as a consistent user of the 5th encumbrance perk, I agree with all stated here.
Trying to see it from the other side, the only complaint I can really see is ‘it breaks immersion’ as being capable of carrying endless amounts of stuff isn’t very realistic.
But even that is flimsy reasoning in that this game already breaks immersion all over the place in much bigger ways. Hell, even without the 5th enc perk, you carry a super human amount around with you…
So yah, i never understood this gripe either. Maybe its just viewed as a lazy, uncreative perk? I dunno. However, as primarily a builder in this game, I use the 5th enc perk more then any other. If it was removed, unlike others stating they could, I would not be able to move past it unless a solution of equal value was provided.
I like to build in this game. If Funcom continues to hit builders with (not more difficult) but more cumbersome play, it’ll push people, like me to not play. Theres other games out there I can build in. Besides, I don’t see the point in it…
I get making combat more difficult. I understand tuning dungeons to be a challenge, world bosses.
I even get that building up to T3 building pieces is a process and people shouldn’t just be able to build whatever right out the gate.
The thing I don’t understand, yet still seems to happen at times, is crippling the building process by making things cost more, take longer to get, build slower. Its a weird situation as I don’t really want to suggest all these things should just happen on call. I get timers in the game. But further crippling this part of the game would heavily hinder my desire to continue to stack blocks.