To mount or not to mount, that is the question...of the week!

Oh yeah, if I could ride a camel, my new buddy Steve the Spitter would get ridden everywhere!

I was honestly more than surprised we couldnt ride camels with the “mount” update. I naively thought “mount” would include more than just horses; dont get me wrong I loved the update, but the game is a lot of desert and there are ALREADY camels in the game… even Conan rode a camel…

THIS! My one wish for the next CE update … PLEASE!! :slight_smile:

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My main reaon i feel it hurts the game is it supports the broken economy structure.
Time is the main resource we all share. some have more, some have less. The problem lies in the amount one can farm at once. In 30 minutes i can have enough stone to make 300 foundations. Now the stone has to cook, but i can collect it, throe it in a furnace overnight, and next day have a full base. That works to help the new players to a server, but imagine that done by someone who plays 10 hours a day. that means in a week, they have enough resources stashed away to never be involved in the community economy again. If people had to make multiple trips instead of 1 good run it creates trading to save time, as well as creates player interaction loops because we are traveling the map more often. The meta is for most clans on PVP to have a few long day farmers, who literally make 4 or 5 good runs in 5 hours to have mats for the fighters/builders. Then after they have stashed enough building equipment, they focus on explosives.
the perk then adds to the fact i can carry enough ammo to offline wipe a 1000 foundation base. And then run off with all the high end loot. All while you were at dinner.

Basically, removing this would require multiple trips, adding more time to everything, reducing the harvested amount over game play sessions.

This is not the only issue with economy, but it adds to breaking it.

As for building, you could still carry 400+ foundations pre-built on you and not be over encumbered. 50 points in enc right now gives you @460 lbs of carrying capacity.
Enough for about 3 stacks of raw mats we farm. IF you add in the bearer thralls, then that would be 13 stacks. Caravan would be 33 stacks. So this would make them viable tools to use as well. And tbh, i run a fighter based 4th enc build now and just use my rhino even on PVP. During non raid, if you are smart, you can just load it and send it home.

for solo players, it could be a toggle to have on or off, as well as private servers.

This is where you lost me.

If I have to cripple my own gameplay experience because I can’t play 10 hours a day and the game is balanced for them, then it’s not a game for me.

Making multiple trips is exactly what I’m dead set against. I still remember what it was like to build a big project back when the stone stacked to 100. And no, there was no real trading on any of the servers I played back then. Neither did we – on those servers – have any additional player interaction loops that we’re missing today.

I think we might have stumbled on an irreconcilable difference in opinions and playstyles. My life on a PVE-C server is relatively simple: farm and grind, hang out in chat, help people who need stuff or an opinion, help with other people’s Purges, come up with something cool to build, build it and show it off, and very occasionally attack someone during PVP hours because I couldn’t find another way to coexist with them :wink: I wouldn’t mind having more cause for conflict, but if my farming and building suddenly became as tedious as leveling my followers, I guess it would finally drive me away and make me use my free time in more productive ways :stuck_out_tongue:

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All the “trading economy” stuff would mean more if there was an in game method to actually trade. There isn’t. There’s a clan system where all is shared but thats not trading.

Also I farm A LOT of stone, not once, not twice, but many times for one base. I think my current base has 100k of hardened brick in it and its not done. So just cuz some people are one trip and done, shouldn’t presume all are. Gimping someone’s playstyle should be reserved only for those times where its having a negative affect on others.

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That’s exactly what I’m talking about! My “one good trip” is approx 40k stone – it’s the sweet spot I’ve found between “not being worth the hassle” and “too mind-numbingly boring”. That doesn’t mean that I go on one trip and I’m done. I’ll do one trip one day and then mix it up with other activities. Then I’ll do another trip another day. After 3-4 trips, I’ll probably have stockpiled enough hardened bricks for a good project.

I would add one little detail: gimping someone’s playstyle should be reserved only for those times where it’s having a negative effect on others and there is no better way to remove that negative effect.

This is why I keep discussing this issue so much instead of just shrugging and saying “hey, Funcom will figure it out”, because I want to explore the possibility of solving the negative PVP impact without making me give up on the game because I suddenly went back to the Dark Ages I’ve lived through already… :confused:

yeah and if it is really so disruptive for pvp, make a checkbox in the server where those of us who rent servers and such can keep it, while they disable it where they think it matters. Then everyone should be happy (in so far as anyone really is…).

I just made a thread for the encumbrance perk debate:

How about we all duke it out there? :wink:

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The game shifts more and more to Thrall based PvE and while I approve of that and enjoy the thrall game, it makes horses a moderate diversion at best. And great screenshot material

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Yes, can’t agree more. Any argument about realism in a game that isn’t The Matrix or some sort of real life simulator indistinguishable from reality will never meet every single person’s subjective interpretation of realism. There is always going to be one opinion that can argue for more realism; that can’t be confirmed or refuted because it’s a belief or assertion which is also subject another subjective interpretation. There is no foundational starting point for a rational argument about game realism, let alone how these beliefs should impact game design.

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