Need to overhaul the stamina when it comes to weapons, takes hella stamina for 1 full combo with anything.
What youâre experiencing IS the overhaul
It was deliberately changed to this with the start of Age of War.
In the past you could do several combo chains with your typical stamina pool, but when you ran out you got exhausted and couldnât sprint etc. until it regened⊠and regen was much slower.
With AoW they intentionally switched to this new high stamina consumption system, but added super fast regen and no exhaustion debuff if you fully run out.
Bottom line⊠they did it intentionally and even doubled down and stuck with it when people hated the initial idea of it and protested it on a large scale
It doesnât hurt to occasionally opine that the overhaul may have gone just a touch too far for some players.
This one has adapted but would prefer something a little less rapid on both the drain and restoration.
They should provide us with a server option to change the >weapon< stamina consumption on a percentage base.
So it will be possible to make private servers with the old stamina system. (without mods ofc).
I mean you can get used to it. I did. But that doesnât mean itâs great, i also would prefer the old system, faster regen is lovely but what is the point in combos if youâre not able to perform one?
And the removal of hyper armor makes slow weapons like great sword basically useless.
Especially on PvP itâs really awful everyone just rolls and polkes. Itâs like watching apes.
Or you quit game cause of it. raises hand
(along with other issues that are piling up) Stamina usage is pet peeve of mine⊠and this change was just not asked for⊠and somehow stuck. Ruined how it played.
Game was alot more fun before changes.
It could use a few tweaks on old systems⊠they over tuned it hard.
I canât get used to it.
At this stage Iâd rather remove the stamina system entirely and turn combat into a game of dexterity and skill, make it even faster.
There is a lot of games without stamina system yet the combat is epic. And i think Conan should go that way.
Either make it realistic or remove it entirely.
What is ironic is mathematically speaking, the stamina changes didnât change much, or in the opposite direction of what people âfeelâ. Especially if you compare how much stamina it takes (percentage of the bar and not actual value) compared to the enemy health (again percentage).
Time to Kill on NPCs and Bosses are much lower compared to before.
And you can definitely tell among those unwilling to adapt that their reasonings are nebulous feelings because they want to go back to a system where they could chain combos. But there is nothing in the game that is going to survive past a second combo outside of bosses.
PVP has been like this since they added roll dodge to the game years ago. Anyone not using spears and rolling around were considered weird, inefficient, and inadequate for âreal fightsâ. In the cases that they succeeded then they were considered to be exploiting, abusing game balance, or anomalies that could be âeven betterâ if they switched to spear, though usually they are just considered noobs who âhave to use a broken OP weaponâ and not a âreal weaponâ.
Thats the worst idea ever
Im speaking for the pvp community, those who say âjust adaptâ / âits fineâ, you pve then.
Which resulted in some people leaving, funcom dont care for the pvp community.
(I know you're reading this funcom)
Some perks were just not taken, especially the traditional ones. I like the new stamina changes. Getting the full combo is not hard. It may be hard to consistently hit that combo. Or, one may have to reroll the attributes.
I play PvE and would like to perform combos more often⊠itâs not just the PvP community that feels that way.
No you donât, unless there was an election for spokesperson on behalf of the pvp community and you won it.
Funcom probably spend more time and money on âtryingâ to balance every change or new addition to the game with pvp in mind than on pve if you consider how big an impact they each have on the amount of players and sales.
I am not saying that they shouldnât take pvp into consideration, but problem is that pvp like pve is so split that there isnât a general agreement to how it should be⊠I simply wonât use words like yours for disagreement with the pvp spokesperson
Why not spec into more grit then, it is definitely possible to perform combos
Because I prefer strength and authority. Iâd rather not be forced into a build because Funcom says I have to in order to do something I did prior to the update.
Fair enough, but I can see where Funcom is trying to go with this systemâŠ
They want to make the combat more of a trade off, huge advantages comes with a cost.
I donât feel forced into a certain build, I probably would if I were playing pvp, but I mostly play pve now, and I can find many different ways to build my character for various situations, I rarely ever maximize myself for just 1 thing and yet I think that I can clear the mounds faster and more efficient now than before.
Again, I am not saying that the new system is perfect, but the more I get used to it, the more I enjoy it
Well i adapted it, but with great sword for example youâve been able to charge into a mob and combo through them. That was always the benefit of the weapon, slow but able to hit multiple targets, and i loved it.
But if you donât have agility maxed out or at least a few points in grit itâs not possible anymore, especially with the removal (or reduction to be precise) of hyper armor.
Now even two enemies can stagger you like crazy. The weapon is just useless now. Even if you use roll attack doesnât help, because itâs a slow weapon that takes time to get going.
Against stronger npcâs like nordheimers, forgotten tribe or volcano thralls itâs really horrific. They deal more damage than the undead monstrosity in the unnamed city, and thatâs a 3 skull boss creature.
The nonsensical balancing and removal of hyper armor changed the gameplay for the worse i think.
Long story short, i could live with the stamina changes, but the removal of hyper armor makes slower weapons a pain to use. Thatâs really sad in my humble opinion.
Then you didnât try everything! Mace for example doesnât belong in this category.
Almost every weapon even in the past performed better with combination of light and heavy attacks. Even the fist fighting has secrets, all the weapons hide secrets, unusual moves thatâs going out only with the correct combinations. To some weapons itâs very obvious and to some others the animation is similar. So i give you this startâŠ
Try punching 3 lights one heavy .
Now about the stamina and full combo on pvp⊠When exactly you used full combo on pvp and you didnât end up dead? The animations do not allow full combo between pvp players! Only the very unexperienced players do this mistake on pvp fights.
So, i do respect your wish for stamina changes, but i can read your mistakes as well, sorry fellow exile.
Letâs go back.
Whatâs really âannoyingâ for veterans is the almost infinite dodge, not the stamina consume. But itâs annoying for veterans, no new player is disappointed to this , every new player i seen playing since the stamina changes just spam dodge, they simply love to abuse this option. So this is something thatâs going to change, soon.
Stamina consume is tricky, push you to choose wisely your perks, so 20 str, 20 agi. 20 vit bye bye! The funny part is that the pvp community was seeing this option as the ONLY option but at the same time they were accusing devs for poor designing, go figure. The funniest was that they demand nerfs to every other option that was ruining their 20-20-20, for example katana! Katana didnât need this 20-20-20 so it had to be nerfed, period.
So please try to understand that either youâll test and adopt to the new system, either itâs better not to ask changes so easily. Because itâs very easy to say that devs did something wrong, especially when youâre not trying to do something right. Thatâs the only complain i have from the pvp community here and keep in mind please that in the past i serve and loved this mode very much. I just have zero interest on stealing and bombing others thatâs why i left eventually but mostly because pvp demands decent console and connection which i didnât had.
I respect your wish for stamina changes, but not the reasons you presented, they are off, less!
To me hyper armor is a separate issue. If they reverted stamina changes, youâd still be missing hyper armor. And then youâd be facing 12-18k bosses and 5k corrupted wolves without any hyper armor. And that would be a hectic change for them to make. Its not as simple as clicking Undo. Ask a modder what happens to a project if you press ctrl-z by accident.
Reintroducing hyper armor would be a bit easier. Though to be honest Iâd rather they adjust the animations so that we donât even need it. So your first attack causes the enemy to either be staggered themselves so they canât attack you, or they dodge away.