Have done many of these type of lists over the years, but they are always in the spirit of good fun, so here goes:
1) more goodies and artifacts for mighty Crom! 2) The Mummy of the Ring 3) Armor Display Racks/Manequins 4) more storage options: a chest of drawers, storage barrels, sacks, etc and skins of existing storage options 5) Fruit Trees please
Bonus Item: thrall enhancements. Musician thralls and the ability to change thrall clothing
Some areas with a reserved space with a npc base that can be raided.
The base appear at raid time, one time per day.
The base can change from time to time, like an event.
I would like to see a chest or something for the wall where I can put amor and shortcut inventory with one click. And then the ability to take or switch it with one click.
So you can make different outfits and inventory sets for farming, dungeons raids and so on
Just like in dead body’s the pick up all function but just switching with the sets you have on you
I like this, and to add
Make these soawns attack the cities large settlements, like the recent event, they take the place of the normal spawns because they “raided” the village. These would contain thralls like the purge does. Making the cities change up on oxcasion and at the same time not create new no build areas.
Five ideas in no particular order and without any promise I don’t change my mind in the next five minutes:
More economy options and uses, similar to the farming system in Fallout 4. The addition of research in Siptah was a good start in principle.
Extension of the purge system, such as sieges by NPC - with them building siege camps, siege engines, palisades and so on.
Cosmetic horses for thralls. It just looks sad when they run after you on foot.
More content such as dungeons, maps, faction/reputation system.
Rework of thrall attributes and mechanics. Make all attributes worth something, and maybe normalize or balance the thralls of all factions in some way.
Number 1 its just amazing. When it comes to dungeons, this really should be a thing! I mean, thralls with roles or co-op players with roles designed strategically for taking down the challenges and mini bosses and bosses. How cool would be if you have to use a thief trait to dismantle a trap that could kill the entire party lol
And to not make the classes mandatory, the specialst roles help open extra loot boxes. This way one could run yhe dungeon, but to get some really special stuff, the ckasses help.
IE, an certain areas contain special artifacts or keys to open end dungeon chest. There is a basic end of dungeon chest like the vaults, but others that need the special item to unlock.