Funcom should only focus on balancing PvE.
PvP will always, always, always be unbalanced because every time Funcom tries to find a balance…
The PvP’er will naturally attempt to gain an advantage through an abusable mechanic. This results in a “Meta”… and that results in alternative builds meant to defend against said “Meta”.
It’s endless, and fruitless to try and please PvP’er types. They will always seek out the most efficient way to destroy their “enemy” and ultimately ruin their own fun.
The best thing Funcom can do is make this a world class PvE game… and let the chips fall where they may regarding PvP.
Meta’s will develop, players will adapt, it will be what it is.
But making stupid changes to healing, dodging, horses, and other mechanics based soley on the whims of players that will immediately seek out ways to abuse the changes… is self defeating.
Dog chasing it’s tail behavior.
I like PvP. Conan Exiles PvP is toxic. All “survival” type PvP is toxic. You basically steal other peoples stuff and there is always a loser, with no swift or satisfying justice or retribution. It’s a losing strategy.
FPS don’t suffer for that mechanic. You die, you respawn, you fight again quickly and have satisfaction of securing a kill relatively quickly. The losses in Conan Exiles related to PvP are, crushing for some people. Games hard, losing weeks or months of work is even harder.
I look forward to Dune and hope it’s learned a lot of valuable lessons from Conan Exiles. In the meantime I will keep playing CE and hoping for the best.