Tot! Transparency (please keep the community up to date)

The mod creator already said that they had to be the ones to reach out, and it took multiple messages for Funcom to even agree to DISCUSS reinstatement. There needs to be a more formal appeals process because this whole ordeal has been needlessly silly.

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I think it’s wise that neither Funcom nor Tot fully disclose what the reason for the ban was, as I know that the shit flinging would start immediately after wards.
This is the internet after all, a place full of troubled people with too much time at their hands.

I’m not even using Tot!Custom but tried it out in the past and have to admit it revolutionized character creation. The possibilities this mod offers are endless. I can understand that role players would be devastated to loose it.

Just to address the toxicity allegations that hang in the air:
As the topic caused quite a stir I went and joined several mod discords and read threads that reached back to 2020 because I wanted to have the whole picture. (speaking of people with too much time cough :laughing:) What a rabbit hole!

Emerging from my journey, I can say with confidence that Tot is a shining beacon of integrity compared to other modders that have been subject to criticism. Here I compare only their actions and statements. Not those of their users.
And if Funcom wants to sanction someone for their community members they should maybe sweep before their own door, as this very forum is not a save place either. We got everything, from people who spew their ad hominem arguments at each other to straight up insult battles. And yet some of those people are allowed to stay.
Funcom literally employs personal to deal with forum rule breaks yet can not provide a toxic free environment and now they expect extensive moderation from a lonely modder who can’t control what other people post on other discords or forums?! Just some food for thought.
I mean I’m not surprised that people on the internet are acting without restraint. Just to be clear. I also am aware that this is not the main reason why the mod was pulled, but I really hope funcom does not put too much weight on this kind of allegations when deciding to ban a mod. In this case, as well as for future cases. I’d stick to the facts, Funcom!

Well, apparently a community manager had a conversation with the mod author today. Maybe all problems and possible misunderstandings could be solved and this amazing mod will be reinstated. :slightly_smiling_face: There’s room for hope.

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Fam, your other post in the megathread with nearly 600 posts was disproven and you’ve never cited anything. You’ve demonstrated a lack of basic understanding on how .pak files are put together and packaged, and yet you still come here to spread misinformation and pretend you know more than anyone else while at the same time acting toxic and namecalling. You’re no better than the people you’re deriding.

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Well, my buddy Kevin from mybold high school science class heard from FC they reached out to ToT 1 year ago. He never responded so they had to remove it. I mean that is what i heard.

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Just spend money thats all they want. Dont build too much theyll just delete you.

Yeah. I haven’t done the research that you have, but I have joined Tot’s discord and it is difficult for me to reconcile the accusations of toxicity with the person I have now interacted with for over a week.

I mean, he could be on his best behavior right now given the accusations against him. But you’ve only reinforced the notion that something seems up about that accusation to begin with. I had a rundown from a number of players about some squabbling between modders and it just seems like there was some unfathomably ā– ā– ā– ā– ā– ā–  behavior from everyone but Tot (including a lot of his users, ngl). Shadowbans from a mod, accusations of theft that seemed to fail to take into account how not simple it is to unpack a mod and access its contents, ect. An alleged incident where a mod author asked to have their stuff excluded from Custom, only for that author to turn around and complain that Tot excluded them. Tot insists none of that had anything to do with it, but there’s no doubt there’s some bonkers political BS in the mod community that just feels weird and unnecessary. Factionalization that seems to exist only because people feel the need to be in factions.

As a pro dev, seems silly to me.

Not even saying any of that has anything to do with the current situation. It’s just the more of the drama I uncover, the more childish and petty the modding community looks to me.

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Shadowbans from a mod, accusations of theft that seemed to fail to take into account how not simple it is to unpack a mod and access its content

Then ask him how did he discover the shadowban and who was banned :joy:
It was a masterstroke and they caught the bait and exposed themselves for what they were doing with other mods :rofl:
You guys jumped to wrong conclusions about the entire incident or maybe you just failed to see the bigger picture here.

I don’t want to sound like I am hating on that dude, because I am not hating on the person, maybe a little bit on his behaviours I know about.
I am just a player/admin and I am on dozens of Conan Discords for the past 3+ years, and I witnessed these dramas myself. Community managers and developers are also on these discord servers and they have seen what has been happening. So writing here some fantasy stories about integrity based on 7 day experience is laughable.
Especially when combined with spitting at one of the most recognised and respected modders in Conan community who does a lot of work just for the mentioned community.

So do we finally know why the mod was removed? Or is it a secret?

Tell everyone you don’t know how u.exp files work without telling everyone you don’t know how u.exp files work.

By logging on the same computer, on the same server, with the same modlist incl. that one mod, but with a different Steam account, only to find that everything is running perfectly.
Then switching back to the main account and having troubles again.

I can’t recall whether if there was some additionnal hints in the logs or not, the story is quite old now. But that’s not rocket science at this point. Especially when you’re not the only person who can only access the game with that one mod through alt. steam accounts…

In the end, you should check your own conclusions :grinning:

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I mean, people caught on because it was specific mod creators unable to log into any Pippi server on their main accounts.

You’re making a lot of assumptions here for someone with literally zero information on the topic, friend.

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I mean, possibly? Or it seems pretty obvious that affected users were able to track the issue down to the mod (the same way I would if I were experiencing crashing with a mod list in any game), then corroborate their experience with each other. Occam’s Razor.

Even if someone did unpack Pippi to discover this, all that would have proven is that they unpacked the file which, according to the other guy is actually easy shrug. A more effective way to prove code or asset theft would have been just to unpack Tot’s own files. The notion that JoshTech did that to uncover the conspiracy doesn’t really pass the smell test. I get that you’re speculating, too, though I suppose I’ll have to take your word for it that you have been privy to more public spats around these issues than I have.

I don’t think I ever spat at anyone. The shadowbanning was the first thing I heard about this (before I even heard of Tot’s mods) and was the reason I went searching for an alternative in the first place. The situation didn’t look good from the outside at all.

Again, I can be wrong about this. I pointed out that he could definitely just be on his best behavior. It’s like you said: 7 days ain’t enough to understand this person’s character, but from my perspective no one’s behavior (possibly even Tot’s if this really is the thing) has sat well with me in this whole thing.

Might be time to learn how easy it is to unpack these files and go sleuthing myself. If asset theft is happening between the mods in question, I should be able to find it.

Then ask him how did he discover the shadowban and who was banned :joy:
It was a masterstroke and they caught the bait and exposed themselves for what they were doing with other mods :rofl:

  • Attempt to log in to server that still uses that popular admin mod
  • Gets constant fatal error crashes
  • Do the usual stuff to fix these
  • Nothing works
  • Try a different PC
  • Still fatal
  • Try a different steam account
  • Get in cleanly
    :thonk:

But yeah, sure, breaking ToS for mods was ā€œFor totally for legit reasons, fam, trust me. I wasn’t angry or salty someone else was coming into the mod market with a similar mod! (Despite all of my behavior on my discord prior, but we don’t talk about that.)ā€

Also, again, I want to tell you this wholesale, full on; .pak files don’t contain code. They contain 3d assets, UI assets, text elements. You’ll not be getting raw, usable code from opening a .pak file (Things like bluprints that you can then use in the devkit, for instance, are not contained in .pak files.)

Also, having been in and observant of the mod community since 2021, I can safely say, Tot is 0% Arthmoor while quite a lot of the old guard is at least 10% Arthmoor.

I don’t know guys, I’m not a modder or a sofware developer, I’m just telling you what I saw on different community servers and how all this looks to me.
Maybe it can’t be done or maybe it’s just you who do not know how to do it.
I don’t love nor hate any modders I just see things how they are.
It is you who gets emotional about entire thing and you are threatening to leave the game and say other ridiculous things, pointing fingers at other people - yo this modder possibly did something against TOS so it is OK for our modder to act unethically and rude. No, it does not work this way.

You are fighting a war here on the forum but you were not even told why the mod was removed. And as far as I can see the information is still being witheld from you.
To me your behaviour looks either naive or suspicious.

Either way I wont participate in this thread anymore as I really don’t care about the mod and it’s author and you guys are making it personal instead of talking about facts.

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Blueprints are code. They are in there otherwise the mod wouldn’t function.

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Well for sure, no need to make long involved posts here when its not a subject with any interest to you.

Am sure you have better things to do.

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There are tool that let you see into a pack mod. But did you know just an fyi i am a modder and played around the dev kit enought that nothing is impossible to hack. You just need to develop the right tool… and that the easy way is to figure out what the encryption tool key code is

And you got access to it. Internet searches are wild in what in fo you can find.

Yes, but you can’t unpack a .pak file and get the blueprints from it. How blueprints are packed into .pak files make this impossible.

If you could, that would get you in trouble wouldn’t it.

Yeah, but even if you unpack a .pack file, it’s not going to give you the blueprints from the .pak file, friend. It’s going to be mostly unusable files, maybe some assets such as models, UI, and textures, but not usable, (human) readable code. Unless there’s an unpacker that’s circulating that can do that. I’ve not personally seen anything like that and, if something like that even existed, I’m pretty sure there’d be a lot more stealing going on between mods.

As far as i know your right usuable code arnt readable only data number and letters.

Usually when i see an effect in action that i like … i try to figure out how its done and try to work backward and try to recreate it… though that just guessing game as blueprint node code are just that cant really copywrite it cuz its just that