Funcom, you could NOT have playtested the Trebuchet change. I HAVE tested this on live last night, trying to blow up a challenging base. The Trebuchet is no longer viable because…
Boulder Cost Previously:
25 stone + 10 twine. Now:
250 stone
To use a treb you typically need at least 100 boulders to accomplish anything.
Previously, for 100 boulders you needed 2500 stone + 1000 twine
Previously for repair, 200 iron reinforcements (no you did not actually need wood for repair)
Now we need 25,000 stone for 100 boulders, for the smallest of raids!!!?
For a large base its normal to need 300 boulders. 75K stone!!!?
WHAT?!!
Also, boulders now do NO aoe. This makes the nerf twice as bad. The Treb as before does not hit the exact spot each time, thus you will hit different building parts no matter how good the aim. You need your boulders to hit a t3 foundation 16 times to break it, but with the random hit point, you will need at least 25 boulders to make that happen. 100 boulders just to break 4 foundations, and that’s not even including the trial shots wasting boulders to try and get the aim right.
Conclusion:
It’s not practical to use a treb with boulders for anything now unless you have the very rare case of a bubbled lollipop base where you are desperate enough to go to extraordinary means to break in. That is the only case I’d use it for, which is a huge shame, as I think the treb WAS the most fun raiding mechanic in the game.
The one hour to craft adds to the problem, but I have mixed feelings on that part.
The treb is dead. That combined with no god avatars… We are in a miserable state.
Alternative Solution
If the objective was to give a method to raid a bubbled lollipop base, without making it OP… Then… Add a new boulder type “Bubble Penetrating Boulder” or “Barrage of Smiting Gods”, and make that really expensive to craft. None of the other changes were needed, and I hope you put this back to the way it was!