Truth or Not (Part 2)

Sure, so then a bigger part of the issue is the number of pieces in play.

Please, go back and read my question in my reply to Tephra, and you will see that I said Id like to hear why people say its how you use the building pieces. Not placeables. I never mentioned that, but you put that in your explanation - which was the answer to a question no one asked.

If you dont know the answer, thats fine, I dont know either. Ive never made the claim that servers can be halted by using building pieces a particular way. Ive stated for a long time that I felt the number of biulding pieces was an issue, many others have made similar claims too.

No one is making that claim. No one would dispute that claim either.

Keep repeating it. Like its said by the media, repeat it enough times and people will believe it. Ill try again. Explain the how you use the using building pieces, NOT PLACEABLES BECAUSE WE ALL KNOW THEY CAUSE LAG WHEN USED IN MASIVE AMOUNTS IN SMALL AREAS.

I never mentioned land claim here, and I think its a no brainer that vertically claims less land then horizontal but that isnt a lag issue, its a claim issue, and not what Im discussing.

Really? Must have been on a thread not talking about bans, land claim, lag or anything relating to these issues, because Ive followed as many as I can find, and Ive never seen it.

Instead of hurling insults, a simple reply of “Here, this is how you can crush servers with 5 building pieces”. Would go alot further in the discussion.

Because the number is barely relevant. You can have builds that add up to a lot of pieces and don’t bother anyone, or you can use fewer pieces and be a detriment to everyone and violate Funcom’s guidelines. Have you ever even looked at the topic covering build abuse?

Are you intentionally not reading what people are saying to you, or do you just not understand?

You sort of asked, but I don’t think you understand what you’re asking. People aren’t getting banned solely for lag production, and therefore a build/placeable limit does not work because that isn’t the factor behind most bans.

I’ve only used compliments to describe people in this thread. As for describing building crushing servers, its my opinion its a dead horse argument and we’re simply going to be doing it again in a future thread, so I’m not bothering anymore. And being it appears to be a general consensus anyway, I don’t see any need.

Doesnt answer the question.

moving-goalpost

You’ll never find the answer to a vague question only you seem to know the parameters of, and reject anything that might suggest a reality you choose to ignore

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Ok, so the answer is that due to the fact that each piece has to be rendered in, more things to render = more lag.

I cant and wont dispute that because I agree.

And yet
its still doesnt answer the question. “Its HOW you use the pieces” Explain the “how”. Not “if it has to render 1000 pieces vs 10 pieces, there will be more lag with 1000”

That doesnt even come close.

If the only answer you come up to the plate with is a rendering issue, then like I said above, a building piece limit will solve the issues at hand - and your explanation here is proof of that.

[quote=“Jimbo, post:26, topic:222126”]
People aren’t getting banned solely for lag production[/quote]

They arent? Not a single one? I call BS on that, and we both know it. If someone walks past a large base, and lags right out of existence, they report the base - weve seen people make that claim on the forums. We also seen people say they have successfully gotten big massive bases admin wiped for that very reason.

This makes absolutely no sense and we both know it. Peoples large bases are getting wiped, and its due to the fact they are so large and full of stuff it lags the server. Yes, well aware that a good chunk of that lag is due to more placeables over a certain area, so then that has nothing to do with a building piece limit. Again, like I said above, maybe the solution would be a placeable limit, and maybe even a limit within a certain range. Not impossible to do, Ark does it with turrets - Funcom could certainly limit the placeables in an area that cause lag.

Lol. Priceless. I asked a simple question many replies ago, not even to you, you jump in with some witty insults towards myself and another forum member, then when told that all you needed to do was simply answer the question instead of insulting people


“Nah, Im not gonna bother explaining why I said what I said. Easier to type out 100 replies and completely ignore the initial question”

Know what those people are? Trolls. Careful, you are treading on waters that may get you flagged.
PS: It wont be me, I prefer to put my opinions in the open.

Whose moving the goal posts?

People refuse to answer the simplest of questions and keep rattling on about things no one asked.

“Its HOW you use the building pieces”

Explain HOW people use building pieces to cause lag. I dont give two sh*ts about candles, workstations, lights and other placeables. Thats not the question.

It’s just using them, it’s not “how”. Building pieces cause collision signals to physics engines that process those foundations. Those signals are normal, but some objects cause a concern. Anything more technical than that I’ll try to explain in metaphors.

I’m going to assume English isn’t your first language, as a benefit of the doubt.

Oxford defines the word solely as follows:

sole·ly

/ˈsƍ(l)lē/

adverb

adverb: solely

  1. not involving anyone or anything else; only.

“he is solely responsible for any debts the company may incur”


This means that lag is not the ONLY reason people get banned from official servers.

Which I specifically said earlier

Which you specifically ignored

Just like you’ve continued to ignore this:

I have, but you refuse to acknowledge or accept the answer isn’t the one you wanted.

You were also the one pushing the narrative that only lag matters, which is fundamentally false.

You are spinning a false narrative and feigning ignorance of land claim.

I cannot explain why the sky is blue to someone who keeps redirecting to why the grass is green when that wasn’t the original topic, and so I’m out.

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Perfect. So then the simple fact is that its a rendering issue, and more pieces = more rendering issues = more potential lag.

Building piece limits will 100% help with this. Dont shoot the messenger, its what your answer is.

I believe they are saying thier is a TOS for using pieces like lighting etc. to caise lag or non intended function. So yes a person could stay under the piece count with 1000 fireplaces, but they would break that rule, so work arounds the limit are almost moot.

I get what you are saying. Imo, by having a hard cap, it removes one area of report investigation, freeing up time to investigate other issues of the purposeful ToS stuff like content blocking, undermeshing etc.

But not all placeables are the same either. I bet real money that the majority of lag is the amount of chests we have (assuming classic exploit traps aren’t being used like fireplaces and goo lamps). Storage and OCD sorting is where I place the 80% of laggy bases.

From a different but fundamentally the same thread: