Tweaked momentum-based movement - Feedback thread v2

There wasn’t any whining or crying. Thats just the limit of your ability to view perspectives outside of your own.

We all are invested, enjoy, and want to be a part of this game. People from either sides brought legitimate criticisms to the table (albeit, there was a whole lot useless noise as well. We could all do better to keep topics focused to the point rather then pointlessly attacking each other for liking different things).

As a player that also dates back into early access, I am much happier with the adjustments. Its not because of difficulty. The game with the momentum change wasn’t any more difficult. You just had to pace your self better, and not be reckless. That didn’t make it more interesting. It just slowed down game play, not just in combat, but across the entire game, some places in where the change was crippling. I don’t think difficulty fits into this discussion.

I am sorry you were in the minority and ‘didn’t get your way’, however we are a community of players and you arn’t the only one, and not everyone agrees with you.

Besides, how is your ‘whining’ (as you would call it) differ any from that of which you complain about? I’d argue there were many more constructive and well articulated posts regarding the initial movement system then the post you just presented. Your very post that casts those players into one big grump of whiners and cry babies…

Do you think your point is getting across when you make such a statement?

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I’ve noticed a lot of people giving that same feedback and it’s also something that kept happening to me since they introduced the momentum based movement.

Thing is, I don’t think that’s gonna go away and I think it has something to do with the reason why I got so used to running diagonally while looking sideways: it was a way to get extra speed. Before the momentum-based movement, I could use the diagonal movement to “combine the vectors” for running forward and strafing sideways. Now I can’t :wink:

And that’s the reason I haven’t complained about it, personally, because I knew full well I was “gaming the system” :stuck_out_tongue:

#bringbackmomentum

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Hm-m… that’s an interesting observation - I frankly didn’t notice before if that was giving me any additional speed, I wasn’t thinking of it that way. If it was, then, true, that was rigged. ^^ I move diagonally just out of instinct when I need to glance back to be aware of situation, so it now stops me dead in my tracks and I don’t know of alternative way of glancing back except diagonal running.

Mind though, I’d settle for being able to jog, if not run, diagonally - no need for extra speed, it’s that ‘run forward - turn to glance back while keeping on moving - instantly slow down to walk - turn to run again - slo-owly have to regain speed, walking->jogging->running again’ sequence that throws me off. I wish there was another good way of glancing back without losing fluency of the run.

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I disagree. Unless your server is set differently somehow.

It has been greatly diminished, without question, but I still see it there. Its certainly most noticeable when either starting from a dead stop or when turning your character.

Its just been dialed back to a point that parkour, climbing, are possible again, and building, gathering, and crafting are no longer a devastating experience.

The start up was the biggest issue due to it singularly effecting so many things (as stated above, jumping, climbing, moving from point to point with efficiency which is needed for 95% of the game).

I personally believe this is a excellent place for the momentum issues to be dialed back to fit the style and game people came to know over 2 years.

If you want the momentum to be heavier, make sure you are on SP or a private server and wait for the sliders.

I can certainly tell you I am excited for the admin control over these features as well as the reassurance further mechanic changes and overhauls are adjustable and controlled in this fashion. Its great news and everyone get’s their home for playing Conan how they want.

Official servers still are going to be jerked around a little bit as there is no good way for the players to decide or contribute to the settings of those servers.

But as discussed in the past momentum thread, if Alex pushes the team through with individual server adjustments, that could potentially mean customized servers for different experiences and players will have options to select from across the official servers… Maybe just a pipe dream, but Funcom discussing it is a very exciting prospect.

Not only do I personally see this hotfix excellent (sure anything could be fine tuned more, but I’m satisfied), but how timely it addressed the issues and how it addressed the issues were well done.

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I normally have my vanity camera set to look behind my character, so when I need to glance, I do a slow double tap on the vanity camera button. It’s uncomfortable, but it works, especially if I have my character on autorun, so I don’t have to keep the forward button pressed.

Of course, I play PVE, so that might not work for PVP, where things are much more hectic.

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The reason my clan and I came back to this game was because of the momentum/movement and dodge changes.

I made this account now just to put my opinion here because I feel like this is really drastic and ruining something that was great.

What ruined conan for us was the ability for 1 player to spam consumes and run around at speeds way too high for a melee combat game, virtually until he runs out of consumable, dies , or kills all his enemies.

the momentum changes , i’ll admit felt awkward at first, but we quickly got used to them and preferred them, it made your character feel weighty and like your armor actually had bulk to it.

the new change feels like you have completely reverted the movement momentum changes. At least tweak the values and slow the acceleration up slightly, as it stands right now, pressing W feels way too accelerated, almost like im on ice.

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Hello Ignasis,

Movement system is good and back to normal, thanks we can start playing again.

There is one problem with the end of the animation when getting wood with hatchet or rocks with pic. See it yourself, not very nice and hard to see for a long time.

Next for the roll/dodge the old one was too fast, we agree. The actual one is too slow, so try adjusting in the middle. If you can send an hotfix next week.

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Im all for difficulty, and I agree with both of you and Alex.

However, the momentum wasn’t adding difficulty. It wasn’t even adding complexity. It just slowed a person down and forced them to pace their fights. You just couldn’t be reckless anymore. Being careful isn’t a challenge…

I am glad that they decided to adjust momentum to reflect how the game was and we became acustom to and are looking into other areas to improve difficulty.

The obvious (and the Dev Stream touched on this) first solution would be to work on Thrall AI and make them relevant in a fight past tanking a enemy for a player.

Hm-m… I just might try that, though I suspect I’ll accidentally learn to play piano in the process. ^^ But maybe I’ll find it comfortable if I’ll just remap the vanity camera button; mind, I also play PvE, so wouldn’t know how it feels on PvP side of things.

I had a try before work and there is a defo change and improvement.

The change is still there, but it’s not obnoxiously in your face as before. The running feels responsive as a game should be, before i would press my W key down and it felt like there was input lag and my toon was struggling. The roll is still there, but doesn’t feel like i’m rolling in place. I want to see how it feels fighting, but im sure it will be manageable.

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Feels like before the roh patch, but with the new roll.
i wouldn’t complain if stays like that but i belive it was too much, you don’t feel the momentum at all.
how much of reduction was it? 80%? 90?

I tested the momentum (walk/run/sprint) on Test-Live when the Riders of Hyboria (mounts) update first hit Test-Live. I loved it right away. What I do not like is that it was “tweaked” (after the Hotfix) to the point that I barely notice the “ramp-up” speed now. I like feeling like I will be in danger and that going from standstill to full-sprint will not be almost instantaneous.

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The difference is that I offered a suggestion (momentum slider that could be adjusted on private servers) that is how. I did not say to just put it back and force all other players to play the way you prefer the momentum.

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I understand. All I’m trying to say is that just like you loved it right away, I hated it right away, but after a while I came to the point where it was less of a hate and more of a “it would be acceptable if they tweaked it”. :man_shrugging:

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This was what I kind of suggested/requested. Provide a “value” slider so private server/solo can adjust it to their liking. That to me seems a fair compromise.

From the stream yesterday, it sounded like that is exactly what they are intending to do.

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I don’t understand what is inappropriate about your post, I kinda agree with you ,people seem to be over dramatic here at times

Understood. That is why I would like to see a slider so the players can decide. I left the STREAM somewhere in the middle and most likely missed where Alex/Jens talked about possibly adding a slider.

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Feels great.