Game mode:(Online official | Online private | Single-player)
Type of issue: [ Bug | Performance | Misc]
Server type: [PvP | PvE-Conflict | PvE]
So I checked the Trelloboard and saw this “Unable to reproduce” tag on one issue.
What that player actually meant - or rather what I think s/he meant - is that building parts sometimes wont be loaded correctly.
For whatever reason, the client acts as if only the texture of those buildingparts are there, without actually being there* - thus the falling/jumping animation when moving on these. Until now I always thought the server keeps telling the client that the building parts are there, which then causes the toon to be able to move up even though the client thought there is nothing there.
It can randomly eighter be the foundations, stairs or ceilings misbehaving.
There is a high random element in that, meaning it wont happen on every login, sometimes fixing itself when it gets reloaded again. This is probably the core of devs not being able to reproduce.
There also was the nastier opposite.
Imagine you gathered stone from a giant rock, started to build your base there and next day you are stuck in the base because the entrance is being blocked by that huge rock…
Or with a tree blocking a door after logging in.
They are supposed to go away, and they do in my case too, but I wouldnt be surprised if other people still experience this bug.
If this happens on a regular basis, neither of both will be fixed by having steam verify the files.
Instead, when I deperately flipped switches from right to left and back to right or whatever else way in the geforce systemtool thingy it sometimes helped for the next login. On the other hand, I doubt that this was what fixed it. But I didnt really care.
It got properly fixed for me when I checked out the huge combat rework on testlive last year. I didnt move back to live version though but instead kept playing testlive.
*Should be connected to UE. I experienced the same with UE1 when I like…13? years ago built some easy maps for UT (never shared them though). Back then if one didnt have the map being calculated to become physical (dont know how to explain it properly), one fell into the void and died. But I seriously dont know if I am making any sense. I guess I will go silent and just point at the engine.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Log in
- Experience the toon moving in a strange way on certain building parts
- Try relogging or keep playing for a while in some distance to that building
- Eighter be lucky or unlucky to have this fixed or not