Unknown build limit?

Buildings which degrade server performance is pretty clear. You yourself pointed out that the server was experiencing degraded performance in that area so it is also pretty clear that you understand that as well.

Not even remotely. By deleting the bases which are causing the problem they are in fact fixing the cause. Adding massive no build zones all over the map will do no one any good and will only force everyone to build on top of one another thus making the issue of degraded server performance even worse. Furthermore it will also negatively impact people who play solo/offline co-op by restricting where they can and cannot build no absolutely no reason.

I find that to be false as you have already stated exactly why. Base was build near the Mounds of the Dead and near the Obi at the Mounds and the area was being effected by lag. These were your words. You do know as you yourself pointed it out. :woman_facepalming:

Yes. It is.

And when said payers also clearly point out the exact reason they breached said TOS, they cannot claim not not understand. :woman_shrugging:

So, a lot of players were breaking the rules and got caught doing so and left the game. What exactly is your point to this statement?

Sounds like the solution is to make the map entirely no build except for a few small buildable areas (limited in height too) where only one person/clan can build, separated by no build zones so they don’t influence each other.

Everyone gets a small plot and they can’t break any rules. :+1:

Good job, thread. Good job.

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Sorry, you don’t get the point. And if you play the game for a long time, you should probably know that mounds is laggy even without any buildings around, but that is another topic.
Apart from that, sorry, this is word play. I said several times that it is not clear what it was. If I throw the words building abuse at you, would you know what was wrong? Too big? Too many placeables? Too close to the obi? Malicious reporting? No way to tell what it was. Do I have any ingame tools or messages, that tell me, that I am building something that I shouldn’t, because I am exceeding whatever limit? No! So, you are saying, the unclear definition and lack of ingame signaling, the trial and error, which only will become relevant because somebody reports you, are sound game design? No, they are not.
So we built further away from the obi, we built smaller and we used less placebles at each of the new locations. Btw, we are a 9 man clan with 3 Bases at the moment and a total of 13400 building pieces, which i don’t consider to be that much and not abuse of anything.
And don’t get me wrong, I am not whining or blaming fc for enforcing TOS, I still enjoy the game, but I at least would expect a clear guideline, which the ToS and code of conduct, sadly are not and if you read them properly you would have to agree.
All I am trying to say, is that it isn’t as black and white as some people are stating it here and funcom are not infallible, some actions seem rather more like a statement (look we are doing something) than a well thought of action plan and that is something that also shows in balancing, patch history and some directions the game took. If you deny that, you are deluded, sorry, no offense meant.


Well, letting build people everywhere and then go in and delete things, they poured their heart and time into is also not the right thing to do.

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And at what point is getting serverlags at a place the players fault if they all build their bases up tos confirmed to that point?

I can go to any server, search for an empty spot to build and get neighbors after some time. They will not ask me, they do not need my consent, they just go and build because they like the spot too or because its close to a ressource like brimstone. So even if I only build a small base and try to stick to the tos as best as I can, serverlag is inevitable at some point. The more people build in one spot the more server lags will accure. Do you really think people will move their base every week just they got a new neighbor?

Funcom never said it is forbidden to build close to someone else or on certain spots like mounts, brimstone lake, black gallion or the sinkhole. They only said you should watch your base size so you do not produce impactful serverlags. Every base, even small once cost you serverperformance. There is no way around it since every piece you build has to be calculated. The only differents is its not that noticable if you are alone in that area. But the more people build close to you the more the server will lag at this spot. It is normal and not the players fault. In my opinion, a bann is only reasonable if someone is intentionally building up a hugh base to cause lag for others so they do not get raided or something similar. Just building up a decent base at a spot that you like to simply play and enjoy the game like it should be, is not.

Okay, so? If your build isn’t the one making the server lag, why should you be worried?

No one is arguing that they should say that or are saying that. You came up with that yourself.

Completely true and completely irrelevant. It has nothing to do with the rules. Here’s what the rules say:

So tell me, which part of that says you’ll get banned for having neighbors?


We all see art and adventure differently but if I came to that area and saw someone’s base I would cuss and blurt out names not repeatable here - very “immersion” breaking IMO. My guess would be (just of common sense) that if Funcom didn’t make the entire area I circled in red a no-build zone it would only be because they thought someone underpowered might wanna build traps, lay down a bedroll, or make a temporary bulwark. Yeah, If I was an admin on a public official server I would actively look for any excuse to demolish any builds there over about 30 to 50 pieces. Just me I guess.

I do agree that the admin or Funcom or whoever is on patrol should be more clear. I think maybe they should incorporate “immersion breakage” into their vocabulary if they’re having a hard time justifying the demolitions otherwise. Anyway, so on that point we agree. Yup.

I also think there should be a popup warning :warning: message letting people know some days in advance that their base will be demolished. Just having it deleted with no warning is very uncool IMHO. Let people know - pop up a message at log-in “All your basses belonged to us. Your base violates XYZ and will be removed in 48hours - this decision is final and nonnegotiable. - You have been warned.”

Or if they wish to keep it RP then something like “You have angered the gods! The gods have determined bla bla and will be exacting their anger bla bla…” with a count down. etc.


I think erasing people’s builds without contacting them beforehand (and giving them a chance to correct any errant building work) is just wrong.

Okay, yes, some builds (come on we have all seen them!) are just truly obnoxious, and were obviously going to fall into the ‘delete me now’ category.
That being said , there are some that might be more borderline, and while not created with any malfeasance in mind might just fall foul of the rules now being reinforced. Hence the calls from those calling for more clarity.
Honestly I don’t think it’s unfair to ask for that, in some cases it may not be clear that your base is the culprit for any server lag.


I agree, although I dunno about rectification… seems that might be more trouble than it’s worth. I like the RP version I mentioned above… “You have angered the gods…” - Heck, they might even wanna have a random god animate and go there to do the deed. Of course with proper messaging [somewhere?] to let the player know it was actually legislated by the admins.

Anyway, that’ll at least give the offender some opportunity to act. Like set up a small hut kinda far away with a buttload of boxes or storage vaults and go about salvaging whatever they can.

I wonder if any devs, asset creators or designers will read this thread and actually consider it?

And I must have one helluvan awesome machine and net connection. I never see server lag unless there are over 40 people logged in. So basically just on national holidays (Asian in my case). Another reason I assumed @lanier67 was on an XboX.

Regarding Email Correspondences:

Lot more work to do that. First, CE does not tell you who created the base(s) just the clan. So, you would have to contact everyone in the clan to make sure someone is aware of the issue. The admin who is working on the issue, may not even have access to that information.

Then they have to write up an email regarding why it was an issue. This could potentially slow down the help desk tickets farther than it is already moving.

I am sure, some would want screenshots of the issue (so more work and time). Let’s assume all correspondences is in English for arguments sake, which may not be completely helpful for the player who may not comprehend English.

Then if you do an email, then there probably require some back and forth between Funcom and the player(s) regarding the issue so the issue would not be resolved for a long while, which would make others (non-clan players) feel like nothing is being done.

In other-words more red tape and little progress… Government in action.

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Yup, a text message to everyone in the clan. Completely automatable and practically ZERO server processing time required. They could even use the chat window if they liked.

It’s a form letter. One person to write them all once. The Admin ticks the check boxes that apply and the messages are sent. Zero slow-down.

Well, sucks to be them… Not needed, not required, not happening.

No, not via email, that would be a bad idea, although part of the automated process could also fire off the same form-letter via email easily enough.

Way less red-tape and almost no users coming here to complain about unclear rules. The gods did it to you, you were informed, YOU deal with it, it’s part of the game!

Then what is the point of the email if they are going to blow it up anyway. No email needed, see rules. Done.

The point is ONLY that there is some warning BEFORE the base is demolished. It’s only to give the player some time to salvage what they can before doom is delivered.

Just logging on to find your base gone is apparently too upsetting and not to mention rude. So many people are coming here to complain about it - most are just winners but still, winners are people too. :smiley:

Well a form letter is not always going to cut it.

Say you are blocking a resource. Where are you blocking it? What needs to be moved. You might have 10 small bases but 1 is causing the issue. So, some response is required then checking a box.

Then you have to put a certain time limit on it to fix. Usually a week is probably suffice if you are going to email them. They either will fix or not, then as an Admin you have to return to that server and check on the issue was resolved or fix the issue if not.

So either case, additional hours of work for one report.

While I agree it would be nice, but this process will delay the system down farther.

It’s way better than what happens now. And there will always be cracks to fall through no matter what. Unless FC wants to hire a thousand people to babysit and hand-hold the whiners…

No, no other response required. If FC wants to develop that into it then sure, fine, but it’s not needed. The message is: “move your frigging base - don’t build there and/or don’t build in the same way you just did.” People need to take some responsibility and figure out some things on their own. Otherwise 90% of game maintenance would just be spent specifying each little detail to everyone infracting on the rule-set. UG! It really REALLY is common sense in 99.99% of the cases. Even @lanier67 here… what the heck, building in the mounds area? OMG… And if he can’t figure it out, sure, no harm NO BAN!, just say goodbye to your base. Rebuilding in the same place or in the same way after that (maybe a third time) then sure, ban away…

Nope, no “fixing” available. The gods are coming for you… you committed the crime, you do the time. Or “your build is a disgrace, you lose your base.” :stuck_out_tongue: Besides, if “fixing” is allowed then someone has to check and verify (repeatedly more than likely) - that’s asking a bit too much of the admins IMO.

No additional anything. Why do you keep adding complexity to something so simple? Yes, they might have develop some aspects for this to work. Like an admin triggered “purge-like event” and a persistent messaging system like there already is in other MMO RPGs such as ESO if you’re familiar with that. But hey, that’s what progress is afterall.

The admins job would be easier or about the same - and WAY more fun too!

Email? Really guys? Where did you enter your email address when you played on those servers?

Besides, would you all actually have listened, or would most of you defiantly desputed. “Oh it wasn’t that bad…” Which after it all got demo’d most of you have done anyway.

“I wasn’t blocking anything.”
“It wasn’t that big”
“It was only near the obelisk”
“I only did a little spam to my neighbor”
“It was only a few- dozen… random foundations.”

All seem to be excuses given.

No they handled it the best way possible. They announced that they would enforce. Even people who don’t play on officials got the warning. Everyone got their first warning. Everyone. Those that didn’t heed it, got whacked.

And it was very effective. All of you who have base’s demo’d won’t violate that rule again.

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No, no one is saying email. Well, @Sir.Henry.Vale did, but he just made that part up.

I think most of us agree with that. Just that some people would like a little prior notification before they demolish it - from here on out. That’s all - nothing major, no discussions about the infractions, just prior notice is what I’m suggesting - like maybe 24 or 48 hours. Obviously there may also be times when no prior notifications are to be given. Like that stacking example @CodeMage posted somewhere.

It depends on your worldview, strategy and what you hope to achieve. I joined the server I’m on with plenty of plans, but unfortunately nothing I can do will bring more players. In this sort of case, PvP goes into “low tide mode” where new players are downright cultivated, gifted and dealt with kindly. This makes the situation volatile, and much less likely to encourage anyone to stay. Systemically, this ebb and flow must be defeated or we’ll never have a healthy PvP basis from which to build.

Plenty of very good players do just what you say, rebuild and go on. The question one asks himself after suffering an offline raid is “was that night of sleep/work/date worth it?” When the answer comes back as “yes,” the bonds to Conan start to unravel.


How do we know there wasn’t any notification given? These people only login to refresh their builds.

I have no doubt this wasn’t done. But if it were, none of these people would have gotten the message anyway. Here’s what I find hilarious, is anyone who didn’t get banned, likely refreshed once or twice without even realizing they lost their stuff.

Yeah, I don’t think the whole email back and forth will work, Funcom either doesn’t have the time, man-power or inclination for that (I mean they don’t admin their own servers, so I highly doubt they’ll go in for any in-depth exchanges over email)

I was thinking more of a general clan announcement (like the automated server messages we all get)

Something along the lines of:
“You are in violation of the building rules / TOS . You have 24 hours / 5 mins to rectify this. Otherwise your builds will be removed and you will be banned - Have a nice day - Buy our DLC”

I don’t think anything more needs to be added.