Upcoming thrall HP and dmg nerfs?

Oh come on. Just stop those horrible assumptions. They already said you can still clear dungeons with your T4 fighters and a really good teimos can still get around 10-12k hp.

Its been a while since I’ve killed the Arena champion

But I still own the thrall (berserker) fighting against it with max level, thick armour and gruel as food (two handed hammer and 2 handed sword), barely survived but was able to do it.

It doesn’t matter for the discussion though :smiley: killing world bosses are very easy to do and can already be done with a half decent T3 fighter while being afk :stuck_out_tongue:

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Nice post, full of falsehoods and innuendo, and inaccurate semi quotes.
Point me to one of my posts where I said I do not like the new changes please.
The thing about a forum is that if you have been here longer than a month, you get a feel for how many are ā€œforā€ and ā€œagainstā€ something, and how many others just do not comment, so I doubt if you are speaking for a whole segment that plays CE, but for your own self edification.

Didn’t they mention they had to balance out some content due to the thrall nerfs?

I think their main goal was to make the player more important, like thralls are the star now, but players should have been the star.

If the content becomes to hard we should give them feedback on what is to hard so they can balance things :slight_smile:

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I can send you onto multiple pvp private server discords and most of the player base will tell you that they are happy about the thrall nerfs. We can do that right here no problem. That’s how confident I am when I’m saying I’m not the only one in favor of this changes. I personally would even be fine without the nerfs because we found our ways to make it less painful and annoying. But I talked to a lot of people who are super happy about that change coming.

Discussing with you has no point since you can’t keep it non personal and without assumptions about intentions.

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Ditto, let us just agree to disagree, thank you

Well and I agreed with the offline raiding part earlier. Won’t repeat that again. Still you can bring 2 berserkers to that rock nose in the future right?

I just don’t want to get hit with the ā€œI’m thinking about others apparently you don’tā€

Yes I do. I think about those who wanted thrall nerfs for a while. And people can act like there are no players who wanted it but that’s not true. People in this thread even said that they like the change.

Yeah this got mentioned in the livestream too:

And not because of the livestream… I feel the same way. Players are weak thralls are OP.

Dennis says ā€œIt feels like the thralls are the star of the showā€.

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Huh why would you send a thrall out without armour?

Anyway, yeah the thrall AI isn’t great, the player is most of the time better in this regard.
But a player can never achieve the stats of a thrall, doesn’t mean they should be matched, but balancing it out is what I stand behind for :+1:t2:

The player should be the star of the show not the thrall (I don’t think it was ever intended this way thralls being the star of the show), but if you want the thrall to be the star of your gameplay you would be able to via the authority stat :slight_smile:

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Teimos is far superior to a relic hunter treasure seeker in every way lol.

More HP, strength scales way better giving teimos more dmg.

a high strength teimos will do more dmg than a zerker with the same strength thx to how teimos dmg scales.

50% strength melee dmg bonus. cant name a single other t4 fighter that will ever get close to that.

thus why teimos is the best thrall in game and needs to be nerfed into oblivion and have the same hp scaling as a berserker

My opinion and how I play it is that thralls are a tool, to be used when needed. When I farm, I take a T4 Bearer, when I want to fight I take a T3-4 fighter, depending on my mood of the day.

Just another means to an end in an online game I enjoy.

Which I do too, and we still can even after the announced nerfs
I don’t understand why you mention this, the thralls will still be a powerful tool I’ve never asked to remove them if that’s what you think.

No, just adding my opinion. I am not really worried about thrall changes in any way. My apologies that I have made you so defensive, I respect 99% of your opinions, and did not mean to offend.

In early EA, they came off of the wheel wearing whatever they went in with and whatever weapons they had, they stood in attack position and you could not give them better armor/weapons, and they could not follow.

I have not yet seen a thrall change from Funcom that I disliked, and I have faith that they will keep making the AI better.

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No offence taken! I respect your opinion as well so don’t worry.

And I was thinking my opinion about this discussion offended you, I never mean to offend and I never want to force my opinion on anyone.
I only explain why I think thing and anyone can convince me to think differently with reason of course from both sides.

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I found on my last server that more is better, rather than fewer with high HP. It takes a country mile to level a named dude, whereas a T3 is a relative breeze. You can level to better than 10 with four T3s in the time it takes you to get to 15 with a Named Beast Tamer. :Bilbo Baggins:

In the last raid I suffered, they took all their allotted time just hassling with my pods of T3 archers and fighters. I used the @Teng method, but with lower-level thralls. They each had about 2,900-3,200 HP with top-thrall-crafted armor. The way it worked the best is the invaders were completely covered at every step, that they couldn’t even scrounge the downed armor and weapons. I’ll be interested to see the new defensive dynamic.

I don’t remember FC saying that - but some pets hit just as hard as the highest level human thralls in case you didn’t know.

Yeah, same here. People look at me funny cuz I’m always in the middle of the fight while everyone else stands aside and just sends their thrall in. :eyes: I see that comment in game chat sooo often: ā€œjust let the thralls do the workā€, "were you actually in there hitting the boss? :confused: " etc.

I dunno for lower levels but I would be fine if boss’s would hit twice as hard and had half the health while thralls topped out at around 3k HP, and hit half as hard. This would make boss battles challenging without having to stand there an whack on them mindlessly for 5 straight minutes. I also think that such a change would require FC to give us more character control via some better animation cancelling. As it is now our characters are fighting the air 50% ~ 60% of the time. :frowning:

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Poison and bleed have zero effect on undead.

O…M…G… :scream: You mean players might actually have to repair a wall or avoid building in a difficult location until they are higher level and more prepared??? :astonished:

What is the world coming to?

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Ohh yes I understand your concerns!

But they said there will probably be more things that need to be adjusted when they do these kind of nerfs, so giving them your feedback helps a lot :slight_smile: maybe they will make some purges less hard, they probably should…

Agreed.

A zerker can solo a WB- i just did it and didnt help her at all.

Preliminary tests show that a zerker with 6300HP pool with gruel as its main food for healing , can take down a WB with 14.5k HP . and lose 1800 health with a sunder two handed weapon and elite armor on. No help from me, no legendary weapon.

With the damage nerf however it will mean that same zerker would die trying to do the same thing. So now ive got a reason to group.

But the authority trait may once again boost the thrall.

Cant speculate anymore since i need the trait to see.

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