Vaults are TOO nerfed!

Nismo1969 u need a ban on the Forum.

I personally think that the main problem is the vault spam and not the 600k HP. Maybe making vaults hard to craft (lot of time and lot of resources) could counter the problem a little. Right now some players are just placing vaults to claim land and you can’t do that much to counter them. Trading 90 jars for some steel and some hardened bricks is just stupid.

You just gave me an idea, what if vaults would cost the same amount of material you need to destroy them with jars, plus the bricks and metal as is?

This way building a vault would cost more than you would need to destroy it which would be a big investment and counter the 600K HP.

I think decreasing the number of vaults a player/guild can hold is the key here, not changing it’s properties. Sure, I’ve seen ridiculous defence structures from vaults and I get how this can be a killjoy.

No this is a great change.

Look, when people can put 15 vaults down in their courtyard then go full encum and just play duck duck goose with you and constantly running around and dumping their loot into different vaults. That is really dumb and ALOT of people do that. So you would need to bring 1,500 bombs with you just for the vaults alone now cause you would have to blow all of them cause I mean, there are so many how can you be sure which vault has stuff and which vault doesn’t.

No. That is dumb. Build better. Don’t rely on your vault to save you.

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I agree with nismo, server wipe should be every 1-2 months. Having base on same spot for 6 months its just boring. When everybody start from the beginning thats great fun. Altho i agree to make 1-2 vaults max per clan.

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I have not done anything to warrant a ban no rules broken just stating an opinion.

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Where as I agree some things are to easy to come by nerfing the vault by this much just gives that much more power to alpha grinders. If I sink 6 hours into a game a day only to have someone so easily wipe it away because they have been on a server a week longer it takes away the challenge. I say this as I also play on official PVP servers and one of my favorite things to do is kinda hop from server to server build up and see if there are willing participnets in a skirmish or 2. Lol. I cant tell you how many times a clan just wiped me before I even got started vaults even a pkaying field between those that have been there the whole time and somone just joining the server. That being said all game mechanics will be exploited eventually by cancer players which there will always be making it easier for them vrs bumping the over all cost of vaults isnt the beat plan.

I agree.
Maybe I am old-school but for me vaults are something you put your valuables in and protect them additionally with some building.
Banks are not built out of vaults, banks are built out of steel and concrete, have walls and a roof to house a vault, not the other way around.

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They should change 2 things in vaults:

  1. Building them should be horrendally expensive. But expensive in a way that You’ll think 10 times before creating one.
  2. Creation time should be really long. The same as price you’ll think 10 times before starting to create one. This way I have nothing against them being hard to destroy .
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Tascha, why do you guys decide to do such a cheap and bad balance change? The problem with vaults is not the high amount of HP. The problem with vaults is that you can use them to claim your land and screw over other players by spamming vaults right next to their bases to prevent them from expanding. There has to be a limit for vaults, not an HP nerf.

A better balance approach would be increasing the cost and HP, but add a limit of 2-3 vaults per clan.

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Could you please not do this? Vaults being how they are is the only thing that gives people a chance of surviving on an official PvP server against alpha clan. Even right now with their un-nerfed HP and material cost, the alpha clan can easily wipe you from the map!

Just put a limit on vaults. One per character or something! Keep HP as it is, in fact you should even consider buffing it considerably if we can only have 1 each!

Could you please not make them useless? This HP drop is ridiculous given the current game.

You say you are changing siege mechanics, but if you nerf vaults like this the alpha clan is just going to grief the rest of the playerbase. Even a solo player can easily make more than 100 bombs in a day.

You’re literally going to kill the servers. Everyone will quit after being wiped. This is essentially a server-wipe for everyone who isn’t alpha clan.

Could you not? Seriously? This is terribly short-sighted!

Limits, limits, limits everywhere you see people ask for limits.
You guys are aware limits are not a substitute for poor design right.
You know that once they start imposing limits and we gladly accept it as a cure for a not well tought concept it will be the go-to solution for them.
You are aware that there soon will be cries for limits regarding number of players and building parts since it needs performance.

Sorry but those suggestions to put a limit on everything is triggering me badly.
I hate limits and eventhough I would not be affected much by 1 vault per person/clan I am against it.

To try to make it clear why I do not like limits here some which reflect the way I mostly play, and things you might not like if they are impossed on you, think about it:

  1. Limit purges to just work when players are offline → Purges are not working for me and I disabled offline purges anyway so I do not have them either way, what do I care
  2. Limit the number of armor sets a player can have to 1, so you would have to recycle the current one → I just need one armor set because temperature is wonky anyway so armor does not help much anyway so why more armors.
  3. Same as above but with weapons → because I only use just one weapon so why should someone use more, right?
  4. Limit the use of the reset potion to one use per character, so no re-skilling is possible (should help PVP as I read here) and if you messed up after that, just start out a new character → because I could just cheat the stuff since I am admin, so let us help the PVP players, should we not?
  5. Limit the number of bases to 1 per clan, and let nothing be built outside of this center-point, maybe 20 foundations away → because I like to have just one base and a decent size so why should anyone else want to have multiple bases or bigger ones
  6. Limit the height of stacked building pieces to 6 → I do not need more than 2 story buildings so why should anyone want to build higher
  7. Limit Thralls to 10 per clan → because they are wonky why should anyone need more they are basically decoration
  8. Limit the shrines to be limited 1 per clan → because I have only one god

I am aware I am exaggerating here and despite all changes it is still my choice to continue the game or not.
It just pains me to limit the possibilities of this game further.

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Totaly agree.

Best solution:
Limit time a player can play a week so nobody will gain from having more time to play. :wink:

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Limits ⊂ Rules. (Limits are part of rules)

Games are based on a set of rules and only work if the rules are decent and thought out. If the rules are poor, the game is unenjoyable.

Having no rule against vault spam makes me want to stop playing this game.

Limiting the vault’s HP to 150k is a poor design decision compared to other suggestions I’ve seen on this forum.

That is my point. You cannot compensate poor design with limits.
I understand your pain about vault spam and this needs to be stopped by a mechanic that works.

If it was on me I would like for all type of players to enjoy the game the same, having a balanced and fair PVP and a open and endless experience for PVE with an overall design to prevent griefing and exploiting.

Sure it is easy for me to say so and I gave ideas how to prevent such things, with vaults it was that you are just able to build other ones in a relatively small radius of the first and then a very long distance so you could use a vault in a second base too.
Thing is it is not my job to design these mechanics and I am most definately not paid to do so.

I paid for the game however so I come here to express my concerns about a product I bought with certain expectations.

But I agree with you, the current nerf to 150k is useless, not just because of the number itself but because they say it will change once more later so why change two times???
But again, their decision.

The problem is very simple and it seems no one here unerstands this: If vaults getting nerfed that hard, than players will counter react with even more and bigger Bases. If there really drop down to 150k i will go and expand my base and instead of having 20 Walls i will build 100 Walls instead to protect my stuff. And yes, it will go heavenly on the server performance , but if this is the only solution to save ur stuff, it will be done.

If u really want to stop Vault spamming somewhere include an option like in Ark with some realistic settings, as examble 10 Vaults in an range of 50 *50 Foundations and /or include an “Base Flag” which u can only craft one or 2 Times and which u need to place to your base and only in the surrounding of the flag u can place some specific buildings like the Vault, why u can build all the simple stuff, everywhere.

Thats all a lot better than simply decreasing the Health Points.

Oh yes and if it goes for the think that someone is just blocking others from expanding there base, just make it a sort of “Design” which u need to feed with resources and which will be crafted in an long time frame of maybe 48-72 hours. Than nobody anymore can place them quickly during an raid or place them quickly beneath an enemy base for blocking, because the “Design Construct” has only a very low health points and can easy destroyed with steel weapons.
Than u can only use the Vaults in an long term Defence build of your own base, not for quickly protection against an raid and not to block enemy base expanding.

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its actually 25 bombs :slight_smile:

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Still only 150 k? 300 + would be better
150k is hilarious. how to safe my loot now?