I do know before this warmaker patch that having anything else the thrall could use as a weapon in it’s inventory (tools) would confuse them and result in just mass swapping and fail swings. In general a bad idea to give AI any choices
I had no idea bearer thralls were even viable in combat. How did this work, Ranson? I mean, what made them good to have as a combat thrall. I thought they were low HP and generally weak. Am I a moron for not sorting this out on my own?
Just before the latest patch, they had massive HP, and they did more damage than combat thralls.
Thanks.
At first big thank for your nice ever if bit sad post.
Reading through your story make it clear that you definitevely love the game and this world, and are word of an experienced and ancient CE player. So still very bad when this feeling kick in.
I play the game also since EA, and there was few days i wasn’t inworld.
Still i have to admit there was also moment i hit simply the wall, and needed some break to overcome my frustration.
We all know there are still bugs in game, mostly we try oversee them.
Still your post is very complet, and would be worth a bug-report.
I can understand that it may not be the moment, but it would be great to post it well detailed in the bug-section. Others players may thank you.
Hey everybody,
Just jumping it quickly with a friendly reminder. Conan Exiles isn’t an MMO, but a survival game that can be played in online servers.
It’s like barbarian sims, but with death.
Love it!
15min decay timer for the corpse is not really funny with that dungeon.
i farmed that dungeon a few hours, died in the arena, died two times trying to get my equip back. lost almost everything.
bad idea with locked doors…stupid idea with that 15min decay timer…
motivation tends to zero. going to have a little break.
by all means, the doors should stay open for a while after using a key.
I’m not sure how that would work, unless they somehow temporarily flagged your character as having access (is something like that even possible with their engine?)
This kind of issue is largely a consequence of all dungeons being shared. There are no instances, no kind of state information can tie your characters to what’s going on in there, and there’s no concept of grouping (from a game mechanics sense). I think people are expecting MMO style coding with these things as Funcom dips their toes into the shallow end of that playstyle pool, and being disappointed when they find out things aren’t working as expected, but rather as designed.
I don’t understand what this is supposed to mean in the context of this thread. Can you give someone who doesn’t play MMOs a hint?
he’s trolling
ADDED: I almost flagged that comment earlier today
It means nothing, really, especially in the context of the thread. The OP lost good gear because of known bugs with the game and interactions that don’t work correctly, based on the description. I’m guessing we’ve all been there a few times, and it sucks.
It’s splitting hairs on a definition, and really splitting them incorrectly. An MMO is a game that has a persistent open world, where groups of players work together or compete to do things. By the general definition CE is an MMO. An MMO Survival game that has a single player option as well.
thank you for your answer,
yep, i learned my lession. i’m going to have lots of copies of the keys. that should work - never the less the doors should stay open for a while…not hours…maybe half an hour or one hour.
i mean…the system asks you where to resurrect after dying and there is an option called “dungeon”…great…and for what purpose in the warmakers dungeon? that’s a little strange.
OMG, that would be hilarious and ironic at the same time.
@Maedhros OK, so it really does seem to be apropos of nothing. I’ll stop looking for deeper meanings then
You should know better than to look for deeper meanings from anyone one here
MMO is short for MMORPG that means Massively Multiplayers Online Role Playing Game. CE is not massively multiplayers with severs limited to 70 people oonlite at the same time. CE is not a RPG but a Survival Game. Then logically CE doesn’t qualify as a MMO. That’s not trolling to be logical by using the correct definition.
Right, but what does CE not being an MMO have to do with someone being upset about losing stuff in a dungeon? That’s what I was asking about.
In a MMO you always respawn inside the dungeon with all your stuff and inventory content with you.
MMO is short for MMORPG.
MMORPG stands for Massively Multiplayer Online Role Playing Game.
Conan servers let more than 16 players on at a time so that covers the MM. The main game modes take place online so that covers the O. The game makes you create your own character and has stats which you can not fill all of, so that covers the RP. It is also a game, obviously, so that covers the G.
So how is it not an MMORPG?
Well, not so much. That first “M” stands for “massively”, and with servers capped at 40 players (and even that causes them to wheeze and spasm uncontrollably until they wither and die in agony) that’s not what CE is. It’s a fun game. It is not an MMO by any stretch.