We need to talk about Glutton for Punishment

I’m going to be honest. I had a another extremely long thought out post about my general distain for my least favorite perk Glutton for Punishment. I was nearly finished writing it out when I discovered the beauty of low damage weapons. I’m talking about an open-ended choice where it would be to use the least damaging weapon you have that you can nearly guarantee a quick hit with. My personal choices are The Grim (uncharged) and/or the Frenzied Bow while using (Insert any Damage-Over-Time inducing Arrow here- I used Snake Arrows).

Explanation: If you hit someone with your choice of low-DMG weapon as the absolute first hit of damage you deal to them, they will take next to no damage… But Glutton will attempt to heal that 0-15 damage for the next 15 seconds… (And if you applied a DOT, they will actually be taking damage alongside that miniscule heal.)

In an example fight, I hit my opponent with said bow/arrows, and then proceeded to land two devastating hits with a Scythe of Thag w/ Oil of Penetration applied for around 650 damage total. I then watched the target continue to take poison/bleed damage and not heal.

It’s important to note that this effect is not because of the DOT, DOTs do not have any direct effect on Glutton.

One last thing to remember is that after that 15 seconds you will have to repeat this process.


I have hated Glutton since it was originally implemented as a perk. I swore up and down that the way it synergizes with Fast Healer so that it heals significantly more health than damage taken was without question the most broken perk in the game. It makes me have to play more aggressive in my glass cannon Corruption build… But I’m happy to have finally found a method to completely negate it after years.

I’m sure that there are several people out there who know about this already, and I’m happy to join the club. Hopefully this helps those of you out there who, like me, struggle to fight this perk.

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What is DOT?

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Damage over time. We’re talking bleed, poison, disease, gouge, in the case of undead, undead bane (though that wouldn’t work on a player lol)

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I personally like this perk.
In most MMOs I play as a tank and in every each of them there is perk like this or with similar result that allows tank to heal up or become invulnerable for some time.

In Conan I play PvE without thrall (thralls are still OP and can solo the content, unless set to 0,5 as it is on officials) and this perk helps to get out when you make a mistake and get surrounded by NPCs.

In PvP one also has to spend all the points into health to get it, so one is missing out in other areas.
The problem is not the perk, but the new broken stamina system, criticised by entire community as one, but for some reason Dennis claims to know better.
Combination of this broken stamina and mentioned perk makes one nearly unkillable.
It’s not the perk that is broken (the work around you described probably is) but stamina system is. It’s already hard to hit a target that can dodge without limitation and then the target can heal up fully.

Bring back the old stamina Funcom, I don’t know what is wrong with you guys, we told you on day one that it was wrong to make it like it is now.

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I agree that the stamina system has a large degree of an effect on how certain perks perform. My main problem with the perk is that if in 1v1 or much worse in 1v2+ (not in your favor) if you hit somebody for around 400 damage they’ll overheal to about 200 over what they originally had (not including any other passive heals they might have going.) My main gripe is the turtles and, like you said, the evasive ones who can get out of it. The bigger the health pool the worse this perk becomes. Some of the better and more conservative/successfully evasive players I’ve fought take over 3500+ damage in a fight before finally dropping and that feels ridiculous.

I run corrupted so this upcoming rolling thrust change is killing my build but it should make the game a bit slower in general which could be good.

I still think that Glutton is the best perk there is even if I’m not a huge fan of it. Fighting people in AGI VIT GRIT builds is always the toughest of fights I get into, no question. They can outlast in stamina, do massive damage with the most interruptive weapons in game, and can heal passively the entire time to boot. Not like they’d pick Last Stand! I roll PvP and as soon as you see an equally talented player with 1000 HP pull a shortsword out you know you don’t have the time to have fun anymore. You either try as hard as you can or pull out a shortsword yourself to fight such a build using that weapon. One of those with a shield can be threatening in the hands of a noob and a death sentence in the hands of a skilled opponent.

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There are always going to me meta build and weapons + ways to cheese thing in every game. We just need to adapt to these changes. Today you are a master, and after tomorrow’s update you are a student again.

Still stamina breaks the game as it’s infinite once you get the feel of how to play it, so a turtle/tank with shield and glutton perk would be missing out on stamina or damage or both with the old good-balanced system, now you can compete without spending points on stamina as it auto-regenerates fully after each dodge.

If they bring the old stamina back, then spending points on it is going to become viable again, so one that maximises health would have to do it at the expense of strength etc…

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Glad I finished reading what you were saying before commenting. Specifically when you added “good-balanced system.” For that I do agree some.

I think that these builds I described might actually have a huge advantage after this update where regen becomes slower. A full AGI VIT GRIT will have the best of all worlds. They will have maxed grit, which offers one of two incredibly defense bonuses (as well as max stam) they will be able to do maximum damage attacks with a shortword (Agi) and buff further into it if they would like, and behind all of that also be able to heal any damage they do take.

Also, this new update aparently includes a light armor chestpiece that causes the user to do +16% AGI damage. That will be the most damage boosting single piece available on its release.

I’m not trying to say you’re wrong here. For the record you’re right- they could gain even more damage by investing in strength technically, but a full investing into these three is something I have a bad feeling about fighting personally. Either way, it should be fun to see what ways these things can be combatted. This is the exact reason I was as happy as I was to find a hard counter to Glutton today!

The SAV build might become obsolete after the update, giving room to AVG builds to shine even more than they already do. The introduction of legendary high dmg AGI based melee weapons in past chapters rocked things up a bit. The trend seems to continue. It balances the use of the greataxe, so it’s not a bad thing. We might find some interesting clashes between both builds.

After the update I’m transitioning into a modified SAgG. If Rolling Thrust no longer will do anything for my stam, I may as well pick up Berserker and hope for the best… And yet I completely agree with what you’re saying, yes. It seems AVG builds really will have it the best of all of us.

This is also the last thing we needed. It’s the perfect fit for these builds that are already dominating.

EDIT: My source was incorrect and the Bestial Regalia gives +8% to both AGI and STR rather than a flat +16% to AGI.

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Who’s we? I like the new stamina system. The old one was boring.

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I think 87% of players is the “We” in this case. I’m definitely not in your camp, yet I would like to understand what parts you like about it and whether or not you feel it’s actually balanced. Could you elaborate on the reasons you like it?

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Old system = Bad
New system = Good

You want more than that, make thread about that specifically.

It relates to the topic at hand since we’re describing Glutton’s interactions with the stamina system, so there’s no need for another post. There’s nothing anybody gains from a “You’re just wrong” kind of input.

I didn’t say anyone was ‘just wrong’. I said that I liked the new system and that the old one was boring. You pressed and I didn’t think me going into depth about what I like about the system had any bearing on the topic especially considering that not all of my builds go 20 into vitality. And my opinion doesn’t change based on whether I have the perk or not.

It just seems all three of your posts on this topic (as well as this one of mine responding to you) have less value than an explanation would’ve.

I figured it was worth giving you a chance to express your reasons you like it so it would add to a productive back-and-forth so that I might learn some of what you like.

You saying “Old system = Bad” and “New system = Good” was an opinion and I wanted to see what made you feel that way. That’s where that ends.

First thing we do is run Vitality all the way up just for that.
One of the few improvements I like.

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