SKIP TO MIDDLE FOR SUMMARIZED SUGGESTIONS
I feel like there should be weapon blocking. Oscar said on the Funcom stream how y’all wanted to make shield blocks drain stamina. I think that’s good, but if a weapon block is added it should drain more stamina than shield. I think heavy attacks should drain stamina from blocking a lot. Also, I’d like to propose how I think stamina should be for rolling below too:
-Light attacks do a bit of stamina loss to blockers. The attack costs less than their block. (With same/similar grit)
-Heavy attacks do a lot of stamina loss to blockers. The attack costs less than their block. (With same/similar grit)
-Rolling cost less stamina than a heavy attack but more than light attack. But, the roll is shorter so players don’t abuse excessive rolling.
-Weapons should have a feature to block, but take a bit more stamina to block with than a shield.
I feel like blocking should be used for light attacks and rolling for heavy. I think it will make the combat system more intricate. By the way, great job so far on the combat Funcom I’ve been playing and its a fun time.