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Make every lvl 60 class weapon of it’s type EXACTLY the same in damage, weight, durability, armor pen, etc, for it’s weapon class. All daggers the same. All Katana the same. All pikes the same, etc.
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The only differences between weapons of the same class would be the names and appearances (skins).
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All those lost unique features we love so much? Glow, +5 attribute, poison, bleed, life drain, extra damage… all of those move from weapon specific to a special weapon feat system. The feats which can be learned by defeating certain legendary creatures, completing dungeons and imply finding them via Obelisks or various specific recipe locations. All being awarded by completion of whatever goal and NOT by RNG recipe drops.
With Siptah, I feel the RNG recipe slot machine or loot drop is going too far now. For PvE it is livable, but in PvP, to be fully competitive, you need to be on equal footing and spending 2 years of RNG to get that one all important feature is not a good way to go.
- (This part probably needs a lot of tweaking to create a good balance) You can apply TWO weapon feats to each weapon class. Such as make your daggers poison and life drain, or bows bleed and armor pen. There would be a server based timer cooldown for switching out the feats froma weapon type.
Yes, this makes it a bit more like other games where you can add Runes, Gems, or Enchants to your weapons.
Personally I think this would create a more balanced and easily maintained balance for a PvP weapons system. I think it also allows the player to have a bit more flexibility to choose their preferred weapon style. Yes, there will still be advantageous choices to one weapon over another in certain scenarios, but for that one super special weapon property that only comes on one weapon today? Now it can be applied to any weapon you like.
I considered a system where you enable the weapon feats to be active o the player and not tied to the weapons, but I like the idea of swapping between weapons mid battle to achieve different results. What I don’t like is carrying 20 weapons and this should really help reduce the number of weapons we carry and store in chests. I’m a big fan of inventory and storage reduction, because I am a hoarder.
End results should play well for both PvP and PvE. For PvP, you can tailor your weapons for the best possible function, to fit your attribute build, armor choices and play style. For PvE, you can choose your favorite weapon skins go go along with your favorite weapon feats and play style.
Also in PvP, from what I see out there, the most successful PvP game situations are generally where the game offers a very equal opportunity for players, to have the same gear and skills. RNG to get gear doesn’t achieve that goal. Make a lot of time and effort to “get it all”, but make it reasonable to be able to get there.
Having to find balance between 200 different unique weapons is not a task I would want as a developer. Having to balance a handful of skills across a handful of weapon types is far more appealing AND offers much more dependability and confidence to the player base.
In PvE, some weapons have awesome characteristics and just look dumb. Others look fantastic (thank you art department!!!) but have the stoopidest (because misspelling it feels right) features that make it pointless to carry. WHY!!! I wanna look really, really cool and not get penalized for it.
Just an idea and maybe just a starting point for a much better idea from someone else?
Final note: Armors… yes, apply this system to armors. I’ve been wanting armors to get a similar overhaul for ages. Choose your style, because it looks damn good! Add heating or cooling. Add features (just like above). Done. Learn new armor feats? Add it in to your armor feat slots (or however).