Lightning and thunderstorms are feeble to say the least.
- Let’s get some variation in the lightning itself. Currently it is all the same pattern, shape, size, magnitude and looks like some wet noodles with jaggy aliasing hanging out of the sky.
Examples of small to medium to large lightning can be found any where. Pick up an old copy of National Geographic some time, you’ll find plenty of great photos.
Also the crackling/cracking sound effect of lightning is sorely missing
- Thunder is better than the lightning though not by much. There should be varying levels of thunder in intensity as well as radius and sounds itself. Again plenty of examples out there. In the American mid-west you can get some cackling and booming thunder that literally makes your hair stand one end and your heart stop.
I want to be in the middle of a forest in Conan and the almighty boom sends my sub woofer into overdrive. Add in some crackling from the lightning and that will knock me out of my chair.
-Damage from lightning. This should be server setting adjustable
-Lightning and thunder frequency. This should be server setting adjustable with specific types or a ‘dynamic’ option which is effectively random of all available types/levels.
-Real time radius/distance. The closer you are the more loud and visible it is. Use the old second to mile rule. Every second there’s a delay between the thunder and lightning, is how many miles you are from it.
This is only the tip of the iceberg - lots to do with the weather system yet, though getting these above things sooner than later would be grand at increasing immersion and realism