Weekly Community Newsletter - The End Is Nigh

Good evening my beautiful snow angels!

At the time of writing this it is officially only 6 more sleeps left until the full release of Conan Exiles! We’ve been working hard to make the game the best it can be and we can’t wait for everyone to see what Conan Exiles is like once we leave Early Access. It’s been one hell of a ride and we want to say thank you to everyone for sticking with us throughout this adventure.

Since we’re so close to launch this newsletter will be shorter than the others, but will also hopefully give you a quick overview of what’s going to happen on launch day and shortly after launch!

At launch we’ll be rolling out a Day 1 patch to add more bug and crash fixes, content updates and optimizations to client and server performance. And, of course, opening the Swamp and the Volcano up to players. The version of the game you’re currently playing on either Early Access and Game Preview is not the final version of the game! There’s more coming.

We launch the game at 13:00 CEST (1pm) / 7am EDT / 4am PDT on May 8th. We’ll take down our official servers at 18:00 CEST (6pm) / 12pm EDT / 9am PDT on May 7th to wipe their databases, patch them to the live build, and restructure them as needed. We are wiping the databases to let everyone start off on an equal footing and to clear out any old data that might be causing compatibility issues.

There will be 225 official servers at launch, spread across multiple regions. We’ve been working a lot on infrastructure and scale-ability since Early Access launch and we have back-up servers that we can roll out if need be. Three types of servers will be available to players, with the following rule sets:

Quick clarification about the new servers:

  • PvP: On these servers, player vs player combat is possible all times, but building damage will be limited to prime time (5pm - 11pm local server time). Players can fight each other as much as they want, but raiding and damaging buildings will be limited.

  • PvE: Only creatures and NPCs can harm players on PvE servers. Thralls will not attack players and players cannot attack and kill thralls.

  • PvE Conflict: On a PvE Conflict server you can only damage other players during prime time (5pm – 11pm local server time). Building damage is turned off at all times. These servers will at first only be available on PC. We may roll them out later for PS4 and Xbox One post-launch, depending on their popularity.

PvP servers will have 2x harvesting and 1x xp gain and crafting times. PvE will have 1x everything. The Purge will be active on all server types, but only between 6pm and 10pm (local server time).

We won’t touch private servers, but if you are a private server admin we do recommend wiping the databases just to be safe. Of course, we understand that it’s not ideal for players to lose their progress, but since we’ve revamped where NPCs spawn, where resources can be found, and changed parts of the landscape, it makes sense to start everyone off with the same possibilities at full launch.

Finally, we’re updating and expanding the technical manual and improved the F.A.Q. on our forums.

Testlive

We’ve been cranking out Testlive updates at an almost daily rate in order to get some additional testing on crash fixes, Purge settings, weapon damage numbers and player corpse bugs, to name a few. These might get rolled over to the live PC version before launch or folded into build we roll out at launch.

The Testlive branch and servers will still be around after launch. We’ll be using Testlive to test upcoming patches and updates, as we’ve done during Early Access.

As always, huge thanks to all the players for helping us out with additional testing, bug reports, feedback and suggestions. We appreciate everything you’ve done for us, and with us, and we truly couldn’t have gotten this far without your help. You’re all awesome people!

Dev streams

Joel and Jens Erik are doing their final Early Access dev stream on Friday. They’ll be summing up the past 15 months of Early Access and talking about everything that’s been added or changed about the game. We’ll also be streaming the PS4 version of Conan Exiles and giving away both regular and collector’s editions of the game!

Join us on Twitch.tv/funcom or Mixer.com/funcom at 5pm CEST / 11am ET / 8am PT for our final Early Access dev stream.

On May 8th all of Funcom’s community managers will be getting together for a special launch stream, along with anyone else from the dev team who wants to join in! We’ll be announcing the details of this stream a little closer to launch.

Final wrap-up

As we’re in the absolute final stretch we’re going to start doing some more giveaways over on our Facebook and Twitter pages! Keep your eyes peeled, because you can win a Limited Collector’s Edition for your platform of choice.

That’s it, really! We’re in the final stretch and Conan Exiles leaves Early Access on May 8th! We’re going to continue supporting the game after launch with patches and updates, as previously mentioned. This is our baby, after all.

9 Likes

PvE conflict is actually a great idea :+1:

3 Likes

Please give us back the fast PvP :’( !

2 Likes

With the introduction of conflict PVE servers could you please consider giving players on regular PVE servers the option to lock workstations and wheels to prevent theft of thralls and materials? The ability to loot workstations has resulted in a great deal of toxicity within the PVE community and limits building creativity (placement of windows, having to build giant ugly structures to enclose wheels etc)

1 Like

pvp servers need raid times, you cant have raid in the middle of the night from other countries c’mon man. and no fast server on pvp??!!

1 Like

+1
Raid times relieve stress and is a fair solution to offline raiding. Please reconsider!

no, they gone

Quick clarification about the new servers:

  • PvP: On these servers, player vs player combat is possible all times, but building damage will be limited to prime time (5pm - 11pm local server time). Players can fight each other as much as they want, but raiding and damaging buildings will be limited.

  • PvE: Only creatures and NPCs can harm players on PvE servers. Thralls will not attack players and players cannot attack and kill thralls.

  • PvE Conflict: On a PvE Conflict server you can only damage other players during prime time (5pm – 11pm local server time). Building damage is turned off at all times. These servers will at first only be available on PC. We may roll them out later for PS4 and Xbox One post-launch, depending on their popularity.

All servers will have 1x harvesting, xp gain and crafting times. We’re removing the Fast type servers.

3 Likes

Perfect. I was just telling my friend the other day “I wish I had to chop twice as many trees”

4 Likes

PvE Conflict sounds great! I’ll likely create a character on there, while also playing a regular PvP server as well.

But until there is some way to “wage war” on a PvE Conflict server, I doubt it will have much long-term interest from me. I fear that players will just end up building all around the major thrall zones, and there won’t be a good way for players to remove buildings they don’t like. Would really like a ‘declare war’ system to enhance this server.

A lot of people are somewhere between PvP and PvE. We don’t mind PvP when it’s fun for both sides, but when it gets excessive / “grief-y” / time-consuming then it stops being as fun. PvE Conflict is an interesting way of limiting PvP somewhat, but I think it comes too short of the real solution. I think a more ‘agreed upon’ system would be awesome, with conditions for surrender. A ‘conquest’ system would work excellently — the war can be ended if the loser cedes all the buildings within a radius.

Here’s the link to my suggestion: https://forums.funcom.com/t/conquest-system-conquer-player-built-fortresses-and-settlements/

3 Likes

Sounds great.

But also mayhem servers returning might be wanted, as there are at least some players a little… sad about them vanishing.
With those servers it seems there is a learning curve, starting from new players to very experienced or even skilled players, but I think that curve should end at mayhem. As skilled players should be able to create “secret stashes” at their base.

@Jens_Erik While you’re making announcements, any chance you can fill us in on server population limit and clan population limit?

As nothing has been said according this, I would assume it stays like it is?

He replied in another thread… see the updated FAQ. 40 server pop, 10 in the clan max.

Player cap: 40
Clan cap: 10

Also, we’ve talked about it internally and we’re doing some changes. PvP servers will have 2x harvesting and 1x xp gain and crafting times. PvE will have 1x everything. The Purge will be active on all server types, but only between 6pm and 10pm (local server time).

7 Likes

Is it possible to up the harvesting on everything except the supplies to make explosive Jars and orbs to raid with? On the X2 harvesting for PvP servers that is.

Player cap 40?
Why will it still be the same as from the time the Desert area was available only?
When the North came, you did not take up the player cap, and now not with a whole new Jungle area aswell, again no raise of player cap?
Good luck finding people now, with only MAX. 40 players only.

But in other words,
Why not take out 20 servers and then take the player cap to 50?

3 Likes

Hm.
Ark is locked at 70 as well.
(In the first few months that has been the same for this game, but it didnt really work out.)
One might start thinking it’s due to the engine… At least I do.

I would like people to stop calling those games MMOs.
MMOs allow like thousands of players at the same server at the same time. With hundreds of them clashing during pvp.

1 Like

On the PVE servers, will there be different options? For example, will some have players drop all items on death and some be players keep all items on death? I know the -fast are gone, which had the keep items. Just wondering how the PVE servers will be configured.
thanks.

personally, I do not thank the game is ready for launch it still has bugs