Weight system overhaul, forget about the numbers

I was thinking about weight system and that you probably don’t know how you should change the endurance and i came to the idea that might be the most simple of any ever revealed before.

You know what i think about numbers? They are not intuitive and they do not work properly for imagination. It’s a rough survival game, not a packmule simulator, so let’s all just forget about the numbers and…

First: Remove the weight units in general!
Second: Make encumbrance attribute to increase the number of SLOTS that you have in your inventory(!!)
Third: Make the maximum number of stacks of each item type to reflect how heavy they are, for example: a single inventory slot can hold up to 100 iron bars or a higher number of 1500 of feathers.

Before you say that it’s stupid because pair of light shoes takes the same encumbrance as heavy plated armor i’m gonna tell you: yes and no at the same time depending on the interpretation. If you are actively having an armor on your chest or shoes on your feet it’s one “slot”, you don’t wear two pairs of boots the same time. If we speak about stacking stuff in a backpack you can stick a shoes inside the plate armor so they don’t take so much space. We can of course toss more examples that cannot be explained logically, but the same thing we could say right now about the bearer thralls like how can they bear literally tons of ore, so in the end of the day it’s a survival game, not a packmule simulator so overthinking it is pointless.

So the real point of this change that i’m suggesting here is: switching the equipment management from being theoretical and mathematical (multiplying, substracting, adding and % filled bar without a clear numbers -and that makes totally no sense imo btw) to being visual and easy to understand and remember, the one that you can get a grasp off with a single glimp of an eye to see just one thing: “How many free slots in my inventory do i have” because the maximum stack numbers are constant, and each inventory slot is a weight unit by it’s own. No math necessary, simple as that.

Want details of this thought?
1: The encumbrance bar can be reworked to reflect the number of occupied slots in inventory.
2: I’m considering total slot number to be 20+2 for every encumbrance point invested. Third encumbrance perk can be changed to grant extra 10 slots OR to make encumbrance penalty on stamina to not apply regardless of the number of slots occupied (or both).

So how do you like the idea? Do you believe that this will solve the unbalances in how the encumbrance works and make it more handy?

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