What do you think about vault spamming on pvp servers?

That’s discouraging…I mean you are saying yes it’s part of various games and yes we all understand it’s a problem. So why are we OK with that? Where does self-control kick in and honor sets in? I mean I hear all the time about how offlining is dishonorable and blah blah blah but yet we are saying that we want to min-max to toxic levels? There is a logical gap of hypocrisy there.

I disagree with the innocence of knowing the limit. Min-maxing is leveraging the rules to their maximum benefit before a negative result occurs. No the idea here is that folks want to know the precise limit so that they can leverage it both in the game and against FC if FC decides to act on something.

And as I have explained before…there is no real in game spec limit because it’s a combination of foundations, placeables, type of each and placements that all factor into this for server performance. They would need to create a new metric that shows you how the clan is affecting the server. I don’t think you will like their limit because it’s going to be based on conservatively 40 players playing (maximum amount allowed at one time) and what average total weekly players are. You will get something low-balll like 5K foundation and 2k placeable.

Please keep in mind this is all because we can’t self regulate and in the process of playing we can’t stop ourselves from making new players suffer when they enter into the game. Also note that these are FC servers (that they provide and upkeep with not additional costs to us) and they have not prevented anyone from creating their own servers with their own build rules.

No I never said it was a problem.

I’m saying min-maxing is a thing in a ton of way more popular games, so there’s no reason to believe it will drag the game in to extinction.

Some people think so. It’s also the wise decision to minimize your risk.

There’s a reason burglaries happen way more often than home robberies.

Even with no offlining there will still be people striking your base when nobody’s home.

No I didn’t say that either.

I said people want to know the limit so they can stay under it. If they follow the rules, it isn’t toxic.

In the case of build limit you could say it like that. Generally it isn’t true at all.

And let’s say the level where negative effect occur are 3000 pieces. Just set the limit at 2500 then.

Well FC can obviously act on anything they want anyway.

Wanting to know the limit doesn’t have to be malicious. That you think everyone have bad intentions are your thing to mess with. TBH claiming you only want people to not know so they will build way smaller, so the game will be easier for you is just as valid as your point.

I know. They’ve been banning people for spamming fireplaces fx for a long time. But everybody knows what spam of taxing placables is.

Just make the limit considering a fitting amount of lights etc for the base size. Easy peazy.

I know how limited the game is. And I play on PS4 lol. If they were to make a limit so the game ran “perfect” for me, it would have to be 10 person servers with each only having a small hut loool.

But I still wanna know their limit.

I can’t speak for you, but I know plenty of people who can self regulate and are nice to new players.

But people who don’t want to be nice are allowed to. It’s a (almost) no rules, full loot, base destruction pvp game.

If you expect everyone to be nice to you, you should probably play something else.

As player to player…yes. In the game? Heck no. There is a distinction there that I have seen online gamers have blurred and abused using meta knowledge not in the game but elsewhere…be it social media, console information that is shared with friends etc.

What are you guys even talking about with this??? Vaults and other placeables don’t generate land claim. Only building pieces do that.

To the OP:
I think vault spamming is ugly, but the reason that people spam them on PvP servers is because “hide the sausage” is practically the only anti-raid tactic that currently works because vaults are super high HP compared to everything else. Why build a base around chests of loot when it’s more secure to have 20 vaults scattered around? While it is possible to blow up an entire vault in one explosion, it’s a lot harder to do, so it generally takes a lot more time for a group of players to blow a vault than a 1 or 2 layer thick wall.

As a PvP builder I disagree. Some of us do care about it. We are in the minority though because most PvP builders quit as soon as they realize how pointless buildings are. It’s more efficient to vault spam than to build a base. As soon as builders realize that their 3 weeks of meticulous base design is undone in less than an hour of brute force bombing, most of them quit.

A lot more players on PvP would build like this if that base wasn’t so weak. The base in the screenshot could be totally wiped out in less than 2 hours with <300 bombs.

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I don’t understand your point?

To me it seems like you think sharing of info outside a game is a bad thing?

And people shouldn’t be allowed to keep info to themselves?

Don’t know if I’m wrong but I disagree and I don’t see what a hidden build limit has to do with any of it.

Not that…using information gained outside of the game is my issue. We called in Meta-knowledge back in old school RPGing and heavily frowned upon because it builds distrust on the player level ( not just character level). Sharing is part of the social interaction and should be encouraged. Using that against eachother is what I have an issue with and those that are manipulative to gain the knowledge should just be perma-banned, IMHO.

I love trying to build both cool looking and effective! :grin:

And I don’t even mind being raided that much. You (often) don’t find the weak points if they don’t get tested and it’s so easy to get back on your feet anyway.

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This is exactly how I like to play. The sad truth is though that it’s not actually worth it most of the time to design an intricate base on PvP in the current meta because literally people can just steam roll through. The only exception to this is bases that require breaking crenelation (and thus explosive and poison arrows) to advance) which is why tower bases are the 2nd tier meta behind nomad (i.e. Vault stashes around the map and no permanent base. None but the craziest of folks–like me–build in open terrain on PvP because it’s fully vulnerable to bombs and trebs. For open ground bases, without hundreds of layers–(and millions of materials) your base is a sandcastle. The base in the screenshot shared is like the textbook definition of a Conan Sandcastle.

EDIT: to break down the “Conan Sandcastle”:


Step 1: Wait for the clan to leave to farm a dungeon or go to the bathroom.
Step 2: Bomb the front gate. A T3 gate has 32,500 HP so it will take 5 bombs and less than 10 minutes to take it down.
Step 3: Blow a hole in the wall of the main keep tower…made out of regular walls so it will take roughly 10 bombs to breach. Bombing 3 at a time, you can get into that regular wall in less than a minute.
Step: 4 Use the remaining 160 bombs you have to blow out the supports and any vaults (base looks too small to have any vaults. Roughly 20 minutes
Step 5: Walk away over encumbered and stash all the loot in 2 vaults which are already twice as secure as the entire base pictured above.

This is the hard part: once you get hit, you must move.

We have castles in the sand, and Age of Empires troop movements vs an actual palace of players. Or wedge attacks with other players vs one Keep while others destroy the target castle via sneakery. Conan Exiles Vanilla is where we put all our imaginary sprinkles…

When you see vault farms they are on foundations or, my favorite, surrounded by independent foundations. Build the Vault, then build your legal layers around it.

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You mean pen and paper (or LARP)?

In both the GM decides what rules apply and if it was my group no rule some player kept secret would work. And you’re supposed to play with each other, not against. At least in pen and paper.

And a rule would only be secret as long as it isn’t used anyway. effectively making it not relevant. As soon as it’s used they have to share to put it in effect.

But still it wouldn’t work in any group I’ve played with.

And Conan Exiles is a game with secrets. Tons of stuff isn’t explained by the game. There’s tons of recipes you have to go out and find with no in-game explanation of where they are. a bunch of stuff doesn’t even have a recipe.

It has secrets by design and you’re allowed to think it shouldn’t be like that, but you can’t really fault players for having secrets in a game that has secrets.

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Lol sometimes I think FC think CE exists in a time where the two sides lined up on a field and someone yelled CHARGE!

At least the base in the SS is pretty and for that I would raid it last (as long as they didn’t bother me) :rofl:

No not faulting the secrets. I am a hidden base PVP’er so I know the value of secrets…faulting the manipulations outside of the game to obtain said secrets. That is low. Sad state of affairs here. I play PS version. I had to keep myself as appearing offline and stopped people from messaging me because the player base standard is to talk and get glean information…not friend…not get to know…not just shoot the breeze but actively try to get intel and that is it. They cut the connection once they get what they want. this isn’t just one offs. These are the standards of the player base that I have been exposed to for the past year. Before then, I found and still have some good friends…now I can’t seem to find a single person that isn’t trying to leverage me. These are servers that are the first exposure for most Conan players after they get done playing around in single player.

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Conan is essentially a sandbox war simulator. Gleaning intel is part of the game. It’s how you survive a war.

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I do too.

Some do. I think it’s a legit tactic to try and get people to spill the beans, though I rarely do, because I find it boring and people rarely tell anything interesting anyway. More often you just end up with random weirdos messaging you at weird times lol.

And if they get toxic in messages, just report them. Sony pretty much have a zero-tolerance policy on that stuff and people will get their PS account suspended. I got a warning for calling someone a “bastard” for raiding me lol.

And I’ve met soooo many friendly people on PS Conan. I met one of my best friends in Conan, lol. But I’m also friendly myself. I guess that helps a lot. Meaning, of course I raid people. Of course I do “bad” stuff. But I don’t chat with people in a negative way. I just ignore people I don’t have time for.

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But it discourages player communications by accepting that this should be standard MO. Anyone that does that shade is someone I don’t want to game with long term. They are great advisaries but definintely not someone I would consider a friend or want to talk to. This, in turn, makes the game less social even though you are playing with others.

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Same in the beginning…not so much anymore. I just appear offline anymore to avoid the junk anymore…I’m getting old and grouchy…BTW…It was LARP because as you pointed out TT was a team effort. VtM LARP was definitely more…competitive.

I see a lot of “that’s not people I would be friends with or talk to” from you and I think you’re limiting yourself way too much.

You (mostly) don’t become friends with people after 5 minutes in a game like Conan, where the wrong clanmate can take everything from you. You have to build trust. And you have to give people a chance in order to start building that trust.

Although the people I’ve liked the most in Conan (the group I ended up in the final form of our clan with) were all invited in to the clan no questions asked, with no prior relationship. One guy even raided my friends sandstone hut and after they chatted for 5 minutes we invited him to the clan loool.

Lol I bet a lot of VtM LARPers have the same traits as the most toxic Conan players. At least they seem to be a bit power hungry to say it nicely. :rofl:

(I haven’t really LARPed, but I played a ton of TT back in the days, also VtM (second edition).

You have no idea…and it was just bad politicking all around. I remember we had a “netural city” campaign so I was a clan leader talking to the others the first night.

ME: “We will be completely independent”
OTHERS “YEAH”
ME" No one will tell us what to do"
OTHERS “YEAH”
ME: “There will be no central authority”
OTHERS “YEAH”
ME: " Just follow me and we will be secure and free"
OTHERS “YEAH”
GM:: Shaking head::
ME dsicretely to GM: “So…now that I won, now what? Am I an NPC?”

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Yah this is why full PvP servers are boring, there is no siege its just bombing and bullying.

This is what I wanted when I played on PvP servers, but most of the players on official build boxes or random buildings like slap some aquilonian between a mix of black ice and sandstone.

Private PvP server with building rules is the sweet spot, or drastic changes to the defence system in Conan.

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