The point of Testlive is to release Work in Progress builds of the game so players can give it a look earlier, provide feedback and spot any potential critical issues, both bugs and stability-wise, before releasing them live. Bigger updates take longer time while critical fixes are addressed; smaller patches have a shorter time period and are published to spot potential stability problems when there are fixes or changes considered risky in terms of the general technical stability of the game.
The point is to fix it. Given the scope of this patch, with over 200 fixes and changes, we decided to release it before the Thanksgiving vacations to give players who would like to give this build a go, more time to play around with the build and provide feedback that will be acted upon with the next iteration of this build. Characters playing the wrong audio files was not considered a critical, blocker issue from a stability or gameplay perspective for a Work in Progress, testing build released in the public testing branch of the game. A fix for this will come as one of the fixes in the second iteration of this update, also to be released on Testlive, which will also undergo a round of feedback.
In previous patches, we have not succeeded in estimating the impact of some issues spotted over Testlive, sometimes due to our oversight, others due to a lack of feedback received making it difficult to assess the impact and risk with a small pool of data. For that we apologize and strive to do better in this and future rounds of Testlive. As always, we would like to tend an invitation to those who want to bring a change for the betterment of the game, to play with this build and report any issues spotted in it so we can act upon them.
Hope this has cleared out any confusion. We’ll proceed to close the thread as we would prefer to focus on feedback regarding this build of the game so it can be properly addressed for the future live release.
Thanks for your feedback and understanding.
Edit: Reworded a line to clear out confusion.