There have been a plethora of new ‘additions’ to the game over the last few chapters, many of which aren’t actually additions or even content at all but are simply changes to things that already exist within the game. Changes are not inherently bad, for example the change to the building system that came with the first chapter of the Age of Sorcery was a positive change in my opinion. It showed a though out plan to update an existing system to provide an improved experience and although not every single person will agree that the new system is better than the old one I do believe that the majority of people have either embraced it when it came out or have grown to appreciate it, or at the very least tolerate it over time. That, however, cannot be said of the more recent batch of changes which have been occurring and I would like to ask if @Caroll could take a moment of her time to address these concerns with those people who are able to review these concerns and address them as she herself is only the messenger and go between.
The Potion of Midnight did not need to have it’s crafting location to be changed, especially not to have it changed to only one specific place on the map nor did you have any need to go into peoples inventories and delete their current supply of said potion. For what purpose was this done? This was clearly not done for “player enjoyment”. No one enjoys having a potion which they were previously capable of crafting at their own base suddenly being gatekeeped to a pre-determined location for…reasons? And I can guarantee that no one enjoys having their previously crafted items just suddenly yanked out of their chests and poofed away. So for what good reason was the justification behind this done?
The entire new “radial” system on PC is a massive downgrade over what existed previously. It most assuredly is not a “rework for ease of input” as it is honestly more difficult to use than it was previously. Furthermore the new “menu” system is also not intuitive nor easy to use at all. But more imporatly it brings up another issue all together. Why are we adding MORE STEPS WHEN THEY ARE NOT NEEDED to achieve the same results we were able to achieve before in an easier and more intuitive manner? Why complicate things for the sake of complications sake? Also, what was the freaking reason for removing the stop command?
This is yet another change that made things more complicated for absolutely no reason what so ever and was completely unnecessary. There was no reason to change things AT ALL. Now, we are all aware of the many bugs that this change has cause but that is no the point of this thread, it is the change itself and the the unnecessary nature of it that is the purpose here.
Another completely unnecessary change which was unneeded and has only added steps, complicated the process of accomplishing that which was previously a relatively easy method. And the reasoning behind it was, frankly, insulting.
I’m not even sure where the patch note is where the original change was made, but the change to no longer have your camera move with your mouse while you are in combat was another one of those changes that was wholly unnecessary, unwarranted and utterly shambolic. In the PC gaming world with camera views such as Conan Exiles, for how many decades has this been a core feature? Hell, since EARLY ACCESS this has been a core feature OF THIS GAME, so to suddenly remove this was just… I cannot describe this change without risking another time out on the forums but this change (along with the dye change and the inventory change) pretty much made me stop playing Conan exiles. And your solution was to… ghetto rig a toggle that doesn’t even properly work rather than to just put things back to how they were before hand?
Now to put things into perspective @Caroll I have been playing Funcom games since 2008. No joke, I pre-ordered Age of Conan and played it pretty much daily until I begain playing Conan Exiles back in Early Access. But the Age of War, specifically chapters 3 and 4 broke me. And I have to ask you (not you specifically Caroll, but you FUNCOM), what exactly is the purpose of these mindless changes to systems that worked, if not perfectly, at least BETTER AND EASIER previously to now install these half baked systems that either gatekeep recipes to specific locations, add extra steps that are not necessary, are less intuitive and or more complicated and in pretty much every example I have listed are LESS ENJOYABLE FOR YOUR PLAYERS? What exactly is the purpose??? If there is one, please just let us know. That is all that we really want, a reason. Maybe there is some “bigger picture” that we just are not privy to, and if so great. LET US KNOW! It will make us far more willing to accept these sort of changes and not just assume that you are doing these things just to “fill in the space” and “pad out” the updates. Because that is what it honestly looks like.
Thank you for taking the time to read this (if you actually do).