What is the point of Night time?

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Of course not, I was saying why we have night in the game, heh, I dont even know why I should explain that since we all know why night exists.

Every game (or almost) does, why in the hell wouldnt a survival has ? And if you still want a meaning for that, ask for FC to link temperature system with it, THAT is not silly for sure.

The it is the result of a choice and not of nature.

That’s basically what I am doing. Asking for them to do things like link temperature to it, make the AI react to it when appropriate, give players a reason to sleep/camp during the night, and so on.

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Do your crafting at night.

Tend your fishtraps.

Fill your waterskins.

Sort your storage boxes.

Decorate your base.

Plenty of things to do at night in and around your base if you are scared to venture out into the wild.

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Like nighttime personally, it looks beautiful when combined with the plethora of lighting options available. It looks crap in night vision however. I particularly like the look of thrall camps/cities from a distance at night.

What i’d be doing with nighttime is this:

  1. adding in random moon phase elements where everything is brighter because of the moon. The desert is fine at night but the highlands and jungle suck ■■■.

  2. Remove night vision - or make it very short duration timer (like 30 seconds) so players need to use handheld torches and lanterns (see point below)

  3. Make it so climbing, dragging thralls and fighting is possible with a torch in hand, or lantern attached to belt. The reason i say this point is - nothing looks cooler in the world than seeing other players using their own light sources - but it’s also a calculated risk using one as you can be seen. Having night vision potions completely destroys this aspect of the game.

tldr: add more functinality to torches/remove or severely limit night vis

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Love Night, Mine is set up to be Dark as …rrrrrr Night. XD
Nothing beats roaming around with torch, seeing eyes of my enemies. =3

Like above mention thou, we need climbing to allow torches out (slower movement?)

Or Glow Goo Headband, (or helmet) or Belt or some neat thing. Glow Goo Climb Gloves (upgrade to Mountainer gloves that have glow goo on hands)

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Too bad my character is on the other side of the world from my base clinging to a mountain side.

No point in using a torch that barely lets you see 3 foundations in front of you, immediately unequips when you try to climb or use a two-handed weapon, or enemies you can’t even see, with no light sources of their own, are sniping you like it is high noon even when you unequip your own.

And your point is? I shouldnt be ttalking?

Sounds like get good issue to me. Most of us who have a little bit of experience in this game have addapted. You can fight with 1h weapon. You can use night vision mask or potion. You can learn where the enemies are and establish a safe passage to your base.

If you feel that you need to sit and wait the night out then the element of danger is there for you. No need to adjust anything. Down vote for me.

EDIT: plus taking a break every so many minutes of active gameplay is good for your eyes.

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The point of night is to do exactly what you are whining about.

You want to put it into perspective?

Ok,

PVP:

You can’t see at night? Neither can the guy next to you. Drink a night vision potion (or wear the darfari seeker mask) and sneak up on your neighbor and stab him in the back as he scrambles for his torch.

PVE:

GROW UP.

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As always, you cut straight to the point Larathiel. While I personally have no problem with night as a concept (in fact it’s awesome), I too wish it were more than just “like day but DARK!”. I do remember some of my first sessions, where I had no clue what I was doing and hoping my torch would last until I found somewhere that felt safe-ish to hide 'till daybreak. Felt very survival-ish that time.

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nothing is more glorious than an explosive launched with treb in night sky

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Asking for night time to be removed is a little over the top, But i do agree it needs to be re-worked,
NPCs should be effected by the night also, staying closer to camp etc,
Creatures on the other hand would not be effected to the the same extent as human characters , some creatures would be more prone to hunt at night , some creatures could be nocturnal 100% and only come out at night
day time and night time temperatures should swing from side to the other , if your in an area where your armor just barely keeps you warm during the day, you just might freeze your azz off at night and the same applies to the deserts where staying cool during the day is a must but keeping warm at night is harder
All in all i am happy with the game, but will say this …IF the map is never going to expand beyond what we have now…can we please get a COMPASS added lol

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Adds a touch of realism for immersion. For all things have an opposite in this world for a reason. I think it is a bit Romper-roomish to play in daylight 24x7.

My point is you stated something without any explanations or justifications. You said, “This is a survival game,” and acted like that alone was enough to end the discussion. It’s not.

That’s like saying not shoving your hands in boiling water in real life is a get good issue. It doesn’t make sense. The reason I just sit and wait it out is because there are only negatives to not sitting it out.

If the AI were effected by the night, you might have a point, but they are not.

But his T4 thrall with the Mother Bow or Crom Sword sees you (and the cliff edge next to you) perfectly.

I think nocturnal creatures should be unaffected by the night too. I thought I had already said that.

No, it would be more realistic to “not have night time” or to “have nighttime with actual mechanics tied to it.”

It’s not realistic for a thrall to snipe your character at max distance when you are crouching in a forest without a light source to give you away. It’s not realistic for your character to never have to sleep despite over a week of days passing as you play.

If the AI were affected by the night or you had to stop every so often and make your character sleep in game, then it would be realistic.

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I do a lot during the cover of night. Sometimes during PVP hours I chug a potion or wear a mask.

If I need to run to my clan mates base. I find it much easier to that during the night to get there safely

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Honestly I don’t want to sound aggressive like @Caco but he’s right: in a survival game doing things just to survive it’s part of the expected gameplay.

I can agree only with two things: having AI reacts to day/night cycle would be nice, and would be nice even if the max value of your stamina decrease during the day until you rest using the default “sleep” emote to restore it.

In any case even if for only 3 months I played PvP and I assure you night it’s a good allied for the gameplay, maybe AI do not even notice if it’s day or night, other players did :wink:

Maybe its just me, after 5000 hours I pretty much know the maps and where everything is at. I rarely even use a torch, just tilt my view up a bit to see the outline of the horizon or buildings behind the night sky. I run around FC at night with no issues. I also love the nights in the frozen north, the snow glittering off the trees is amazing. If its that bothersome turn your gamma up.

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You notice how I am not complaining about eating or drinking? That’s because I understand the whole survival aspect, but they also have actual mechanics built around them.

You ignore the hunger meter long enough and you start to starve then you die. It’s point is to get you to hunt for food.

Night doesn’t have that aspect to it. I can just stick to a mountain side and completely ignore it, and nothing happens. Stay awake for several ingame weeks without sleep? Nothing happens. Try not eating for several in game weeks and see what happens.

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Soooooo, you make a comment about not understanding why people want things easier:

Then you call his recommendation silly, even though in the end it would actually make the game harder(which you would think someone like you would enjoy since you don’t want things “so easy”).

Do you even fully think about what you say, or are you the type that just enjoys telling people they’re wrong because they have a different viewpoint than your own?? I’m just curious, because having it be more dangerous at night would be a fun element to add into the game and to be honest, I’m surprised it hasn’t been implemented before.

The op is right, the only thing about night atm is that it’s just a vision-related annoyance. Sure, pvp’ers may love being bastards to each other at night, but whether you like it or not, there are also a lot of pve’ers that play this game and night is just annoying when you’re trying to build. On my server it’s very common for people to /vote dawn when night starts to come.

Yes, yes, there are ways around it and everyone does them, but it would be nice to have an actual element of fear around it. I really like the recommendation of cave dwellers and/or nocturnal creatures coming out to feed. Thank the gods the AoC mod has some really mean enemies up north to help give that element of fear, even in the day.

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When they first introduced Mounds of the Dead I thought NPCs there will be alive during the day and turn undead at night. But back then I wasn’t aware of how FUNCOM handles things :rofl:

Undead bosses who only spawn during night time? Nope.
Some bandits jumping on you as random night time encounter? Nope.
Special areas that are too hot to survive during the day or can be opened only if the moon is high?Nope.
NPCs gone “sleeping” from their usual spawning places? Nope.
Some rare fish you can only catch at night if you fuel fish traps with torch bugs? Nope.

Night is cosmetic visual effect and may this is for the best.

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