I know most of my routes from memory and night is the best time for me to move around. I’m surrounded by huge clans and castles and night is the time I can almost guarantee my own safety as solo player.
Chase me during the day and you might catch me.
You’d have to be pretty fast with high grit (and probably near suicidal) to catch me at night.
I would like to see some night specific events like mini-bosses though… or something similar to what the sandstorm does… but with spirits and ghosts. Something Night on Bald Mountain-esque maybe.
Well excuse me but it seems you missed the rest of my post: I already said I agree with that: it will be nice to be forced to sleep. (for example max stamina could decrease during your wake up time until you sleep).
But it’s not true night and drinking eating are different things.
It’s not because to drink may rise up or cooling down your temperature or just because eating food is also a way to heal yourself (or to gain buff) you can say “they have a mechanics around them”.
No, they haven’t, you could have potions doing the same thing without being forced to do it even without the will just to keep alive your character.
It’s just a part of the survival, like being able to defend yourself and to spot enemies during nightime.
And you can have advantages during the night because you’re able to easily spot player enemies using torches and you can hide easily using nightvision potion.
If you fail to see the point of this it’s because you do not play PvP maybe, but even a trebuchet it’s meaningless in PvE.
It will be good AI react to day/night and it doesn’t, but NPC and animals do not drink or eat too (if they’re not your pets/thralls), so it’s exactly the same thing.
I would like to see the AI take night into account, but even without it I prefer having the day/night cycle. Unless you plan ahead, you will have to either chance being attacked before you see it coming, or hide out until morning comes. I’ve done both as circumstances required, and whether you’re apprehensive because you risked it, pissed off because you’ve got a nasty corpse run, or annoyed as you’re waiting, for me it adds to immersion even with its flaws.
I don’t play PVP, and their thralls will still see you like normal. They will be alerted to you as soon as their thrall starts taking shots at you.
That’s incorrect.
Clinging to the wall for until the sun rises, because you can’t see but the AI enemies can (so proceeding has more risk with zero reward) is not immersive.
I would prefer this as well, but I would like to see night removed if not.
Again, my preferred solution is: “AI takes the night into account and Night affects the environment.”
It wouldn’t force you to sleep. It would give you a buff for sleeping and start applying debuff for every full in game day you didn’t sleep, which would make the game harder, as you claim to want.
I call silly asking the removal of such a feature that exists in all games (night) or asking a meaning for it when its a natural thing that doesnt need a purpose to exist.
The “easy” part, is playing without the darkness of the night, not needing to use a light source, that in this case is particular of survival games.
Of course I would like to see the game behaving different from day/night cycle, who wouldn’t ? We all want the game to be more polished, but you understand that is A.I related? Since the forum’s first day ppl create threads about the A.I, asking for improvements, and that requires some nasty development skills, that we already know FC lacks atm unfortunately.
I confess that I got pretty harsh with Aria in my replies, but I got mad when ppl ask for the removal of features that other players enjoy just because some don’t like it, its selfish, but this is a forum and ppl will express their opinions, so its ok, good thing we live in a civilized world (sorry Conan) and we can settle down the diferences with a good dialogue and points and all can be cool.
I for what its worth, love the night, hell i even love the rain to, adds great atmosphere. Im one off the few that was saddend when Halloween was patched out to. The game really shines during my hunts in the north during night, torch in one hand and the other one covering my testies for the everpressent threath off ambushing sabrethots/murderkittens. Makes me feel alive anyways.
There are plenty of games without a day and night cycle, and I already explained that it was choice, not a result of nature.
It doesn’t require massive AI improvements though. It’s literally just a yes or no choice.
And it would be more dangerous and thrilling if areas that were cold in the day were extremely cold at night, and even though the Mammoths could not see you until you were up close, the Sabertooths could still see you just fine.
I’m not sure about 1, the exiles land aren’t that big for such time difference, but plz make the rest a suggestion ! Tho i wouldn’t mind a bit of corruption after 3 i.g day wisouth a sleep mechanic.
About the op post, tho i can see your frustration with the dark night, i disagree with a total removal. There is an aspect in game that have been suggested in this thread but not mentioned and it’s RP servers.
The game have a full moon cicle with (small) light variation that fit with the sence of adventure tell by the game desygn, removing that would go agains the direction the game is aiming at.
Tho there is still hope for you, there is a bunch of server’s in the wild that have removed night time and i’m sure you’l find one to stick around^^
Edit : Since it’s a nighttime debate, could i dare suggest to dev making the day/night cycle set with Real life ? (That could be fun !)
Aside from having a day/night cycle for obvious immersion purposes I’d say for people to escape and run away from other players in darkness. Or to attack/bomb in the middle of the night.
Name at least 1 survival game without a day/night cycle, I can guarantee that you can’t.
I can also name several games that have a day/night cycle where it serves little to absolutely no purpose, and they would be (I’ll just be using examples from any genre, because that’s the logic you’re using);
ARK: Survival Evolved: Apart from an extremely small group of creatures, all of which are only on The Island and The Center, being more active at night, night serves no purpose but to hinder vision. Meaning the day/night cycle only has a purpose (according to you) on 16.6% of ARK’s maps, since night/day doesn’t affect the creatures on Scorched Earth, Aberration, Ragnarok and Extinction.
Final Fantasy XIV: Night/day is just to show that is time passing, as it has no bearing on when special gathering locations show up, that is instead tied to the in-world time, as they are on a 12 hour (game time) spawn timer. It has no effect on creature spawns or behaviour. Night time isn’t even dark enough to obscure vision.
Kerbal Space Program: Again, a case where night time only serves to show the passage of time.
Simply put, just because something is in a game, it doesn’t automatically need a purpose, it can be there purely for immersion/cosmetic/aesthetic/realism reasons.
To say something needs a purpose other than adding to immersion or should be removed is pretty childish, but I do agree on a few of your points, which are as follows;
A.I. behaving differently between night/day: Yes, this would require an A.I. improvement, as the current A.I. isn’t exactly very bright. It can’t even do some basic things, like recognising that walking on lava is dangerous and should not be done. As it is, the A.I. also seems incapable of a few things the player can do (besides gathering, crafting and changing gear), such as swimming and climbing, and I would much rather have NPCs climb or swim after me if they were pursuing me, not just stand at the cliff face or the water’s edge and stare upwards (or downwards) in defeat. So an overhaul of the A.I. would be needed before this happens.
Temperature changes: Night/day affecting temperature could be interesting, but that could potentially make the frozen north a deathtrap at night. Even deserts can get cold at night, so that might be a hazard to new players.
The only thing in the game that either needs to be given a purpose or removed is crouching, apart from preventing you from walking off cliffs, crouching does absolutely nothing but make you move slower. It should act as a stealth mechanic or at least help you aim more accurately with the bow, yet it does neither of these things.
I use crouch quite often while passing through bushes or behind rocks to open inventory and checking the map, but I agree it should help more for hiding, like crouching even more lower, or maybe a prone would be great. Working with bow aiming makes a lot of sense, could give bonus to headshots instead of that being a 50th perk.
Ugh, no thanks. Stealth is not magic, neither is crouching. If you crouch down you don’t become invisible, unless you’re crouching down behind some barrier that blocks an enemy from seeing you.
I think he means crouch to be more effective, not becoming invisible because that doesnt fit this game at all indeed, as stealth can be played with creativity, so does using crouch.
Well I’d hope so. But I can only read “as a stealth mechanic” as somehow artificially making you harder to spot (other than what it already naturally does, by lowering your height).
I am also not sure how crouching should be beneficial accuracy-wise. While I’m no archer, I’ve shot “authentic” medieval bows, and those things take strength - you want your back and shoulder muscles available, not cramping up in some down-low crouch! Still, I profess my relative ignorance on the subject so maybe there’s something there?
This is exactly what I am referring to, somehow enemies magically see you if you’re crouched behind something, I can understand creatures detecting you by sense of smell and who knows how the undead work, but a human NPC somehow knowing you’re crouched behind that rock or a low wall they can’t see over? No way.
Well then we’re talking about a LOS system in general, which is not directly related to crouching, since being obscured while standing up ought to hide you, too.
Against human controlled characters it shouldn’t do anything. Against the AI, it should work the same way night should, and that is you have to be closer to an NPC before the NPC notices you when crouching versus standing.