Yeah. And a lot of those ‘old things’ are things we’ve been told over the years going back to TSW (or even over the past few months) are either not possible or not worth the time.
Whilst I notice that you did get boomballs of a sort into South Africa… clearly we need more
Ah nobody reads the title anyways right?
Okay, I got something totally new. The ability to haunt other players when you are in anima form. You know, like knock stuff over and make weird noises. Sort of like that Halloween game they did a while back but a bit more subtle and you’d start it without them expecting anything.
Hi Team,
i think you should bring all the existing dungeons and raids what are available in story and/or in old TSW. Shouldn´t be impossible and would bring alot more variety in game.
thx Moonhawk
I’d like more RP environments. Hospital/medical facility, more homes we can get into with a group (like an open door is fine), maybe our apartment from the intro movie? Just something so we have a space to do social RPing without monsters or solo instances that are mission based.
Gear factory
As of now leveling multiple signets/glyphs is quite bad. If you want to try/use another signet it means you also need another talisman AND another glyph (which is pretty bad to obtain). All this just because you would like to use more then one weapon (but one needs lowered CD, the other higher DPS, one role needs crit, the other might use defense which no one care about now because it’s not worth leveling entire new piece)
So… what I wanted since SWL start is something similar to Anima Allocation. You put a gear (like a head) into a window (like Upgrade one) and there you can see all available signets/glyphs, all locked at first, with one chosen as Active. The gear piece can only have active one at any given time, just like now. You will still need to unlock glyphs/signets by normal leveling each and every one of them. But you could put all those into one gear piece (or even into character wide “head slot”) and change them at will (saved with gear manager).
(For me it would help to use my 10 red20 signets in bank which will never be used because I cannot get 10 red20 glyphs to support them in their own gear. For me 6 months ago this would help lower the “wasted” feeling of “bad” choices and the fear of getting stuck with something I don’t know if I wanna use much later in the endgame. It would also keep the competionist me occupied by unlocking all those signets/glyphs I won’t never really use. Would be nice if this work for suffixes too. Once you consume the same weapon with different suffix, you could switch to use it)
That’s my little gear dream
Ok. I’ve gone on record before that as much as I like housing in other games, I’ve never felt like TSW/SWL needed it. (For me, I mean, obviously it’s important to plenty of others! ) BUT, if I could walk in and ALL OF MY PETS WERE WAITING, I’d be tempted. Except that I suspect it would crash all of the things, heh! Also some of them might eat each other. >_>
I forgot about this one, and I shouldn’t have since my char is so often in the long kilt!
That’s not actually that new. It’s been in the list of Halloween wishes sent in from the GSP forums for years. I know most folks here have probably never been there, but it’s only recently we had a proper official forum we could all post to. Still a fun idea, though, and new to this thread.
Jeeze, is there anything new left? Okay, fine how about this. A paranoia/sanity meter, similar to that in the asylum in Total Eclipse (or The Park) but game-wide. The deeper you get into conspiracies, the more crazy stuff you see, and the more people stab you in the back slowly make you more and more unhinged as you go on through the game.
Eventually, you start to see things, make increasingly bad choices on missions, your agent network hides rewards from you, your mission tracker occasionally diverts you to follow that dodgy looking NPC who was standing across the street from you for way longer than it took to smoke that cigarette, and you see occasional friendly NPCs as an enemies to attack (Exactly how much can you trust Said? Do Sophie and the Forest God talk about you when you’re not around? Maybe Imeda set up the parking garage as a trap to take you out? I’m sure that waiter in Agartha is trying to listen to my phone calls…).
When you max out your insanity meter you are rewarded with writing a weekly column in Screed’s Weird Non-Fiction, and player housing above his laundromat.
It was more I was trying to comment on people insisting that the ideas had to be new.
SWTOR did the free cartel packs for events to all players during the Light vs Dark event. The result after the event was more pack sales and more subscribers. It would not surprise me if that would work here as well.
New hair for crying out loud. I’m so sick and tired of looking at the same faces and same hairs for years and years and years
I think adding back in the missing dungeons and raids from TSW - all of which have been mentioned at least 50 times - needs to be PRIORITY #1, as well as the missing Museum Items, etc. In TSW, I was an endgame player that was in a great cabal that had great ties with other great cabals and this was because we all regularly teamed up to do the high end raids and endgame content. We would team up to do scenarios and multiple dungeon runs. It kept a LOT of us going when there wasn’t anything else to do. And why this is so very important is that we were all PAYING members. True, many of us - myself included - were GM’s, but we all often paid into the system for new vanities, bought the CE’s of the new content, bought the Event Bags, etc. Now, most of those great endgame cabals and many of the endgame players that kept the game alive for so long are gone, possibly never to return. Having good, progressive group endgame content is a must to keep the lights on!
What I would also like to see is the “randomization” of dungeons and scenarios removed. If we want to randomly choose a dungeon or scenario, make that a click box! I can deal with the limited number of keys for scenarios, lairs, and dungeons by using workarounds and only opening the chests I want, but I hate having to go through the Ankh 6 times or all of my scenarios be in The Castle, because the “random generator” isn’t very random at all.
Some people do like all the dungeons and scenarios equally, while others don’t like Dungeon/Scenario X. Why punish one for having to run Dungeon/Scenario X when it’s “randomly” selected for them. It’s just a game for God’s sake! Let it be fun for everyone! I have seen the randomization drive more players away than keep them interested. More players driven away equals less cash for Funcom… Seems to me that this is a very screwy business model here!
Yet another idea that has been mentioned 50 times again that I would like to see is the game being a little more Alt friendly. I’m fine with relatively limited bank space, but when I spend REAL money on something, I would like it to be ACCOUNT wide. Spending Aurum on a Vanity Item should drop for the entire account. Because it currently doesn’t, I have REALLY limited my ingame purchases of vanity items compared to what I used to spend in TSW. I get that the game needs to make money to be able to survive, but by limiting the purchases to only the character that made the purchase has reduced my overall spending by quite a bit.
Lastly, I would like to see the grind actually mean something… Why would I want to run more difficult stuff when I’m going to get the same basic reward as I did in Story Mode (raids and dungeons mostly). My Main Character is currently in full Yellows, and all the gear that I have is the gear I’m going to keep until the very end. I’m really not all that excited about progressing my character much further because there’s no bang for my buck. Sure higher dungeons/raids get me higher distillates, but let’s face it, what does that really net for me? I’ve got no new shiny thingy to go after. So, either the grind needs to be reduced to Yellow being the highest level, or there needs to be a reason to want to go Red! I hate to keep referring back to old TSW, because I know it’s dead and will never be resurrected, but at least the high end Raids in TSW offered something that everyone was envious of! Those remarkable Talismans kept everyone coming back.
I think you may have stumbled on to something here… SWL has no envy.
Bring back the OPness envy!
Well, there’s those cool head talismans to shoot for, you know, dropping in E10 raid, that you won’t ever even see unless you go red first and… uh… great gear system, innit?
What ONE new thing? Okay, just one actually new thing: an elite dungeon in Africa.
Just one - more story content added regularly. Use the existing zones/NPC’s, just new content - even a big mission/couple of sides a month.
Everything else people have mentioned - PvP, missing TSW ‘stuff’, etc.
Housing - love it in some games, sucks in others. More could be done with the museum (achievement rewards that could be placed - trophies, art, rugs, etc., maybe a personal banker and post office? Also Aurum things - decor or the banker or a custom vendor of random items).
Fix KNOWN existsing bugs.
A mission to raid any secret Council of Venice stockpiles of aggression stimulant.
We know they have it.
None of those head talismans are superior to anything that you can get before hand though so its still not much of an incentive to go red >_<