Where do I go from here!

How would i know its you though? Since you use alts, hard to trust anything you post about following rules tbh.

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How would you know what was me, but

I dont change my character name it’s the same as on the forums…

And I don’t cheat or hack

I use raiding tactics that funcom disapprove of

My last week in Conan has been spent in the air looking for bases that actually break t&c

TO RAID because where is the fun in reporting it !

Actually it doesn’t really matter as anyone can copy my character name exactly and use it in the same server but that’s a whole other thread :woman_facepalming:

I had a case in the past where people got so mad about not beeing able to raid us that they stalked us for several months. Followed us onto other server. Tried to influence other people so we get constantly raided. They went so far as to send friends onto our ts3 server to spy on us. As we found out that people even got secretely recorded we draw the line. We set up a trap to find the culprit and we did. We then banned this person. We thought it would be over but it was not. We got mass spammend afterwards with constantly ip changing accounts with homophobic, sexist, and racial slures. We had to set up passwords on to the server and made channels invisible and not joinable to people without permission to make it stop.

This is no joke even though you might think it is.

Its not just that it is you that might get harrased or threatend or bullied. It also effects the persons that you are close to. Friends, family, kids. There are very disturbing people out there and people need to be able to protect themselfs when they are online otherwise they are easily falling victim to such desturbing and toxic people.

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Unfortunately, most people are powerless against a very determined lunatic. Not all people though. Each person knows, or should know, his level of personal security and act accordingly. One thing is finding out who someone is. Another is being able to get close enough to actually damage that person without consequences.
If people feel they are being stalked, they should at least report it to local authorities. It’s not much of a protection, but it’s better than nothing.

A certain degree of anonimity is always advisable, the more so if you aren’t protected by professionals.

Anyway, this is not a subject for this forum. You all be safe.

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Never once implied that real life attacks or harassment is a joke, in fact, Ive stated a few times how that behavior can be illegal - and that should be reported.

I think were getting pretty far from my point, it will do no more harm then finding out a players name in game.

In my anecodal experience, they don’t ban every time someone is reported, they do generally review tickets before taking action. if anything, I think they sometimes clear tickets without reviewing or taking action just to clear the queue. Also, They have stated that they do NOT offer appeals for non permanent bans, they ONLY consider them on permanent bans.

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Although you did point out a possible problem if it was abused, the cap would prevent something. Players would have a clearly defined limit that could not be broken therefore players/customers would not be lost and Funcom would not have to use as much resources policing it.

Maybe, but i said nice, nothing to do with torch spamming.

Not really, it’s just how it is, the strong always dominate the weak so on PvP you have to fight for the right to build where you want.

Also putting all PvP players in the same group is hurting the game. I like many PvP players do not like cheats or exploits. I have never and would never defend cheats or exploiters. All I have said is that players should not be banned for just playing the game.

Yes this does happen but if it didn’t then the harassed player would just wait to offline the stronger PvP players.

Offline raid protection could help here. Larger clans often wipe people before they become a threat so that they can have some time out.

Many things can cause server performance to drop even one small base in the wrong place I think that the majority of time though, it’s the players computer/console that struggles.

Barbarian roleplay is a brutal game of winning and losing just imagine the NPC’s they lose their freedom every time someone clubs them over the head :rofl:

I really don’t think the Age of War is a PvP mechanism. The treasure rooms are massive which could attract a ban and the new Purge and sieges are more like a single player mechanism than PvP.

The answer is yes. In the real world, there is no definite end, your success is measured in how well you did in the time you had. The same theory can be used on the game.

This happened to us. Soon after spawning in to a server, we were hunted down by players with thralls, horses, bombs, you name it they used it. We enjoyed it so much that we decided to stay and destroy them.

Warzone would be my No1 for toxic gameplay even your own team can be part of the problem when playing with random teams.

Explosives? :rofl::boom:

Prevention is always better than the cure. Your way just creates unnecessary suffering for all, Players losing content, Banned players and even Funcom that have to sort it all out.

I disagree. It might be tough at first but if they have a good think and create a load of no build zones in one go. Then the future would be better for everyone.

Exactly, and by preventing them from doing this it would solve the problem.

But you do this yourself by saying that building over an entire grid square should be bannable. This is imposing an idea of what should be enough. And it isn’t about some rando on the internet, that would be for Funcom to decide.

I am not pushing against having rules. I am just saying that some alternatives to reading a rule book and alternatives that would prevent the rules from being broken would be better for everyone so that they can just log on and play the game. The rules can then focus more closely on cheats after all these are the ones that need banning.

This works both ways, you want to impose your problem on others by getting them banned when they create a problem for you.

So you wouldn’t remove problems, you would just ban everyone instead. I see.

What are you talking about. I don’t care about others? REALLY? I am the one that doesn’t want genuine good players to get banned where as you would rather that they get banned. All I have offered is an alternative to the constant bans an alternative that benefits players and Funcom. People are free to discuss these ideas or ‘push back’ as you put it.

A well known shooting game is currently experiencing many hacking attacks where very sensitive data is being exposed. This has happened on many games. So yes there are ways.

Like I mentioned previously naming and shaming victims would leave Funcom open to prosecution. Why would they do that just to satisfy your curiosity? especially as the spam reporters are probably just using alt accounts anyway.

Edit. Also

Like @TINK originally posted

Your Funcom ID is linked to your banking details, I would say that, that qualifies as personal information.

And I’m saying that clearly defined limit wouldnt mean anything because ultimately, there has to be rules about scope, and despawning, and server impact; so it does nothing more than create one more requirement, not simplifying anything or solving the problem at all. It is govt bureaucracy on glorious display; nothing accomplished but at least we tried…

As I previously mentioned no build zones would help with this.

Like I also said previously Players cannot be expected to work this out. Many things even players can have impact on the server.

I would consider a rule book for a game to create greater bureaucracy. If items could be taken from that bureaucratic rule book and automated then that would simplify things.

Having a limit would at least give players an idea of how big they could and couldn’t build therefore simplifying that part of the process. As for the other items that you added, I think I covered everything else even though this idea is only intended to address what quantity of building items can be placed. Its like saying that you need to have a license to drive a car and then someone saying but how does that cover where I can park. Similar items but different areas.

That is not at all how it works. Sorry none of us have the time to teach you computer operations. Lets just say there is far more info in your post then just your name.
From your post; not your name, I can get your account info including your Email address. From there I can find your ISP, then your account there, and from there your address. Law enforcement does it all the time.
That is how people can track some one to their home to SWAT them.

There is far more information on this page the you see.

Many states already have these laws on the books. I take it you’re not American because n most states distracted driving is an offense. So ya, in many state you are banned from using a cellphone while driving.

Common sense fire arms laws wont ban firearms.

Yes it certainly does, now google reducto absurdum.

Game developers exchange player info regular.

No game developer would do that. So you don’t want game companies to have your personal info yet expect them to hand someone elses to you. or do you not see that is what you are asking?

Lets say I’m a vindictive fellow with a bit of comp training. I get yet another ban for building the Vatican. So when they post the name of the person that made the report I jump on it and in no short order have him SWATed. Door kicked in, family threatened, wife and you on the floor in cuffs guns pointed at your head. How do you feel about DOXing some one now? Because that is pretty well what you are asking for.

:100:

Non permanent bans are just time outs, or a suspension. a ban is permanent

That isn’t how it works. My potato isn’t what makes servers lag. My potato is why my FPS drops around a few bases; none I would consider with in TOS.

Yes because AI wont cheat.

And why I don’t do rando squads in BRs.

That is a TOS thing, not a “should be”, an “is”.

As in “I play PVP and the rules need to change to suit ME”. I have no issues with PVP players, I have issues with players thinking PVPers are something special. This is where the divide begins.

Not how it works. I’ve often wonder why people want to blame the reporter for their TOS violation.

:point_up_2:

:100:

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or it stays as is without giving people a roadmap on how to work against the spirit of the rules and just sink more cost into a free service.

These convos go round and round but I still engage them because it continues to make my point; no amount of rules clarification or feedback will make any difference. The goal posts will just be shifted the day of any ToS update.

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Yeah I’m not seeing beautification in pvp officials. I see spartan efficiencies and blocks of black ice and or t1 mats. Very few actually build bases with aesthetics in mind. My point stands because the torch spamming is defended by douches as ‘just trying to make it look nice’.

Two examples of justification of not stepping up because ‘everyone is doing it’ I’m not talking about kid gloves but if you aren’t gaming with any sense of honor, it’s not a game anymore but some psychological issue. Games are supposed to be fun for all playing and everyone has a chance. If they are not, then it’s not a game.

And what precisely is playing the game mean? You stated in the reply that part of your game is to try to push other players away from playing completely…that’s not playing the game that’s sabotaging it.

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No, they don’t. They really, really don’t. You can tell by how they’re not giving into the ceaseless demands to improve. This is working well enough for them under their current circumstances. When it stops being good enough or when those circumstances change, then they’ll change it.

Yeah, sure. Your blind faith that everything will work out for everyone is totally convincing and a great argument for everyone who would have to shoulder extra admin work, indefinitely, just because you don’t wanna be held responsible for your actions.

Again, if your problem is that your leg hurts, having it amputated would solve the problem. Isn’t it weird how people don’t normally do that? Perhaps it’s because there are better solutions?

No, I don’t. I believe that building over an entire grid square is bannable. If Funcom disagrees, they won’t ban those who do that. At least, not for that reason.

Oh, I’m sorry, you’re totally right. You’re not pushing against having rules, you’re just pushing against having rules that inconvenience you. That’s an important distinction right there :roll_eyes:

My problems literally have no solutions other than to have rules on official servers or stop playing on official servers. Yours do.

You’ve offered an alternative that benefits players like you at the cost of causing problems for many other players. But I guess they don’t really count, right?

My bases are always beautiful :heart_eyes: until someone puts a big hole in it! and no that’s not torch spam and I later changed them to radiant gem so they didn’t flicker

And no it’s not a passage that blocks any content or chests or anything.
!

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Stop thinking everyone on pvp deliberately break t&c s and are all toxic and do everything we can to get away with it
iv never cheated… we try make bases within the terms and conditions… don’t land claim like Spider-Man, don’t block more than one location,(unless that’s how it’s perceived by zendesk as they prob don’t check who was there 1st) NEVER undermeshed, never used publicly known dupe bugs. Have I used landclaim to push a toxic player out of a key hole base that was practically unraidable to a 10 man clan,Yes… have I used bombs for a week to get rid of toxic landclaim on a base location I claimed first only to get banned by said spammer, Yes … but I don’t think that warrants not been able to use an account I have spent money on, on servers I bought the game for…

Currently, a clan on the server I play are using a mace that one shots everyone, I can’t even get the recipe for it as I never managed to successfully transfer my character from exiled lands to siptah before transfer was removed, not to mention the only way they get the eldarium is through another exploit that I know has been reported ages ago… at this point I wouldn’t even call them exploits If funcom leave them in the game this long then it’s obvious real “cheaters”(ot just people that can’t win legit)will use them

Stop taking this like an accusation of toxicity. Things aren’t black and white. You can’t divide players into toxic cheaters that do everything they can to win and innocent players who do everything by the rules. People do fall in between.

Specifically, you’re one of those in-between people, by your own testimony.

Yes, you do deliberately break the rules. You said it yourself before, and you’ve said so right now:

That. Is. Against. The. Rules.

Okay?

You broke the rules. And you’ve said you’ll break them again if you need to, because you believe you have to play like that.

Does that make you a cheater? No. Does that make you toxic? No. Does that make you part of the group that breaks the rules and then complains about unfair bans? Yes, it does.

Does it mean that people who play on PVP servers should be exempt from the building and claim rules? No, it doesn’t.

I appreciate TINK for the playstyle and the way things are done. That base location is right near one of my favorite “holdouts” that I build on every server right as I arrive.

Personally I’ve never had to dislodge anyone from the Keyhole. I have great player pals who have. And I’ll tell you what TINK describes isn’t black or white either. Many a player in real life would try to “box out” any lateral moves by placing a fence. I’ve done it in Age of Empires, and it seems only sensible. To press into the Dam Keyhole, one must form a tactical wedge with trebs and buildings/claim. Otherwise the enemy can simply build/repair laterally in the top of the vault-like chamber within. Again, not my experience, I’ve just seen it a lot.

To say we can’t build fences and/or impediments to prevent escape is in my opinion a weak rule that should be clarified. It happens in other very fast-paced open worlds like Rust too, I do recognize there must be a balance between tactical versus exploitative.

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