Hello Funcom & fellow players,
I want to share something I’ve been thinking about for a long time. As someone who has played World of Warcraft for 20 years (sad but true ), but recently gave Age of Conan a proper chance, I’ve realized just how far ahead of its time this game really was — and how much potential it still has today.
This isn’t just nostalgia talking. I believe Age of Conan holds unique systems, mechanics, and world-building elements that are not only relevant in 2025, but in many ways more innovative than what dominates the MMO market now.
1. Age of Conan vs. World of Warcraft – Back Then
When AoC launched in 2008, WoW was at its absolute peak. Blizzard had accessibility, simplicity, and momentum on its side. Meanwhile, AoC pushed high-end graphics, complex combat, and a more mature setting.
Why AoC struggled at launch:
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Heavy system requirements (many of us literally couldn’t run it well).
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Launching head-to-head with WoW during its prime.
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A community not yet ready for something so different.
What made AoC unique even then:
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Directional combat & combos (ahead of tab-targeting).
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Cinematic storytelling (Tortage still blows me away today).
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Guild Cities – basically “player housing” years before WoW even attempted it.
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Solo dungeons – which WoW only added much later.
Back then, WoW felt easier to digest, but in hindsight AoC was already experimenting with design ideas that are now seen as modern MMO staples.
2. What We Can Learn from WoW’s Evolution
The WoW story itself proves a key point:
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Blizzard ignored its community for years.
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Players built Nostalrius to prove the demand for Classic WoW.
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Blizzard was forced to create Classic servers, and later struggled to balance Retail vs Classic.
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Today, projects like Turtle WoW and Project Epoch show how passionate communities still fight for the MMO experiences they want.
But here’s the real question: Do players really have to break your game to get your attention?
I don’t think so.
Funcom has an opportunity to listen before that point. Age of Conan doesn’t need private servers to prove it has a dedicated fanbase — the passion is here, in groups like Age of Conan Unchained on Facebook, in forum threads, and in returning players like me.
3. Why Age of Conan Still Holds Up in 2025
Here’s why I think AoC is still incredibly relevant:
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Solo Dungeons: A core feature in AoC long before WoW added “Scenarios” or “Torghast.” Perfect for modern MMO players who value solo-friendly content.
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Guild Cities: WoW is only now experimenting with “Player Housing.” AoC had a superior version over a decade ago. Expand this, and you have a killer feature.
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Exploration: AoC’s world design feels rich, mysterious, and meaningful — closer to Vanilla WoW than Retail’s “theme park” design.
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Unique Combat: Sprinting, dodging, hiding, climbing. These mechanics can easily be modernized to feel fresh again.
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Transmog & Cosmetics: Already in AoC, but ripe for expansion. Players love customization.
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PvP: With the right community push (streamers, events), AoC could revive PvP scenes, just like Classic WoW PvP servers exploded at launch.
4. Opportunities for Funcom
I know resources are limited, but not everything requires a massive budget. Here are low-cost, high-value steps Funcom could take:
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Improve onboarding after Tortage. Tortage is phenomenal, but the quality gap after it can discourage new players. Small improvements in pacing and story flow could fix that.
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UI & polish. Mods like GigaUI show what’s possible. A modernized UI goes a long way.
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Texture & graphic updates. Even light reskins or polish make the game shine. (See my other forum post with upscaled textures).
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Reuse assets from Conan Exiles & Dune. Animations, armors, even mechanics could be ported or adapted.
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Small raid/dungeon experiments. Even just one or two bosses using reused assets would excite players.
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Open the door for modding. Provide APIs or allow limited client modding. WoW’s addon scene is half its staying power. Imagine AoC with community-driven polish and creativity.
5. Direct Comparisons: AoC vs WoW
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Instanced Content: AoC was criticized for it, but WoW has fully embraced instancing. This is no longer a weakness.
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Combat System: AoC’s directional attacks and dodges feel clunky today, but with tweaks (e.g. like Conan Exiles’ dodge system), it could become one of the most exciting MMO combat models.
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Exploration: AoC captures the mystery of a dangerous world better than modern WoW zones.
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Progression: AoC classes feel complex, maybe too button-heavy — but trimming redundant abilities could modernize it easily.
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Community Features: Guild Cities > WoW Garrisons / Housing. This is AoC’s ace in the hole.
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Graphics: Outdated, yes — but the art direction is beautiful. In dungeons like The Forgotten City, the atmosphere is unmatched.
6. Why Listen to Me?
I’m not a long-time AoC veteran. My highest character is only level 72. But that’s exactly why my perspective matters: fresh eyes.
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I’ve lived through 20 years of WoW.
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I’ve seen Blizzard ignore players, and I’ve seen what it took for them to finally listen.
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I’m part of the MMO generation still searching for that “Classic” feeling.
And when I play AoC, I feel it.
Conclusion: AoC Deserves Another Chance
Age of Conan isn’t just an abandoned MMO — it’s a hidden gem that was too far ahead of its time.
Today, the MMO market is chasing exactly the kind of features AoC already had: solo dungeons, player-driven worlds, meaningful combat.
Funcom, please hear this: your community is still here. We’re ready to support, discuss, and help. Even small steps could breathe life back into this masterpiece.
Let’s not let Age of Conan remain forgotten. Let’s bring it back to the conversation where it belongs.
I would love to hear feedback from other players. What are your fresh ideas? What do you think AoC does better than WoW, and what would you want to see updated?
Funcom, I hope you’ll join the discussion too.
Edit: I found this jewel, that showcase some of what is being talked about perhaps it being possible.
They Put Age of Conan Maps in Conan Exiles!!!