Considering the amount of work and sometimes money a player has to put in
to get their 2 professions maxed out, at endgame there simply isn’t a reason for
any profession as far as my own experience and also opinions from others players.
Not even Alchemy is really useful since players has access to good food from their
guildkeeps , while the potions are still lacking massively.
Crafting in AoC could’ve been SO much better if Funcom had added rare or legendary
recipes drop from bosses in dungeons , either normal or hard mode, raids and
even world bosses … Why they didn’t do this , i blame on either lazyness or really really bad devs
that had no imagination to reach the idea of having recipes drop.
Even WoW which is now 18 years old, had recipes drop from both normal 5man up to full raids,
and all professions were endgame viable, warriors could craft very very good weapons which
were raid-capable, alchemists could craft some of the best potions in the game.
So … apart from lazyness or complete lack of imagination, what was the reason why
FC completely dropped the ball on the professions in AoC ?.