Why do we need 'Blood & Gore'

Thank you for your thoughts.

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What an absurd post.

Now I know some countries have to have game version with no blood, or no police disrespect; how would they play GTA :thinking:

But removing the blood and gore from Conan would be like removing the gas fums and squealing tires from NAuSCAR.

I’m not as well read as some when it come to Conan, but it was all about the fight, the conquest, the blood, the gore, the boobies. Ok so the last one was the graphic novels.

It’s not like it wouldn’t be possible, but would take a great deal of recoding for possibly adding a very few new players.

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Conan without blood, gore and nudity
might aswell play ANY other survival game then.
No thanks. As an option though: Why not, but why play Conan then? It is somewhat absurd, to quote @DeaconElie. And I agree.

But, it is highly exagerated. I mean, I can just poke an enemy and it explodes in my face sometimes. A few more death animations that don’t completely dismember an oponent would probably benefit the game in terms of variety.

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While I am another that wouldn’t see the point in switching it off (for me) - I can certainly see the point of the request/question. At the moment, even with ‘fatalities’ switched off, when an enemy is killed one of a few minor animations plays - their head comes off and rolls away, their arms fall off, they explode into two halves etc. Given that these animations can happen with no logic (ie exploding into two halves as a result of an arrow strike to the shoulder), clearly they are applied on a basis of ‘enemy has died, play random death animation’. Logically, it would not require a great deal of coding to apply either a simple ‘fall down’ animation, or a straightforward ‘disappear’. The game already has variant graphics, not just for nudity, but for certain countries skeletons are not allowed to be shown (China? iirc).

The problem is that, at least for the time being, developer resources for this game are clearly spread very thin. It is debateable whether the number of additional players for a Conan game (with a central game loop of beating ‘innocent’ victims unconscious and torturing them until they become your slaves) would justify the additional dev time required to make even a comparatively simple change (if indeed that is even all that it would require). Plus, with the ‘spaghettified’ state of CE’s base code, it is likely that further interference with even just a graphic element could have unforeseen repurcussions. At the moment the devs are (supposedly) focused on fixing existing problems, potentially adding new ones would need to be a low priority. But that doesn’t mean the idea is bad or that it shouldn’t be something they could maybe consider for the future, if/when they get the base code tamed to a more usable state.

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The Hyborian world is brutal and the game is made for people that like brutality in games. Not everything nor is every game for everyone. The pool you speak of is not the target market. The game is rated M, which means it is not for kids. Even YouTube allows the game to be shown with the body brutality. Not everybody is skittish enough to wince or fret about the brutality. The target audience prefers what is seen. If the game is too hardcore for you or the pool you speak of, why be sociopathic about it instead playing another game? Gaming is not democratic.

Technically we don’t need blood and gore. But neither do we need video games at all. Nor various other things including but not limited to beer, professional sports and movies. They exist because someone is willing to pay for them and someone is willing to provide them.

I’m not against a toggle but as has been said it’s probably not going to happen.

I’m likely crossing a line here but I’ll add a personal anecdote as a thought exercise. Some years ago a couple of girls went hiking in an area where it wasn’t safe for them to be. They were brutally assaulted and murdered by two men who recorded the proceedings. I saw that video. One of the girls when she died made almost the exact same death rattle as some of the female NPCs in CE do and hearing that in-game always gives me a gut wrenching flashback to that video.

That said I’m reasonably sure that accidents from being impaired, violence and property damage from riots over some team winning or losing as well as injuries or deaths from simply playing contact sports or racing plus lives ruined or lost to the Hollywood casting couch meat grinder, leading to drug abuse/suicide, far outweigh anything caused by violent video games and we seem to be ok with it.

If I had a point I suppose it would be never lose sight of the line between reality and make believe.

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Same but I wouldn’t turn the “blood and gore” off just like I won’t turn the silly fatalities system on
 :smiley:

This isn’t quite as easy as a toggle.

If you notice when an enemy’s head pops off and starts rolling. You can actually chase after it and loot it. We already have some weird desync issues in multiplayer. Where corpses seem to fall beneath the ground, and bodies showing up in different spots for different people. Adding a dismemberment toggle would add to that desync issue and exacerbate it in unpredictable ways.

There’s also the issue Deacon brought up. It sort of goes against the aesthetic that the devs are going for. Just because it would only be an ‘option’ for the individual, doesn’t really mean its something the producers and directors ‘want’ to do. It would be a feature pretty much none of them would be interested in adding, a feature that would take time away from stuff they do want to add, a feature that would take iterations, testing, and implementation. Then when its finally released, they get to enjoy the eventual ridicule from Sword and Sorcery enthusiasts, claiming that they are watering down Conan. The devs get nothing positive from the whole ordeal.

All because someone who is uncomfortable with fake red liquid on a screen might.. MIGHT be more comfortable (that’s not even a guarantee). And an even smaller percentage of such folks should likely be speaking to a therapist for coping mechanisms. Coincidently enough.. such coping mechanisms do NOT include just avoiding the game entirely, unless the reaction or flashback is incredibly acute or dangerous. In which case
 they might want to avoid semi-realistic violence in general, not just blood and gore.

We are of a similar age. I fully support options for personal play preferences.

I’m seeing the standard replies that are intended to be insulting from the standard folks. Ignore them. Asking the question is the way we get potential changes included in the game.

Be well.

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