Why have you done nothing to fix hatch doors?

How long are you going to take to fix something as basic as a hatch door opening? I mean, have you not the resources? Do yo not care? are you planning to abandon this as you have abandoned sooo many things?

It’s a general problem, regardless of build set; you know this, and yet the problem remains a waif, as so many broken things you could easily fix. Can I expect this problem to be addressed at some point in life? I mean, sheesh, if you can’t fix something as basic, the only alternative left is incompetence.

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It’s the same on consoles. They fixed it for a time, but I have a feeling it’s the byproduct of other deeper issues, just as many of the bugs like the fall-through one… which is the biggest issue currently. That basically means it’s unlikely to be an easy fix. That’s just my conjecture though.

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So your conjecture is these people cannot chew gum and walk at the same time?

No, my conjecture is that they screwed up the game so much that even “simple” fixes aren’t quite so simple anymore. They’ve already stated an upgrade to a newer Unreal Engine would be impossible due to the coding upon coding they’ve put into the game, making it hardly recognizable as simple UE. Let that realization sink in. I’m not defending the bugs or Funcom for that matter… I’m merely stating that complaining about such a small part of a bigger picture may not be practical since it’s likely not just a single issue. Trust me, I’m just as annoyed about the hatch doors as you are since I actually use them in my base in a few spots. That being said, I do understand it’s likely going to be more time, if ever, before hatch doors actually get justice.

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Small part of a bigger picture, huh? Being unable to move swiftly though your base isn’t kinda important? Odd, let’s just leave it as that, your argument does not at all resonate with me, my view is simple incompetence, and that would be that.

Thinking a little more info would help.
My hatch doors work without issues so am confused as what to watch for in case I am just missing the issue?
Am guessing you logged this via Zendesk - and don’t use mods (or if you do use any mods, you’ve removed and retested, etc)?

I am not an isolated case, this is just another thread, if you go to the forums you will see this is a prevalent issue.

In my experience, it happens when you have recently occupied an area near the hatch door, and then attempts to open it.
Much like how, when trying to build in an area you have preciously occupied while your construction hammer was active, you are given a limited selection of build options until you make the construction hammer inactive. - Likewise, leaving the area and returning seems to make the hatch door function again.

Oh, okay. From 2022. Good to know.
I only have Nemedian, Reinforced Brick and Insulated Wood hatches in use, and they all work, so I will keep an eye out for the other hatchways.

Zannia’s comment suggests this might be affected by lag/loading order/RAM/etc?

Hopefully, once you have relogged or reopened the ticket r3dsonj4 logged back then, Funcom will have another look. Good luck.

Again, not an isolated case, and yes, it is from 2022, precisely why I chose to white this report, because nothing has happened, hence the title of my post.

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Thanks, here is hoping /crossfingers.

Hatches have been a pain in the rear end for years now. Hatches are often problem solvers in some builds, but risky, very risky when used at heights. Have died many times attempting to open them from below.

Since they cannot fix them, would be nice if they could tell us the specific parameters the game looks at for a successful interaction with the hatch. Near as I can tell, you can not be within two foundations when attempting an interaction.

To offer an explanation to the OP… It is the result of a band-aid patch to a exploit few players (at least not me) were aware of. A proper fix was only theoretical but not pratical due to the programmer responsible left for another position.

Well, perhaps that is because @jmk1999 wasn’t arguing? It would be rather difficult to resonate with something that isn’t actually there. :woman_shrugging:

Yes, it is. And @jmk1999 was attempting to broaden your perspective on the overall picture so that you do not see it through such a narrow perspective. Clearly that was lost on you however.

Now this is interesting. If this is indeed an issue with rendering / loading order or some such than 2022 is not nearly as long as the issue with thralls falling into the ground which can be fixed via leaving rendering distance and re-entering (or simply relogging) which spans back far longer and has still not been fixed.

The point is, these sort of issues clearly appear to be beyond their capability to fix. :roll_eyes:

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Fixing bugs and other broken mechanics for this game are NOT a priority for Funcom.

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So your case is to criticize people that keep complaining about valid issues? To just let it be? Excuse me but I differ vastly from your perspective. I understood clearly what was stated in the post. If you take the argument to it’s natural conclusion, the answer is in deed simple: incompetence. No, it wasn’t lost on me, it was just cacophonic, that is the argument starting… I simply skipped to the end.

Is anyone here familiar with the term “spaghetti code”?

Because this one has a feeling that some of these noodles may be very tangled.

However, this one is in agreement that it is very unfortunate that rather than fixing long-standing bugs, there has been a prioritization of reinventing systems in ways that no one requested and few seem to like.

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Quite the opposite. In fact lets be realistic here. Every time you have started a thread and anyone has ever attempted to offer you any advise, or attempted to explain anything to you, just as @jmk1999 above, or @Barnes in your shield clipping thread, you have done nothing but complain about them and have been exceptionally hostile towards them for no reason while refusing to listen to anything they say. So in that respect I have no doubt what so ever that our perspectives differ vastly.

No, you obviously didn’t.

There was no argument between you and @jmk1999. Which yet again proves that you did in fact not understand their post clearly. So unless you were arguing with yourself… where was said argument occurring?

Now you can state that you simply believe that it is your stance that incompatible is the root cause of the issue. That is fine. You are free to believe that all you want.

I really do no understand why you come here with the presupposition that every single person is automatically going to argue with you. Trust me, we have better things to do. Furthermore, and trust me I understand that these issues are frustration inducing, but taking said frustration out on other players who are offering advice is not going to help you in any way at all. It is not the other users on this forum who are causing your frustration, it is the people at Funcom who are making the decisions at the top of management, the ones who are choosing to prioritize one thing over the other and, in the case of hatch doors, are putting them fairly low down on the priority list (or at least it would appear as the issue has lasted as long as it has). No one on this forum is at fault for this, so having such a bad attitude towards @jmk1999 and @Barnes and others serves your purposes no good at all.

But as you said, we clearly have vastly different perspectives… :woman_shrugging:

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I’m appreciative of @jmk1999 for piping in to let us know it’s also on console. Sometimes we can get a little out of touch here as players in the PC World. Don’t stop believing, JMK!

Sort of like what @LostBrythunian says, it’s a code flop. @Cauthey here in this thread and I often talk about code regression. When Exploit Hunters from Funcom was active, I had a direct line to someone who could register these issues immediately.

For a long time this was fixed, after being a vex. Now it’s unfixed. If too much time is allowed to pass, as I’m sure we all know, the bug becomes much harder to disentangle. This is why we’re always clamoring for the old styles of Community.

So to the OP I’d say, as just another player, they’re aware of it but can not address it at this time. A solution is to pull the piece and place it again. That’s what we did back in 2019 or 2020.

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Speaking for PlayStation!

There isn’t an argument that hatch doors do not work properly. They simply don’t.
It’s not this year or last year, it was always this way, always!
I remember playing pvp and try to fix “smart” buildings using hatch doors under water…
Whenever i really needed these passages to work, they didn’t!
My huge disappointment to buy the carpet hatch doors…
No comment!
The best performance i can give to hatch doors all these years in my console was 80%.
Now it’s less than 50%.

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I thought this place was to report bugs, I must be missing something. Your opinion is not quite warranted. The way I write is none of your concern, if you are offended simply keep scrolling, I am not here to please you. As for other players giving advice, most do not even bother reading the post thoughroughly, and begin regurgitating the same excuses you are about funcom; which I find offensive.

Just skip me over, I am certain I shall offend you further should you not heed this advice.