What happened is they changed item numbers back in the worst update ever… so when you logged in you got 20 pages of errors… my server survived because I wiped out all the items. It took me two weeks to recover and replace things for my community, its brutal all the time like that… that was just the worst one yet. My server never did work right after that and had to redo again… just as I’m going good… BOOM… modbombs. This update will likely cause week of downtime at best… if I don’t have to wipe… regardless it will take hours of my effort no matter what.
Thanks for responding… I don’t want solutions for my solutions for me… I want FUNCOM to become aware of this problem. If i don’t say anything I feel that’s worse. I sincerely don’t’ want to have to say anything all and just peacefully run a server without feeling like I’m under duress every update… I FEAR updates… I don’t look foward to them, they absolutely miserable and I’m actually more sad than anything else. I care or wouldn’t’ be here…but the pains of the past are long and deep and my trust with FUNCOM is very low… please acknowledge that and hear me.
They did break a ton of mods (that is true and already proven). Fatal errors with the various mods (building pieces mods mainly). First time since October 2020, building mods were broken so its been a long time.
Not sure on mods being totally redone, but some did have other issues that took a lot longer than just re-cooking the mod in the new dev kit is true. Some are still looking into the issues so yes, there was some pain for some of modding community.
Why? of what interest is that to you… why would i name someone that could have issue later for saying something? You don’t believe me because a dev didn’t back me, well, the dev is not even relevant to the issue at hand- I said that in passing. If they want to speak about they can with their boss. Is it too hard for you believe that a DEV may not agree with the an update or the direction of FUNCOM? I was just expressing what I know… if you don’t believe it- please just ignore this post.
Who are you? honestly who cares what you think when you provide absolutely nothing to the discussion that means anything… please go troll somewhere else and stop tying to repress me… for what purpose? Are you a DEV?
For example, they added events to the maps. That may broke Savage Wilds mod with their events feature. (not sure what broke SW mod but could been that). Funny SW has one of the events with the same name as Funcom’s.
Two, building pieces could have broke with the new pick up system or the new no rain inside buildings system or something entirely different. I am not a modder in any sense of the word (granted play with making mods) so no idea on the cause. I could ask when modders are not busy at a later date but building pieces on the most part did not break for a year.
Mods with stations did break with the game changes with stations/thralls. So in essence 2 prior patches caused issues for building pieces with stations mods before this week’s in a year plus. (3 from Oct 2020).
To make mods never break is never to add or change tables to the game. Probably not possible if you do not want improve / change the game. So a ton of mods avoid making changes to hard code tables to avoid issues with game changes. IQoL and Havoc UI mods for example, probably will always have potential of breaking more often since they rely on various tables the game uses.
I obviously would love less hassle of mods breaking so my servers would be up and running. I also understand, sometimes it does not work my way.
Yes, I would be sad if I have to remove mods if they will not be fixed (last time was EA Siptah) and yes it would effect my building(s) personally but that is something I will have to live with.
Yes, I feel your pain. Between CE servers being down, testing mods and now dealing with Gportal pulling my MoE server so I am scrambling to reset my server on my gaming computer for now, has not been a good week for my gaming perspective.
I would probably made suggestions on improving the process.
Such as: We are editing these tables which may effect building piece mods and so forth. These type of mods, please review the test dev kit for potential issues. Granted they send out devkit change logs out before the game goes live (Dec 6th). Teslive Devkit 2.7 was released on Nov 19th.
Isn’t there an easy way to test this? Don’t update your server. Tag on a Server Message Of The Day telling users not to update their clients. Then see how long you can go. Will the users stay or will they go? [at least I think all of that is possible]
By operating like that you can also run their newest server build on another machine or VM while you keep the stagnant one in tact and until everything is ready to go. Then server message your users and tell them it’s now safe to update their clients.
Personally my suggestion to Funcom is have the Live DevKit released to modders a week (or more) in advance so they have more time to prepare. (Granted I stated this before)
"“This update was really pathetic and unnecessary in my mind. Once all the mods are updated it will be fine.” from the inside…
…while this will pass… the question remains how much collateral damage will happen? I’m done I want to have fun not always be chasing FUNCOM bugs and cleaning up after FUNCOM updates.
Also I need to be positive… I have noted changes that I like… I have seen improvement in the game… MANY things have been fixed. I do appreciate all that. Again I love this game… maybe too much? lol. I’m just asking FUNCOM to be a bit more mindful with updates… that’s is… it’s not a massive request.
Thanks for talking to me… kindly… I’m a bit sore right now.
For servers, Admins have no way for us to test the server(s) until the patch goes live. Not updating the server, means you are playing an old version of the game which no one can log into so that would not help either.
And who can afford another server just to test. Servers cost money.
One added note, even if you did test prior it went live, you still have to wait for the mod authors to update their mods, so either case the server(s) are down in the mean time. Granted fatal error issues do not occur often but when they do. You are stuck shutting down the server for the time being.
Only if all the modders were ready at one time… but that’s impossible… most server hold over 30 mods. One mod can hold you up for weeks… and it’s the one that gets the most broken by the update. It’s hard… this is not easy… I don’t get paid for this. I do it for the creative passion! Most of the people that play don’t even know how to do what you suggested… simple as it may be to us. even with directions… at this point the damage is done… and say the server couldn’t be salvaged… then all that time you spent was for nothing. The whole community is kinda upset and it’s not a new thing… I’m speaking for a large volume of people right now not just myself. I care about players and immersion. I care about the game and the direction of Conan… I would like to have FUN… the key thing I’m here asking for… more fun less damage control.
I think the main frustration is a patch like this may break a favorite mod that will potentially not be repaired.
Lets take Cathedrals mod for example. Great mod but due to various circumstances, this mod may remain broken since it may not get an update. So this causes people to have to remove a beloved mod from their servers and people’s builds with this mod would be destroyed.
It would be like Stormglass suddenly removed from the game. Mass chaos of destruction to various builds on servers for sure.
Other frustration is the servers could be down for days if a patch hits mods hard like this one certainly did, so you are not able to play for days (granted I also play on Official servers so it does not hit me as hard as others).
I’m thinking “Dedicated Server”. So as long as the client and server are same (easily done) then it doesn’t matter what Funcom patches.
Dedicated server is free with the cost of the game though right? Mine is.
Yeah, that would be the whole idea. The static server stays with whatever build tested good enough. The newest dedicated server runs in a VM testing the mods until it all just works, then you server notice everyone for a few days and then switch over.
Just keep the static one online till until they are. The only hard part here is getting all of the players to comply and showing them how. They can do the same with their client too and have both a static one and another installed in a VM that updates normally.
Well even if I did not update the game, players who play on the server would so not sure how that would work. Although in my case, I just shut off the servers until they can come up. Longest its been down was 10 days last year during EA Siptah patch. So I am fine with it but as you can see others are not.
I use Gportal so I do not have a dedicated server. Although been looking into dedicated servers but did not move to the direction yet.
I don’t think private server admins get any advance warning that Funcom is about to deploy the next update soon, which means that many probably won’t be able to stop the server from updating or tell their players to turn off auto-updates for their game.
But maybe I’m wrong? I don’t know, I’m not a server admin myself.