Why so much "Game Dead" stuff as is/ not?

You know what information I was referring too. But , contine you are on a roll, though don’t expect me to reply further. I am sorry I did up to this far as I should have known better. I will learn eventually though I keep trying.

Enjoy yourself.

You want more than they want to give apparently. Dont get salty. You’ve just got the wrong expectations.

i put all filled chests on the ground in our 3 bases, but left the empty ones on the shelves. They are decaying at a rate of 4-5 a day.
I had started to do an extension to a already existing and decorated base and stopped, as removing foundations apparently may have negative effects on placeables

I finished my main structure (just have to populate it with benches, thralls, and chests) and didn’t lose anything - besides a couple of hours. :slight_smile: But yea, all chests were on the ground, err, foundation blocks. I think in the sum total of my time playing Conan I’ve never set a chest anywhere else. Either on the ground or on top of a crafting bench. :stuck_out_tongue:







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Did I miss an official sticky? Not for the decay bug nor for the game pass issue. Mind you, for patch 2.45 they posted one, when game pass access was broken

By only posting half the sentence you put me in that bucket, which I am not. As mentioned before, I am on a healthy server and still enjoying the game after 4.5k hours, but the general trend supports people claiming that, although it is of course a natural progression, that people move on, especially on the pve side of things, when you reach the been there done that point.
Talking about pve in terms of long playability, the design decision that fc took, starting with the economy update, removed one end game loop for a lot of people, which was the hunt for unique thralls with unique recipes and the trade of those. If I then let a substantial bug in the building system sit there for weeks without mitigation, it is not going to help with customer satisfaction. If i stand the chance to loose what I built, why should I build? If I don’t build, why should I play? (I am saying this for pve)

That is a cheap shot. It’s not the gamer, it is the company that is responsible for that.
I work in the software industry myself, just not in gaming. We have teams that safeguard cloud and server availability over the holidays and finance and sales are working overtime for year end closing, but get that compensated with time off. You can’t blame the customer for bad treatment of staff by the employer in order to maximise profits (not saying this is the case at fc, just replying to your statement).

Nobody would have been angry if 2.7 would have come after the holidays, there was no pressing customer demand to churn this out before year end. But if you do that, you should be able to mitigate the consequences (should be part od sound planning). If you notice things going badly wrong and there is no quick fix for it, you might want to consider a rollback.
Rolling the patch out with that kind of bug right before holiday time, when people have time to play your game and not doing anything about it, is going to hurt you more, than having waited to roll out the update.
Now that the fc employees hopefully are in their well deserved holiday, the companies decision on how to pursue their roadmap has led to the the situation that anyone using game pass can’t play the game unless they uninstall windows updates and the rest is constantly loosing ingame assets.
Not a good situation

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well I haven’t experienced it myself, but a clan mate did changes to his outpost and when removing some foundations even stuff standing on the floor but was in the vicinity decayed. Not going to risk that happening to me and rather wait for a patch

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No

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Yes you might, doesn’t mean you have to do it, but it is a valid option. Just don’t bugger off and leave it broken.
What would be your suggestion? I am interested to know

You simply do what is physically possible. You fix the issues when the holidays are over. You’re dealing with a company based in a country with A LOT of mandated vacation time compared to others. You can say they should have waited for 2.7. But that’s a woulda, coulda, shoulda argument that is no more effective at fixing your problem than doing nothing.

Patch rollback is definitely off the table. It would make thousands of databases unusable (including officials) causing Conan Exiles’ first Mass Wipe. As well as breaking hundreds of mods that our modders just got their fixed for the patch.

So you want a suggestion that works, and is physically able to do. Well Funcom coming in and fixing it NOW is not a physical solution that is possible. Well they could if they want to violate labor laws. But let’s stay in the legal side of things.

So the only suggestion is on the players. Right now you simply need to use a hammer to ensure the placed chest ‘sticks’. And don’t tear up foundations after placing them. Do this until the hotfix hits.

Or sit there and watch it all decay away. I mean you have choices. You just don’t like any of them. But right now, the ball is in your court at the moment. Even if you were hit in the face with it first.

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This is good advice for now. This sounds like the best that can be done in a partiality no win situation.

i wasn’t as i reacted quickly and put all chests on the ground and i can go a couple of weeks without building, so I am fine.
But considering how game breaking the bug is andconsidering that game pass is completely unusable if you don’t uninstall windows update, it was pretty sloppy to release it as is before the holidays.
Just an observation and display of poor judgement, nothing more.
But hey, maybe it all gets better once this game leaves early access :smiley:

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First of all, I am not of the game is dying crowd, all I said that the sinking numbers could support their argument.
Second, go to steam db and look it up yourself. I don’t need to prove anything.
I respect that we both have different views for some time in several topics, but we also agreed on many over the time.

We’ve had an influx since Christmas Eve morning, 4 additional players. I have 3 medallions on the map. None of my defenses have been tripped, none of my notifiers are even probed. When encountered by other allied players, the refrain is “looking for decay, man this server sucks.”

I just checked my logs on my dutiful decay run. Not even a single probe.

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You have no idea how darkly humorous I find this, which is why I never feel bad for anyone that’s on here complaining about their base getting deleted or getting banned. I simply cannot believe that after years of basically doing nothing unless the southern spawn points were walled off, Funcom is suddenly going nuts and randomly and maliciously deleting bases for S&G’s.

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I think you actually are (or may be) making a really good point about PC’ers commenting on Consoler’s problems.

There are tags for that but I notice they’re not used much and if I’m not mistaken can’t even be used in the “general discussion” area - where we are now.

Perhaps PC and Console players should have totally different forums? If I were setting it up I think that would be my immediate solution.

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What was offensive? I didnt name anyone or point at any particular posts.

If you find if offending, then it mostly likely describes your own behavior. You are offended by yourself. Thanks for taking it out on my post. Also, thanks for hunting down and reporting my othwr posts. Chasing me around with a flag seems like bullying…winks and kisses

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They really should.

We don’t play the same game. Even when we’re not talking about mods, or servers, or bugs. Just general gameplay, they have to play in an entirely different way due to controllers.

Case in point, there was an issue with Archery about a year ago someone had. Archery was probably either in its strongest point (a little OP) or just after being fixed. Someone was saying they were having issues with 2-3 NPCs coming at them at a time. I suggested they just kite them by hitting them in the legs.

They said it was easier said than done. And eventually they mentioned they were on console, and that’s when it dawned on me. They can’t quickly click precisely to do what we do with a mouse on their controllers. They can easily kite 1, skilled users can sometimes do 3. But an entire camp like some of our better PC archers is just impossible.

This led to some shenanigans recently too. Since Archery is so much harder to use on PS4/XBOX they don’t see it used in PVP hardly at all. So they have absolutely no experience dealing with it. Then there was a video going around of someone mastering it. Or potentially using one of those keyboard and such that fools the console into thinking its a controller. They were wrecking a few people in the video and they tried to use that as evidence archery was ‘OP’.

We don’t see these things on PC at all. And sometimes when in discussions they can be disorienting and confusing when someone explains an issue we cannot relate to. Do we definitely need different sections. Game balance between the two control setups are vastly different as well.

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Decisions like this are one of the reasons why Funcom games are not so popular. And also one of the reasons why they almost went bankrupt 3 times already.

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How about they do PROPER QA? Like hiring an actual trained team of testing experts. Instead of letting a handful untrained people test their game (*cough* testlive *cough*).

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I’ve never really understood the testlive. I mean… sort of. Here is why:
As you said @AxeIsAnnoying , we the players test their product before the patch hits live, and indeed most of us are untrained, just causal gamers. That is not the problem I see.

The problem is: even when a lot of players report bugs properly (let’s look away from the unproper reports for the sake of simplicity), and still the bugs, that are often clearer than a flashing red arrow which says: I’M A BUG! I DON’T WORK AS INTENDED (OR AT ALL) - just like the FPS drops when rains, multiple rescued thralls using their fists, etc., and still, patch get rolled out. It is just a bit sad to see people having to buy extra drives to fit the testlive, and to not be able to play as they normally would, instead of they search for bugs free (yeah, it is a good feeling, when you find a bug and you see it disappear in the live version, but this is not the case in a LOT of times).

And I don’t believe (I don’t work in game industry at all, so I might be wrong) that devs can not push the deadlines to some days/weeks to fix the bugs which is the core element, the point of the existence of the whole testlive-thing. I (and I’m confidently saying many others too) would rather wait a couple weeks than being introduced for new bugs and sometimes not being able to play for a while. And I would exchange this not-being-able-to-play time for playing-in-the-older-version time anytime if I would have to choose.

And for the ones who say: “if you feel the testlive useless, don’t use it, don’t play it!” nonsense, I ask them: what is the point of the testlive then, if it was created FOR the users, to hunt down bugs pre-patch? Without it, in the patched versions would be even more bugs. (Or they should just ignore me.)

So that’s why I’m confused: seemingly it is a big investment, and still, lot of times it does not help even a bit. So kinda helps, kinda unnecessarly thrown out money (directly and indirectly).

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