I was looking forward to Isle of Siptah filling out the empty top-right quadrant of the map. And yes I know what isle means.
Contiguous map,
Non-contiguous map,
Funcom should learn from Ark/Wildcard’s mistake with Genesis part 1.
Small, disconnected maps, which was/is just horrible and they know it.
And now, waiting for Genesis part 2 which will be one big contiguous map.
Anyone read/heard if a future CE DLC will fill the big empty section of the map?
The top-right quadrant of the Exiled Lands map is not empty. That’s where the game “stores” many of the dungeons you enter via a loading screen. Even though your map marker shows the location where the dungeon entrance is, the actual dungeons exist in the top-right corner of the map.
The current map cannot be expanded indefinitely because the game’s physics engine breaks if you go too far from the origo spot.
Yep. Exactly. And if in doubt @KmKn, just go through each dungeon, and whilst in there, go into the map and look for your marker as well and you will see where the dungeon’s ‘running’ from.
The question of adding a lot of new content to the Exiled Lands map has been answered many, many, many times on these forums. The answer has always been that they won’t add a lot of new content because of the technical limitations of the engine. The nature of those technical limitations has also been explained many times on the forums.
Remember the old days of DOS or Windows when it had a built in limitation of 64k or 2GB or whatever limits they kept running into? Somehow Microsoft/Intel kept finding a way to expand the limit of how much memory could be addressed by the OS.
With Technology, saying it isn’t possible to expand past the current limits is a very temporary truth. When Funcom says it can’t be done, they really mean ‘we don’t want to invest the time/money into doing it’. If they always develop on this platform and dont grow beyond it, their games won’t age well. Every other game I play has a huge map to explore and running from end to end can take hours, where I can do it in a few minutes in Conan maps.
Small maps are the biggest reason why I get bored with Conan after a few weeks of play.
Like what? And don’t start listing a bunch of Single Player only games. Ark uses server clusters, it’s map sizes are close to that of Conan’s (there’s a reason for that, but I’m not going to bring it up for the billionth time). Atlas has a huge map, and it also runs off of several server clusters.
So what UE4 game out there using 4.15 that is a Sandbox multiplayer game with freedom building with a minimum of 40 people has a map significantly larger then Conan’s that runs on a single server?
I’m not playing any other UE4 games. I don’t mean for this to be a battle, just saying that technology has historicaly found a way to go above and beyond it initial theoretical limitations.
You can fit 30 people in a Volkswagon beetle, but you have to modify it and turn it into a stretch limo first. It was never intended for that capacity at creation.
Software Engineers are some of the most brilliant people in the world. I’ve always found them able to discover a way around an impossible road block. It was one of my favorite parts of being in the tech industry. Working with a client and having the client present some special use case for our tech that just could not be done, then presenting the use case to the engineers. Watching them tackle and solve the issue always amazed me.
Is it worth the investment in time and resources to do it? Maybe not. But I don’t believe in impossible.
I’m not even touching this, because I’m sick of debating the same thing over and over and over again. Either you don’t know anything about DOS/Windows limitations you’re referencing, or you don’t know anything about game development, or you somehow know enough about both but are being obtuse on purpose. I don’t care which it is, the original point – why Exiled Lands won’t be expanded – has been explained so many times that you can’t swing a cat around these forums without reading a detailed explanation of it.
Yes, thank you for pointing out that a business won’t invest into something that is absolutely bonkers from a business perspective. Now can we please, just for once, admit that no matter how much we love this game, no matter how much we want it to fulfill our own, personal, individual desires, those might never get fulfilled because we might not have infallible judgment and we might be wrong about whether those desired are feasible?
@Kapoteeni and Grymm, thanks!
I’m new-ish to CE, play SP and haven’t played a dungeon yet. Set to Barbaric and getting my butt kicked everywhere so no dungeons yet.
@CodeMage, logic. Respect.
I’m a weekend player. After 70 hours of typing non-stop, I admit I get lazy on the forums but I do prefer fresh perspectives. Even if 1+1 will never equal 3.
@sirvink, tenacious. Much respect. There must be a way to get the square block in the round hole!
"One plus one,” written, three words, so it can equal 3.
And I’m a systems engineer, 20+ years. Thanks for the compliment.
But there is such a way - just play on PC and use mods There already are some mods allowing transfer between CE and Siptah and some making more land in the empty sector of CE map. Server performance and server security are not such a question when you play alone or with a couple of friends on a private server.
I agree but I’m on my laptop all week, XB gives me a break from it.
My XB Series X arrived Tuesday and all downloads are complete!
Including the UK Nude patch. The hoops I had to jump thru to get that in the US…
And I do need to look for a good, private server.
Hey @CodeMage . @Multigun . Hi guys I don’t know anything about coding or PC much either but the heading was under Isle of Sipath right ? Or should I go back to bed and read this again? You guys have a great day.
It is under IoS but op is saying that IoS is a separate unconnected map instead of filling the top right corner of the existing map like they were hoping.
I feel ya. For what it’s worth, my perspective was that of the bowl of petunias in the Hitchhiker’s Guide to the Galaxy, so that’s what prompted my reply.
To expand a bit on my late-night drunken rant from last night, the problem isn’t that it’s impossible, the problem is that it isn’t feasible. Funcom will not expand the Exiled Lands map with new lands and biomes because of the limitations of the technology they use:
(As an aside: that quote above is from a post I have saved in my forum bookmarks, that’s how often I have to quote it )
So given the limitations of the tech, what can be done to shove the square block in the round hole? Well, upgrade the engine version and then use whatever it is that the newer version gives you, right? Reportedly, that effort is comparable to a rewrite of most of Conan Exiles. This is where the feasibility comes in.
Can it be done? Yes. It’s not a software problem that depends on proving that P=NP. But how long would it take? What would happen to the game while it’s being done? I still remember reading, back in 2000, the post Joel Spolsky wrote about Netscape rewrite, and it’s another thing I’ve had to link to a lot in these forums, because it’s relevant to this topic. TL;DR: Halting all development while you rewrite things from scratch will most likely kill your product.
Nothing wrong with hippies. From what I hear, they had a much better time than we’re having these days
Yeah, I initially assumed it was about adding stuff to Siptah map and just didn’t say anything. But then @Kapoteeni and @Grymm changed my mind, and since there was no reply from @KmKn, I assumed I was wrong and they were right.
Wouldn’t it be hilarious if we all got this wrong, though?
Don’t worry, no offense taken by any comments above. My point if boiled down is this: Possible? Yes. Probably? No. That is really all Im trying to say.
I know this is a little off topic, but along the lines of what can’t currently be done: Running multiple dedicated servers on one physical server instance that isn’t virtualized. What is the primary reason we can’t have two dedicated servers running together? I know I’m likely going to have to virtualize, but just curious the technical reasons. I thought I read something more specific on this before, but can’t find it now.
What, like two instances of the dedicated server app? You should be able to, granted I’m not like, a server expert (and I could be misunderstanding due to my lack of server knowledge). 3rd party server vendors run several off the same machine using multihome (from what I’ve been told). As the engine version (and UE4 itself really, which is based on the previous UE3 architecture) runs mostly off single core, each server grabs a core of a CPU. Thus allowing several servers to run off one machine.
But more advanced server setup isn’t something I’ve really invested significant time in understanding, so this is where I usually point towards the Admins United Discord where those type of people live.