@SpherisCore just checked the video. Near flawless fight and very cool to watch. But no, lol, that’s how you do it. You can’t recommend that to less skilled fighters. Things will go downhill very fast becsuse of poor timing and positioning. For you it’s very natural. But lesser fighters will screw up.
Here: AGE OF WAR - New Thrall Stats - #205 by Xevyr is a video of how Tughra easily and quickly killed Thag alone, without the help of the player, even before the call of the undead.
Now, remember that if one doesn’t get as lucky with Thugra’s perks and growth, things might go down differently and Thag might summon the wights. If that happens, the player must clear them or they will stunlock and kill Thugra.
Another head’s up. The minibosses and their surrounding mobs in the rest of the dungeon are dangerous for thralls. Proceed with caution and heal them.
You can call two Tugras with you. Even if not well leveled, they will kill Tag even faster, I have no doubt. Two warriors are always better…
I never tried it @Teng , but probably that’s the case. However, there’s a bug that causes one fighter to stay put on occasion. He simply won’t fight. If that happens, you will lose them both (you won’t have well trained and Thugra won’t kill Thag before he summons mobs) unless you kill Thag yourself.
I’m glad you’re talking about it! This bug infuriates me, I’ve seen a lot of it. I want to note, that it appears when enemies with relatively low damage attack: scorpions, hyenas, birds. If the damage is large and moves the fighter from his place, he ‘unfreezes’ and enters the battle. So in the case of Thag, you can not be afraid of this, IMHO.
I have no clue on why it happens but I had it a few times and I simply couldn’t unlock the thrall’s ability to fight. It’s bs. Being as you say, the bug would be less harmful, @Teng .
Anyway, even if it happens, a player can kill Thag solo. With one functional Thugra and even if the other has a brain fart, Thag should go down pretty fast as long as the player jumps to the action.
In this case, you need to end the battle, and put the second, normal warrior on guard. And lead the one who has fallen into a stupor to a good opponent, so that he will aggro at him and hit him well, preferably knocking him down. This can be any human NPC, a skeleton, or a strong beast like a wolf, bear, or tiger.
I also noticed that this happens when the enemies attack first, but never happens when I myself sent the warriors to attack.
I’ll try it, @Teng . I only use war party for RP purposes, so it never became a problem, but it’s really annoying.
We still need to check - what if a good slap or a kick in the ass from the player himself will help?
It doesn’t, even on pvp. I tried that one.
One doesn’t get more skilled by refusing to learn.
Agree. But baby steps, @CodeMage . First it’s easier with a less demanding build. @SpherisCore is using a build that needs certain capabilities less experienced/ skilled players don’t have.
When they become more comfortable with combat, they’ll evolve to more skill based builds. I gave the grunt build. Anyone can do it with it.
If we’re sharing advice, my build is:
- Strength: 15 points, Combo Master
- Agility: 5 points
- Vitality: 20 points, Fast Healer and Glutton for Punishment
- Authority: 0 points
- Grit: 15 points, Endurance
- Expertise: 5 points
My armor is:
- Kambujan Shaman Helm
- Voidforged Dragonbone Tunic
- Silent Legion Medium Gauntlets
- Kambujan Shaman Wrap
- Kambujan Shaman Boots
And I fight Thag pretty much the same way you can see in @SpherisCore’s video, except that I tend to use Momentum (or a similar mace) on Thag and Yog’s Touch on the summoned wights.
With Glutton for Punishment you don’t even need to use a healing potion most of the time, only if you get a lag spike (or you get too cocky or careless) and let your health fall too low.
That’s a very nice well rounded build to do practically everything in the game., @CodeMage . Unless you’re farming big, that build is good for whatever the game throws at you on pve.
Dungeon is fine. You suck skill wise. Get over it. Stop relying all thralls and learn the fight. I run this dungeon all the time solo, it’s easy in age of war.
This discussion is flawed. The TE reports a relative change in difficulty, and many argue that the boss can still be done.
Both observations are correct. These points are not contradictory.
The dungeon’s and Thag’s relative difficulty have increased in the Age of War. How much the change affects one’s playstile differs. But at least the thrall-based approach to the boss now relies on a certain amount of luck. While most bosses lost most of their health pool, Thag still sits at 25k HP and hits like a truck.
A player that ran the boss solo and used the Sword of Crom to do that would perceive the changes as nerfs to the boss, as this particular approach has been affected differently.
A player who relies on thralls and crafted equipment has a completely different experience.
The minibosses have (and always had) low HP pools. Their damage, however, seems out of proportion.
Both Thag and the minibosses can still be killed of course. I did so on my first try with an authority build, and I don’t consider myself a “skilled” player.
But I did know the encounters, expected the bosses to be much stronger and only brought my thralls through there with a little bit of luck. For a new(er) player, or one with less luck, these encounters might be a negative surprise.
On a related note, as was posted here, the ratio of effort/risk to reward of many dungeons seems a bit questionable now:
So, I support a critical check-up on Thag and the minibosses in this dungeon.
Neither of those points is what we’re arguing about.
We’re arguing whether Thag needs nerfing or not.
The argument is actually simple: Thag doesn’t need nerfing, OP simply needs to get more skilled.
You can try to make it more complicated, but frankly, I’m tired of arguing with people who want to nerf everything. If Thag is somehow over some perceived average, then we should probably bring that average closer to Thag. On the other hand, I’m not even convinced that’s necessary. All the arguments about how other bosses were adjusted and Thag wasn’t ignore the very real possibility that this wasn’t an oversight and the devs think that Thag is fine the way it is.
So can we please stop trying to dumb this game down even further? The first chapter of Age of War already did enough damage.
Sorry, mate, that mixes up the proposal and the reasoning for it. You may be against nerfing the boss - fine. But one could and I dare say should admit that the relative difficulty has changed - for some builds and playstyles, the boss has become more difficult, for others even easier.
Personally, I think the game should be more difficult overall. The reduction of mobs and aggro ranges, for example, seems counterintuitive to me. And I like a difficult Thag. But I do acknowledge that he’s a bit out of scale compared to the rest of the game. Maybe that’s intended, maybe it’s not.
And that should be checked out.
Okay, fine, let’s use your own reasoning:
Therefore, the boss is fine and doesn’t need to be nerfed. If it got more difficult for most builds and playstyles, then your own reasoning would suggest that it should be nerfed.
As it is, some will find it easier, some will find it harder. Those who find it harder and want it to be easier can adapt, as can those who find it easier and want it harder.