Serious question: do you know what that means? Because you asked me to explain how and why a 10k limit would ruin anyone’s enjoyment of this game, and when I elaborated it in detail, your rebuttal was “reductio ad absurdum”. As far as rebuttals go, “reductio ad absurdum” is as coherent in this context as “flamingo centauri”.
Oh, great. Yet another forum user whose idea of discussion is this:
Dude, the subject of your thread is “let’s put a 10k block limit on official servers”. That is the subject of your thread. Not “megabuilds”. Feel free to make a thread called “10k block limit would prevent megabuilds - discuss, but only if you agree”.
You’re proposing a 10k block limit on official servers. We’re explaining why it’s a bad idea.
How is replying to your direct statement (as it was quoted) considered a tangent argument? You said to give you an example, I did.
Why? Because I already addressed that, as I explained if it is too big, report it!
Again your problem stems from WHERE people build, evidenced by your complaint that where they chose to build is blocking resource nodes or mobs or paths. If they chose to build a mega-base off the beaten path and didn’t block anything, you wouldn’t be complaining. Duh.
Yes, it’s all definitely out of context. I wonder how anyone could even think you created a thread to propose implementing a 10k block limit in the game.
10K building blocks (excluding placeables), sounds reasonable amount for a player.
Not sure what was the thought for a clan though. Assuming something scaling like the followers.
Note, something like this would take time to program. For example, followers took a while then over a year of putting it in place / with official server extra programming - soft / hard caps. Even if they program it to work, it will take internal and external discussions about what is a good limit. This will not happen overnight and they do not want to program something that can go horribly wrong… wipes the properties.
There you go that’s the spirit of this forum! Although I doubt anyone under that criteria would go out of their way to pay for a private sever let alone have a random person play admin over them.
For the Steam PC players, based on someone post on stats, most players are either on private or single player.
No idea on consoles since never heard of their stats.
People leave for various reasons.
Many PvPers might have left due to exploits in the past / present such undermesh issues. Granted, exploits been an issue for many PvP games dating back to Dark Age of Camelot. They vary in degree on how bad they are. Or they disliked the combat system (horse combat).
I know one who disliked the direction of Sorcery and left the game.
Shrug others get bored like anything else the game has been around for 4 years now. I still play ESO for 8 years but pretty much bored with it, waiting for the new MMORPG to arrive.
Or some dislike dealing with toxic players on their server and ruined their gaming experience. Luckily never had that experience but did have that experience a bunch of times in Everquest 1.
No idea, people leave for various reasons. Some did leave due to suspensions/bans based on posts on the forums.
No, but the reason is not Tencent (why would they care about building limits anyway? that’s a bit of a stretch no? do you think they also inspect the toilet paper at the Oslo office?).
The reason they won’t change anything is because they have plenty of REAL work atm that actually serves a purpose, they’re not bored enough yet to waste developer hours on programming a “not a solution” to any problems.
Yes I think You should chill out and think rationally. People may have different point of view / opinion and i also think limit could work IF DONE WELL and it could be good for new players as well (less spam, less reporting)
We can’t deny that there’s problem, it exist. Building abusement / spaming, reporting system to get rid of enemy and many more.
That isn’t a forum spirit, that is a law abiding citizen spirit. Seems civility and consideration go out the door when people go online and think they are anonymous. Then they get all bent out of shape when they realize they still have to live by rules and regulations.
I think it says a lot when civility and considerations has to be forced on people.
You do know any computer can be a free private server, right? You are effectively playing on a private server when you play single player.
There for a long time my server population; official PVE, got high enough I couldn’t play in the afternoons or evenings. Lag, rubber banding, teleporting enemies, non-compliant thralls. Same issues everyone has on a crowded server; although I don’t see how 25 on a server with a 40 cap can be considered crowded. well either funcom or gportal has fixed the issues. I have no problems playing in the afternoons or evenings now… 14 peopel have left the server.
Would not surprise me. It is Tencent, if they are paying for it they have an office budget and are counting the cost of every sheet of TP.
What real work? I assume they are working on bugs and QoAs, but me assuming everyone is actually doing their job has led to disappointment quite often. The front of my head says they are working, the back of my head says they are out side playing soccer before the snow gets deeper.
Okay fair enough! Well… idk… let’s ask their “spokesperson”, maybe they’re not doing anything either atm
Hi @Ignasi Do the developers actually have real work or are they outside atm playing soccer? @DeaconElie was just wondering over here.
I feel for any game community manager; player dev interlace. I find it hard to deal civilly with a few posters in just this thread. I know I can’t do it a a job.