Would you, 10K block limit

Do you think they’re also playing “soccer”? :smiley: Maybe they’re the goalies for the dev teams.

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Griefers, trolls, and generally players who don’t care about anyone else on servers. Which is why Funcom added these rules and admins in the first place. I still remember the time before them, where a good PVE(-C) server had to have an equivalent of a sheriff to deal with asshats quickly and brutally, before they had the chance to drive the server population away. I’m not exactly pining for those days.

Of course, neither of us has any numbers to back their claims about the impact on the playerbase, so we might as well stop comparing anecdotes :wink:

Of course there’s a problem. We’ve been talking about this problem for ages and across so many threads that I lost count. I’d like to see the problem solved, and not plastered over with yet another non-solution that only cripples the enjoyment of a portion of the playerbase without actually making the problem go away.

Speaking of which:

An opinion is “I like color blue”. That’s something that can’t be right or wrong. As soon as you start discussing why blue is better than green, you’re starting an argument, and an argument can be wrong – e.g. by being internally inconsistent or fallacious – even if it’s about an opinion. Case in point:

No, it wouldn’t work. Nobody across all these discussions has ever managed to establish how it would get rid of reporting or even solve any real problems without also crippling the responsible builders’ playstyle. All anyone ever managed to do is get close to it by effectively saying “well screw the people who build, I don’t care about them”.

The problem with these threads is that it’s always the same story: someone comes in and asserts that the building limit is a good thing and would “work”, and they never can be bothered to back their claims with decent arguments. And since this whole “WE WANT LIMITS AND WE WANT THEM NOW” mentality comes from something that upset them while playing, they usually also get pissy whenever their arguments (or lack of thereof) are challenged.

You say non solution as if we have a say. I’ve read thru closed threads and open ones with zero word from the developers so how can there be any solutions?

Of course we “have a say”. A whole bunch of stuff Funcom implemented has come from people calling for it, incessantly, on these forums, on Reddit, on Twitter, and elsewhere.

Why do you think any of us even bother to discuss this stuff?

Not that this matters at all. Whether a proposal would be a solution or a non-solution has nothing to do with whether the devs listen to us or talk to us. It has to do with whether it would solve the problem.

Tbh I probably would
I don’t really think a limit would solve all the issues but that’s not what this topic is about
Currently on both siptah and exiled lands I’m in a 2 person clan with 2 bases on each and still below 15k blocks so yes for me 10k limit with maybe 5k per clan member would work but I can’t speak for others

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Why would they reply to these though. They’re either busy working or playing soccer (sorry :joy: ).
But essentially nothing good would come from them replying to any of these threads. Half the people would take that as some kind of a “promise” even if they just stated their own opinion and then try to lynch them half a year later for not doing it.
If they choose to implement a limit, we’ll see it show up in the game and the patch-notes… if they don’t want one then they’re perfectly happy with us arguing about why it’s good or bad :stuck_out_tongue:

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No, pretty sure I was on the server discussing this with you.

Thrall limit did not improve server performance and Funcom selectively deleting builds that have been reported doesn’t help it either.

If builds caused such mayhem, it would be constant. But it isn’t, what is constant is lag spikes with heavy traffic.

If you have an issue with people building and playing the game the way they want to on an official server you can open your own private server.

Building is end game PvE in Conan, and if you take that away you’re gonna lose players and you’re gonna lose the players most likely to spend large amounts of money on what the bazaar offers.

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The only ones who bother going back and forth are the ones who enjoy the game and want it to be at a good state. No one will be right or wrong because there are to many opinions and the forums are very much one sided as far as pvp vs pve. The truth is pvp is suffering big time and when anyone brings it up it’s like talking to a brick wall here. Hence the reason you don’t see that many pvpers in the forums. Communication is important in general so if you see thread after thread about poor performance that’s making the game unplayable for instance. I believe it would be beneficial for any company to at least acknowledge their player base or especially when they obviously read everything in here. Signing out.

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I don’t disagree with anything you said there. In fact, I agree with a lot of it. That still doesn’t mean a building limit would be a good idea :man_shrugging: :slight_smile:

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I’ll also point out, if we are discussing space and resource blocking. 10k blocks is more than enough to troll with. You can’t change peoples motivations with some arbitrary block count.

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And you got your answer: Zero or Unlimited.

And now that you know what will you do? Argue with everyone because you disagree?

Yup, that’s what Funcom essentially said too: It’s NOT about the number of blocks it’s about the purpose and intent. - Although when they said purpose I think they meant consequence (like, it blocked something or someone, etc. and even though that might not have been the intent that ended up being the ultimate purpose result or consequence).

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And some headway has been made in the ToS. A specific rule about false reporting that wasn’t there originally. As more folks get hit with backlash for summoning the ToS gods, the report meta will die and what will remain is those of us that are quite confident in reporting offenders…we better be or else we could face the backlash.

My only open topic on the ToS are the areas that are considered POI due to their tagged locations but clearly developed to hold bases (like Crevice)…there has to be something and maybe it’s just asking to remove the tag from that location so that its no longer a POI.

Correction: I have one more open apect on ToS…enforcements reports should be provided to those those that get removed.

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And If I asked if you’d play on a server with a blue sky you’d be the guy to come on and say it wouldn’t solve the server issues and needs to be green :sweat_smile:

Once again, this is not one of those threads, it was a simple question but rather than answer it, you just wanted an argument. And now you are doing it with more people to keep the argument going.

At this point I think that would be stepping in to the snakeless pit; because we can’t have snakes :rage:

I’d bet the majority of players would never notice a 10K limit.

So your answer is no you wouldn’t play on a server with a 10k limit. So would you rant about it in the forum, go to a private server, or quit the game?

Yes, you have made you opinion abundantly clear. You wouldn’t play on an official server with a block limit. And no block limit is acceptable, we get it.

So you haven’t actually read the thread?

I’ll take that as a “yes” then. But why argue with almost everyone if your intent was really to “establish a block count players found agreeable”? I don’t get it. Unless… you’re not actually interested in that at all and are just here for some other reason? It’s not like there aren’t a whole bunch of people who like to troll and just really enjoy bickering - hmmm, yeah that seems to fit here - but I’ll make no assumptions… You do you and we’ll watch.

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:rofl: The majority of posters didn’t have an issue with it or thought 10K was generous.

I wouldn’t be phased by it but it wouldn’t solve the reason you want it as detailed in the original post.

Do you have a reason why it would work to solve the blocking and spamming aspects that you detailed as the reason why a block limit is needed? I have seen 12 blocks used to cripple building attempts in prime real estate so if blocking is your issue with megabuilds, then any limit won’t help and direct communication/correction of the offender is the only way to fix it.

Now if you are just saying you are tired of seeing the gawd awful crap put out there saying it’s a base…yeah I agree but at the same time, I think many find my builds as junk as well and there is no line in the sand for ugly building size. I’ve seen some wacked out stuff with less than 500.

So if it won’t solve your reasons to have a limit, why continue to fight for it? Is it just defensive posturing because you are getting challenged?

This is where I am at in the conversation…it’s not going to fix your root issue yet you cling to the idea…why?

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Those were just examples of why funcom might set the limit. The blocking by megabuilds is just collateral damage.
I did respond to some one in this thread that paths need to be considered no build zone POIs and the present POIs need extended no build zone; look at sinners on any PVE for proof of that :smile:

Show me any place where I actually fought for a limit. I’m not clinging to any root issue, I never said it would solve any issues, I’m well aware it wont. It was a simple question that people wanted to blow up in to an argument over perceived inferences.

ya, that is really all there was to the OP. Where we are now is where some one drug it to.

Your original question was led by statements.

You didn’t ask “if Funcom were to implement build limits what would you think is a fair number”? But prefaced it with presuppositions.

Yes, Funcom will do something but they won’t implement a build limit for all the reasons listed here and beyond.

Your focus should be on some of the other suggestions because they address a multitude of issues that culminate in the whole.

To actually answer though: idgaf what it is but in sharing servers with the community at large I understand and realize a build limit will negatively affect others and will not address the problems you and others outlined so to me it is moot what a building limit could be.

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Thank you.

Yes it did, when it is turned low enough.

One of the more populated servers has a 2 + 1 thrall limit. That’s obvious too low for a purge enabled server, but required for the server to in question to be playable otherwise.

I currently play on one that is 8 + 5, but that’s not a 80/80(25) server during primetime.