Imagine everyone killing giant spiders/giant scorpions all the time because they die in like 15-30 seconds?
I wore light armor and used daggers to keep mrs spidy staggered all the time and only had to leap backwards once to regenerate a lil stamina but kept slashing all the other time.
And so me and others said some bosses got too low HP, resulting in them rising their HP like 20 or 30 times of the old value. I would have asked for 5 times, as it would already fix the basic problem, but still wouldnt have felt too bad. Now those bosses got like 70k HP, leaving the undead dragon being far more easy to kill compared to spidy/scorpion/croc/black rhino.
I would like Funcom to readjust the HP values. Lower the current amount by 50-80%, as it isnt too difficult to kill, but it takes like forever…
Also imagine eighter a scorpion or a spider purge to hit your base. The last wave comes with said keykeeping bosses! Now imagine if you didnt got a defense up…
@Weltfremd I would agree on actual world bosses not being a solo thing.
But I cant think of each and every keykeeping boss as a proper worldboss.
Landslide (or whatever his english name is, giant rocknose, hits like 3 combined trucks haha), that named elephant, if that rocknose king still exists and the undead dragon… those are world bosses.
But those “random” black rhinos, huge scorpions, crocs or spiders? Those are no world bosses!
Yet those “no world bosses” have higher HP pools than the actual world bosses. (i.e. undead dragon, I soloed him easily)
Of course. HP is only one part of making things a world boss or not.
Damage dealt and attack speed are other things.
This is why that named huge rocknose hits like 3 trucks (but has rather low HP, and crocs, scorpions, spiders have been the exact same before!) and the crocs got sped up.
From my perspective, Funcom just overdid it with the HP-buff. They could turn up those damage numbers of the bosses in question.
I dont waste my time on killing those bosses myself and I dont see a reason why anyone should. (There are plenty other weapons which at times even deal more damage. Only a few are actually worth to gather.)
Also lvl 60 armor is just the same as lvl 10 armor - they only grant different stats. So the only difference is the weapon. And then its only about time…
The only difference which comes with the level is the HP pool. That (not the equipment) is what makes killing stuff easier.
Oh, and I got to leave a bad joke:
Tell an arachnophobic player the giant spiders arent scary.