There does seem to be something of a throw stuff at walls and see what sticks, without cleaning up what doesn’t, approach at times. When something redundant is added, already existing things in game are nerfed or diminished to encourage the use of the new, worse option. None of which ever get finished.
That’s the big issue, we see many dangling unfinished ideas.
Sorcery, more spells coming?
When?
The Pet nerf was claimed to be but the first step in bringing them to parity.
But it stalled there.
Hypothetically these cumbersome execution attacks are the first step in multi-character emotes.
But given how long pet stats have languished, why believe this would ever happen…
Or, we can go back to the classic, where is the clucking Mummy of the Ring?
This game has all of the design cohesion and focus of a squirrel on meth.
But what is there to be done?
The dev have “heard our feedback” as tho we are the attention starved welps on TikTok who want to feel heard, rather than paying customers describing flaws in a product.
Their response of we have a good reason for everything we do is tissue thin feces from a bovine.
It may be an honest statement of their intentions at the time, but their follow thru is atrocious.
None of this matters, of course.
This game’s monetization is not aimed at those who interact in PvAnything. It’s aimed at Builders and those who wanted Sims with nudity.
In that, they were in a damned if they do (pay to win) or damned if they don’t (cosmetics only mean the only payer base to appease are doll house owners) situation.
But the gameplay has suffered significantly now that they don’t have to even pretend to give a hoot about those who are engaging in battle, against NPCs or other PCs regardless.
Age of War has been the least enjoyable of periods in this game, a peer of the long months when it was literally unavailable or had crash at load events constantly. The inpending update looks to correct one part while stabbing this one with another.
The negative sentiment is understandable.
It is shared.
But as noted, there is no good to be had posting here about actual game satisfaction.
No one in authority cares if anyone thinks the game is fun or enjoys the way it plays.
This one will most likely take off the bracelet soon.
Chapter 4’s inventory UI enshittification is most likely the proverbial last straw. Not just because it sucks, but because it comes so swift on the heels of the enshittification of combat. That’s the trajectory and this one finds little pleasure in constantly struggling against the core systems of a game, regardless of whether the other content is interesting (this one actually likes the purge boost and wild hunt ideas, even if the latter is grindy af and as out of place in Age of War as the Tavern system is).
This one’s hierarchy of fun has gameplay as the foundation, followed by content, then concept/tones, and then how pretty it is.
The Core Gameplay has been savaged non-stop for long enough to carry a child to term and any improvement is coupled with some fresh abomination.
It’s just not worth it anymore.
So this one will do what they can. And find something more fun. This one may complete the battle pass, or not, in idle hopes that the game is one day in the future better… But as far as actually playing… No, this one is likely done.
And as this one will not be playing, this one will have no useful feedback to add, so this one’s presence here will also close. Not that feedback here was ever relevant, with the specially curated playtest groups and such that had been cultivated.
So rejoice, this obnoxious old clown is preparing to take a bow. In that way, the forums will at least improve somewhat.