Yeti Purge not pathing correctly and calling defeat in under a minute

Game mode: Online public modded server
Type of issue: BUG
Server type: PvE
Region: NA


The new fix on purges works great, except the Yeti purge doesn’t work properly. The startup is good. First wave doesn’t seem to adhere to the same pathing as any other purge. They dropped on top of a placeable lumbermill station, which is next to a sprawling fortress connected to the ground. I don’t think they actually attacked anything, but not positive, because when I finally saw one, it was on the building and then defeat was messaged, purge over. That was about 30 seconds into the purge. I found 2 other bodies around the base perimeter defence area on the foundations.


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Set purge setting on the server.
    2.Play until the bar is full enough to trigger purge.
    3.See the message and wait for the purge to start.
    4.Defend your base against the purge, providing the mobs path to your base to show you they are there.

what lumbermill station ?
And sorry, you don’t provide enough informations.

We ever don’t know where your base is situated.
The only Yeti purge i triggered yet was in the volcano, and the volcano is still a very difficult buggy area for the purge.

The you state that you use mods, so hard to exclude that these are not creating other issues.
But again, more infos, and maybe some pictures to show bit more what did or did not happen during your purge.

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