A little review since testing the Early Access now for 10 years on Conan

The only issue with this would be Siptah and some of the weapons from there in that it must be purchased to craft them yourself .

But the source eldarium material is only on Siptah. A tad difficult to bring over to EL…not impossible but difficult.

But, again only if you or someone you know with the Isle of Siptah purchased can obtain it to bring it over to an Exiled Lands server. A player without the expansion purchased can not obtain these items on there own.

I mean this is better than the suggestion that we go back to Early Access. There’s 10x more happening there than how it was done back in the day. :grin:

I wouldn’t say no to Valheim’s parry/block mechanics in Conan, if it was possible even with 100-200ms latencies. But I don’t know if it would work for PVP. Modders have tried janky ways to make it work, and even in PVE it doesn’t quite work well.

My first game was the old Prince of Persia, what @CodeMage mentioned in here.

And still don’t know what the Scorpion Queen Venom does! :rofl:

1 Like

I have different opinion what CE battle system must be. DIfinitely not the one that we ahve now, when 90% of weapons are garbage and you can hit moving target because when you do combo you stand STILL. it leads to stupid roll-1hit based pvp and broken pve.

I think you’re just not that good at the game buddy.

1 Like

In CE all combat ends when you tame one famous broken thrall with 12k HP give him 2h telif sword with 80 damage or crom one with 99 and Silent legion set + pict mask with str and send him to any enemy. Enemy wiped, thats all.
Only viable weapons in this game are 1h axes due to their damage and moveset and aoe+knockback and 2h swords due to its damage, fast animations, aoe with each hit, and thralls never miss with em. All other weapons are garbage, maces are very slow and bad moveset which can be interrupted by hit, 1h swords has bad animations, power attacks are too easy to miss (thrust one), 2h maces are too slow, has less damage, aromor pen is great but in this game too little mobs uses armor so its bonus is useless, 2h axes has great damage but bad moveset and so on. Daggers were good but they nerfed dots, so you need to stick close to the target all the time while wearing them and because of its little radius you will be hit very often. Besides not every enemy can be bleeded.
Also thralls has big problem with chasing enemies that run from them with any weapon exept 2h sword. Even with them they will miss a lot hits on moving target.
Why fc cant copy battle system from TES Skyrim, where enemies can hit+run at the same time? Idk.

PS best combat system created in mmo is Age Of Conan one. And i see how FC copied many of its features to CE. But they forgot that in AoC mobs dont run from you, they just come closer and hit, and in pvp, if you hit player with the start of the combo rest of it still will get him. In CE you dont have that.

Really? And how can you proof that? It getting interesting

Well, you’re complaining about a lot of weapons and their combo’s. Saying they’re useless and slow. But you have to learn about how to effectively use all the combinations. If you know how to use the mace and know what it’s strengths are it is useable. If you’re good at aiming in CE a bow can be very overpowered. It’s all about practice and learning how to use the different weapon types.

3 Likes
4 Likes

man im already tested all weapon types in this game and thats why i calling them useless. In short term only crafted Telif 2h sword that reach 80 damage with proper armorsmith and wep enchant are good and ancient lemurian axe that has 69 damage with same enchant and thrall. (and crom sword ofc) All other weapons are bad, yes, ofc you has venom daggers and 1h mace (that can be used against arena champion to beat her) but all other stuff is pointless.
I dont use bows cause they do little damage compared to melee weapons and for proper use of bow you need specific armor and perks but you cant use melee with them. Too many cons ant too little pros with it. Also CE has bad bow aiming mode, you cant shoot in move, only standing still. (yeas you can, but will miss a lot).

About combat system. main problem in CE that game was designed with old 1hit combat system and after devs changed it they dont change all other systems, like thrall moveset and pathfinding. If thralls and mobs can attack you while moving it will be a way better. But they dont do that.

You’re right about the thralls. It’s dumb that they can’t attack while movie. All the other things you’re saying are opinion based. You might not like them, others do. The weapons are not useless. To you they are useless and that’s ok too. In my opinion there are no survival games with a better combat system then CE.

3 Likes

I don’t PvP anymore, but from videos I’ve seen, there really should be something done to address this issue.

As a single player, I prefer just using a wolf. Besides the fact that I love wolves, it’s also not doing most of the fighting. Mostly he helps me by putting Sunder on the bosses. I think that’s fairly balanced for PvE, and not overly powered for PvP.

But thralls are a different story altogether. I don’t think they need to be this powerful to help solo bosses, since I do it with a wolf (albeit a greater wolf usually). So I do think Funcom could nerf thralls quite a bit to help PvPers, and to keep PvEers from just letting their thrall fight the boss alone.

As for OP, like others have pointed out, it’s only been around for 5 years (which I’ve played since). Combat is most defeinitely improved dramatically from EA. Tons of content has been added at no cost to players. And FC has started to ban cheaters and spammers. So I’d say there’s been a massive amount of improvements to the game. I haven’t really done much on Siptah except to take my guy over and learn recipes just for fun. I don’t know that Eldarium weapons are that much better than ones found in EL. I always use Black Ice until I can get Brute to drop the Predatory Blade. And I wear Champion armor set. Are Eldarium items better than those?

1 Like

I’m not sure we’re giving him proper credit for the review though. Looking at it point by point it’s interesting even if it’s from a personal perspective (opinion).

Recent threads seem to show a lot of us agree. I don’t PVP though so I dunno myself.

That’s for sure. No two sets have all the parts and for the system in general so many basic block forms are missing. That’s not even opinion.

Also seems accurate and true unless one considers fixing little annoyances.

Exactly so!

Maybe debatable but a good push! Everyone wants lower prices.

Seems a fair observation.

Prolly this misses the mark with a lack of understanding. They are mostly for dress… Otherwise it becomes pay-to-play.

Who knows, but if they ever wanna go full MMO or radically improve server loads (efficiency), they’re for sure going to need to address the topological structures they’re using now.


No idea myself. I don’t use mods and I don’t pay attention to fandom much… but seems agreeable to most who do.

The last company I worked for would hire one or two of these ā€œmoddersā€ to implement their ideas in the base program with every major update. It’s probably a good suggestion for Funcom to consider too. ~=shrug=~

With the exception of the treehouse foundations, I think Nemedian has all the building parts, doesn’t it? It has the vaulted ceilings that many earlier DLCs lack. It has sloped walls and roof pieces that Arena lacks (much to my dismay). I can’t think of a building piece that it’s missing.

Yes it has, quite a bit. Recently they added the directional arrows which is a huge help, and the ability to snap Inverted Wedge Roof pieces onto walls much easier. While there are still some bugs that happen, it is much better than EA.

1 Like

Nope. I think he, and certainly I, am talking about the missing shapes in all of the sets - not just the missing parts from the existing shapes in some of the sets. Where is the 33.3 degree wedge, the 22.5 degree parts, the sloped foundations, the inner 90 degree angle stairs, the 33.3 and 22.5 degree stairs, and really, I could go on and on… The sets are missing a lot of obvious parts.

Ummm, OK. I called those ā€œfixing little annoyancesā€ but if you want to call them major improvements (which I believe was the spirit of his point), fine - who am I to argue? Can we say that there haven’t been a lot of major improvements though? Certainly not in the past year anyway.

Yes, all other survival games has worse combat system. its plain and simple, that boring. I just want to say that CE system need a ton of polishing to be good.

1 Like

What, like a cascading pick up system? :wink: It may not be fully functioning yet (or it may be and the stability bug may not actually be related - since that is mostly based on correlation and educated guesses rather than facts), but it’s hard to deny that’s a fairly major change to the building system within the past year. Personally, I don’t see it as a big improvement (because I’ve just never been that interested in a pick up system), but it is clear that it is intended as a major improvement and many players do like it a lot.

(Actually, I think some of the points raised about building - in particular the mutual incompatibility of various sets - are quite valid - I just disagree that there’s been no major improvements. I also think that the ā€˜missing pieces’ in the sense you are suggesting can cause problems of their own. Some of the mods I’ve used contain build sets that try to go down these routes and the sets start getting very large, with a lot of assets. Multiply that by all the base game and dlc build sets and the game file could wind up considerably larger. There might be ways round that - there probably should be ways round that - but that is the most likely result.)

A couple of disagreements with this bit, I’m afraid - firstly, nerfing the top tier thralls naturally leads to the lower tier ones also taking a hit. As a result the top tier thralls are likely to become even more sought after, as lower tier thralls stop being viable in so many situations. And then, just like happened with the non-greater pets, they simply become irrelevant. Secondly, when it comes to PVE it is no business of ours how someone else wants to play - you may like going in with your wolf, I may like taking on certain (easier) bosses alone, but if someone else wants to play a ā€˜master’ who orders their slave to fight for them, that’s surely their right (at least unless Funcom decides they want to make that impossible)? And finally, there’s just the fact that some players do need (or feel they need) a stronger follower with them in order to handle the late game content. So I can’t support calls for nerfs to thralls in general. However - as a counter-proposal - what about a reduction to thrall damage output specifically dealt to players? That would reduce the biggest issue that people still seem to have with thralls in PVP, without having to impact PVE at all (which would be a nice change…).

To some extent I agree. Certainly if you like one-handed swords I’m not sure there’s anything better than the Predatory Blade. There are some pretty decent weapons, but I’m not sure they wind up that much better (especially if done ā€˜pure Siptah’, since Grandmaster Weaponsmith is almost impossible to get over there, so you lose out of Master Weapon Fitting etc). Armor-wise I’d say there’s a few options that Siptah brings that are better than Champion/Redeemed Legion/Dragon etc - mostly it’s individual pieces rather than full sets - like the Wolf Helm for +8 strength (heavy), Drowned Gauntlets for +2 to all stats (medium) or Serpent bracers for +9 strength (light).

2 Likes

Yeah, that is the one thing not mentioned which seems rather significant. I thought of it while writing and reading tho. :slight_smile:

1 Like