I have to say I’m pretty disappointed in this system. I really love similar systems in other MMORPGs and so I was looking forward to this one. I even purchased several agent crates right away because I was so excited, though I will NEVER purchase one of those again. I really enjoy this game and I want to enjoy this system. I understand wanting to create a long term grind but just feel zero excitement. Here are a few suggestions:
Increase the drop rate of agents: I’m not trying to sound entitled, its about spurring the collecting part of people’s brains, you ‘gotta collect them all’. In this game the drop rate is bellow my personal ‘fun threshold’ so I simply don’t care about it. To balance, perhaps some higher level missions require multiple agents. I also think there should be some reason to have multiple copies of agents, perhaps unlocking a duplicate gives an XP bonus or a minor stat increase.
*The fatigue system is unnecessary: its just more irritation. Personally it hasn’t affected me that much because I’ve already lost interest in the system so I occasional chose an 8hr mission so I don’t really need to bother but I don’t really remember any such system from other games which just makes this seem even more lame.
*Add an overall ‘Leader’ experience bar: Basically not only do your agents get experience to rank up but you get experience added to your ‘leader level’. And at various ‘leader levels’ you get some fun bonuses. Combat bonuses are nice but if your afraid of balance issues just give things like titles, cloths, convenience bonuses, pets, ect. So maybe at leader level 20 you get a pet that looks like a generic agent for your faction to follow you around so you feel like a real leader. At level 30 you can summon an agent every 25hrs that acts as a vendor. At Level 40 you get a personal gofer which just means you get an extra 5 inventory slots. Whatever, it doesn’t really matter what you pick, its just something that you can make progress towards.
*Have missions reward MOF if they are successful: And they should always reward them, not have a chance of rewarding them. Of course I’m aware of balancing, I don’t think they should award many MOF. Perhaps a short, low level mission only awards a few MOF. This opens up additional ways to earn MOF and makes the system feel more rewarding.
*Add more slots: having multiple agents operating is more exciting and engaging and encourages you to check in more often.