Game mode: [Online | Singleplayer] both
Problem: [Bug | Misc]
Region: [North America]
AMD R9 390X
I noticed this after installing new AMD 18.5.1 drivers. Especially in Highlands during storms, the lightning looks to flash in front of mountains and trees. The lava in the volcano from Highlands appears through trees. Other various locations throughout the map that use a “bright” texture. (lighting in sinners refuge cave is visible through walls as well)
I tried to attach video links of the issue I noticed, but I can’s so remove the spaces in the links. I clean installed old drivers and the issue went away. Then I clean installed new drivers and the issue occurred again. I did it twice both ways to double check.
Old drivers and the textures look fine.
https:// youtu.be/xUuxm2w_ZpI
New drivers and the textures appear out of order.
https:// youtu.be/mLRP-SCvzq8
Quality is low, but it gets the point accross.
Steps on how to reproduce issue:
Load new 18.5.1 drivers, enter the Highlands or any other zone using lighting textures.
Load old drivers after uninstalling and clean installing them. I had 17.11.1 - Compare.
Notice textures through objects or walls with new drivers.
Dosent that happen to you on desert trees and rocks also, when looked against the sky?
I had posted it as a testlive bug, but maybe it’s the drivers after all. Will try reverting to prior 18.4
Hey there… was about to post same report, but forums are smart and read my mind
Here’s how it looks for me:
Started happening since May’s drivers update, and now we’re in June’s release and still happens.
Rollbacking is a work around at most, you can’t postpone updating drivers for ever… besides people might have other games that want to play and that COULD require a new driver version.
Just wanting to know if it’s on Funcom side or Unreal Engine side, or AMD side? And thus we can redirect reports where they’re most useful.
EDIT: BTW, forgot to clarify an important detail: this issue happens to all and every texture that has a glow map (I think.) In my case, I can attest that happens for Braziers, Cauldrons, Campfires, etc… Even the lava from the volcano has this issue… and it makes it visible through other solid surfaces.
Ark and Fractured Space use an older version of UE though and many of us started seeing this bug with the May driver update. Not entirely sure its 100% Funcom. Someone posted on AMD forum yesterday and I added a reply. I will be watching to see what they have to say about it as well.