Mobs that run away to cast a self-buff before coming back to melee
In scens, especially in the castle: Mobs pathfinding algorithm gets confused, and group of 2 or 4 mobs coming from the upstairs room split, cause they hesitate on the path to follow
In scens: mobs or bomb carrier sometimes get stuck (in castle, mobs get stuck under the arch next to north spawn spot; in mansion bomb carrier gets trapped between the mansion north east corner and the tree)
Ashes of Fateās Chosen: it happens that the FATE little guy runs like 20 meters away before starting his attack, despite the target being at close range (either an animation bug, or a bugged algorithm to determine a clear path to target)
At scens start, before survivors spawn, sound effects from attacks are not playing properly
Also during scens, if 2 events (bomb/possession/enhanced hostile) happen at the same time, the voice announcing it cut previous message before it finishes, often leading the player not to know thereās a possession/bomb threatening the survivors
In scens, some enhanced hostiles leave a couple of exploding locusts (Effigy something infestation). Despite both those locusts being despawned after they explode/get killed, player is unable to use sprint for a few seconds
When youāre in a dungeon or NY raid or NY/London/Seoul, you still have access to General/LFG/ā¦ chat channels. When in scenario or OD, you donāt.
AĢ¶nĢ¶kĢ¶hĢ¶ Ģ¶3Ģ¶rĢ¶dĢ¶ Ģ¶fĢ¶iĢ¶gĢ¶hĢ¶tĢ¶ Ģ¶(Ģ¶tĢ¶hĢ¶eĢ¶ Ģ¶3Ģ¶ Ģ¶oĢ¶rĢ¶oĢ¶cĢ¶hĢ¶iĢ¶ Ģ¶sĢ¶oĢ¶lĢ¶dĢ¶iĢ¶eĢ¶rĢ¶sĢ¶)Ģ¶:Ģ¶ Ģ¶iĢ¶tĢ¶ Ģ¶hĢ¶aĢ¶pĢ¶pĢ¶eĢ¶nĢ¶sĢ¶ Ģ¶qĢ¶uĢ¶iĢ¶tĢ¶eĢ¶ Ģ¶oĢ¶fĢ¶tĢ¶eĢ¶nĢ¶ Ģ¶tĢ¶hĢ¶eĢ¶ Ģ¶lĢ¶aĢ¶sĢ¶tĢ¶ Ģ¶oĢ¶rĢ¶oĢ¶cĢ¶hĢ¶iĢ¶ Ģ¶sĢ¶oĢ¶lĢ¶dĢ¶iĢ¶eĢ¶rĢ¶ Ģ¶sĢ¶tĢ¶aĢ¶yĢ¶sĢ¶ Ģ¶aĢ¶lĢ¶iĢ¶vĢ¶eĢ¶ Ģ¶fĢ¶oĢ¶rĢ¶ Ģ¶aĢ¶ Ģ¶fĢ¶eĢ¶wĢ¶ Ģ¶sĢ¶eĢ¶cĢ¶oĢ¶nĢ¶dĢ¶sĢ¶ Ģ¶dĢ¶eĢ¶sĢ¶pĢ¶iĢ¶tĢ¶eĢ¶ Ģ¶hĢ¶iĢ¶sĢ¶ Ģ¶hĢ¶pĢ¶ Ģ¶rĢ¶eĢ¶aĢ¶cĢ¶hĢ¶iĢ¶nĢ¶gĢ¶ Ģ¶0Ģ¶ Removed, Iāve been told itās an intended mechanism. Need more investigation, when the 2nd orochi soldier dies, it seems the last one gets a full heal. But sometimes, when he reaches 0 hp, his nametag turns green, and he only dies after a few secs.
Real big annoyance: despite being live since 4 years, SWL still doesnāt provide access to elite versions of Hell Fallen, Slaughterhouse & Facility-9 dungeons (I should also add both Manufactory, but I reckon those 2 were based upon Aegis mechanism, so harder to implement)(oh wait, Penthouse was the same, no?)
Ladder bug: when climbing a ladder, a player can sometimes get stuck (rare bug, but here since TSW times)
Despite hugging a mob, and the reticle being red, attacking can fail because āno valid targets in rangeā - this one happened to me when tanking the KD regional boss with hammerā¦
Iāve never understood this, Why LFG is present in instances you are generally already in a group and in places where you would need to see a group request it is absent.
As for the Aegis requirements in MFA/B - there is a floor in āThe Towerā where you are to use āAegis Towersā to disrupt the Aegis shields on the mobs before you are able to damage them.
Their was a mission (or two or three) somewhere, may have been in TSW. Where you had to get these towers and use them, placing them all around to disrupt the mobs shields.
I have often wondered if these same āAegis towersā could be items to collect at the start of MFA/B to use them in the dungeons. With their being 3 types, they could be carried by the DPS and used accordingly.
But iām no game designer so thoughts are not easily reflected in āItās not that simpleā - or is it?
A few items required for museum upgrade are not rare, but RARE, especially some golem shards. We need more opportunities to get those outside the birthday event. (One could say itās also true for the Niflheim wing, but it doesnāt count for achievement)
[Subjective] Weapons are unbalanced. It seems many endgame players use only AR or hammer, and abandon all others weapons. (oh boy, iām gonna get trolled so much for that one)
In Kaidan, the named mob Fuun, despite being engaged in fight by a player, even after he starts defending himself by using his Flamestrike ability, sometimes teleports away
Blue Mountain lair: the 1st ward stone required for mission āPicking up the piecesā can be a pain to grab. It could be easily solved by either moving the stone or the missions anchor by 1 meter.
Ground targeting for AoE sometimes doesnāt fire when in manual mode, despite having enough resources to cast, and being in range. Player may have to use the ability 2 or 3 times for it to fire. Never happens when ground targeting is in automatic mode.
(kinda) Related to missing dungeons: missing raids ! It would be really nice to get back Flappy and Eidolon raids
Classic scenarios used to be playable with a 5 players group, now only solo or duo is possible, why ? (while Occult Defence can be done with a full group)
Kaidan : Missions on the tank arenāt there and appear after a while.
Recent interesting fact : A friend of mine was using Vali and was taunting bosses when he attempted to use it. He restarted re-equipped and then the Vali was its old good self.
-Hell Eternal : If you die you might not be able to move and get teleported back when trying.
Thanks for replying.
I know the team is probably busy with many projects, but fixing some of these bugs would really improve the gameplay experience for everyone.
Also, the list might extend
Edit: someone asked me to post about the memory leak/crash bug that can happen quite often. But I do believe itāll never get fixed, itās kinda a major bug thatās been around sinceā¦ tsw launch ? And since the way to deal with the tessellation bug (actually tessellation kinda worked nice, except in Slaughterhouse dungeon, where it would easily bug without consequences on the gameplay, just visual inconvenience) was to remove it from the options, I doubt devs are willing/allowed to spend time on some engine bugs.
Dark Agartha: rarely, after being victim of āGravity wellā ability and dying in the fight against your foe, the resurrected player movement gets hindered badly, like if you were pushing a wall, or rubberbanding on every step you make. It usually means end of DA run, cause fighting becomes impossible. Movement returns to normal after zoning out. (Iām bad at explaining this one, but the people who suffered from it will understand) - Iāve been told thereās a āfixā for that: get affected again by Gravity Well
Dark Agartha: The vampire foeās Lifedrain ability seems to have unlimited range. Is that intended ?
Mission Fatal Framing in SF: picking up the camera is troublesome. Can be solved by slightly moving the mission anchor
Mission Noodles & Swords in Kaidan: picking up the katana can be troublesome. Can be solved by slightly moving the mission anchor
Yeah thatās really annoying on the mission in Kaidan where you fight the robot on top of the highway - FATE runs away and I think he ends up falling off the highway. I donāt think he actually contributes his hit as a result (I could be wrong, I havenāt looked at the log).
You may want to step back - I think the reticle aiming āconeā starts a little in front of your toon, so being in tango range means youāre shooting over its shoulders (if it has them). I noticed this when fighting Scarecrows - they end up stepping so close that you have to turn around to shoot them.
off the top of my head
ladder bug happens far more often than it should while climbing to let the captain have his hat back
those filthy mobs that suddenly gain the ability to shoot you all the way up the ladder climbing to get the love hotel key
targeting the various parts of the machine during valentines event in rosenbrawl shouldnt need to stare at the pavement or go into pvp zone to do through the fence
missing the DA platform three times in a row (this is more down to me rushing)
the AH system can we get a expired item indicator (mod never works either)
I agree with all of the above, but if I really had to pick some things that I think are detrimental to the game experience I would prioritize:
Forcing groups apart after a dungeon. Itās easy enough to leave a group (btw, why is there no /leave command?) but itās often hard to form one.
okā¦ MAAAAYBE if youāre off doing quests in a zone there might be a reason not to see messages in the channels you subscribe toā¦ maybeā¦ but if you register in the Activity Finder you are literally #LookingForGroup so maybe thatās how you get that channel in all zones?
The limit on the # of people in a zone seems very low. And it means that a raid group of only 10 people often gets split up when trying to get together for a lair. Either bump up the limit or give raid groups some method of going to the shard/server/dimension that has room for 10 people?
I think if the devs/funcom donāt have the resources to look into all of the issues, they should brainstorm ways that the Modding community could contribute. Maybe the fan who writes the LairTracker would be willing to help make Hell fallen into an elite dungeon. They might even just do it for some exclusive cosmetic gear and bragging rights.
Speaking of, Iām sure there are graphic designers who play the game who would be happy to create their own custom cosmetic gear which other players could then buy. Maybe not animated pets & sprints, but surely clothing should be easy. I know it doesnāt seem like much, but when people keep thinking the game is ādeadā it could bring some life (and community spirit) back to it if the community was able to actually add stuff to the game they love.
I get the feeling this could be a really long list of both āThings werenāt always like thisā & āThings have always been like thisā @krumpf LOL How many cans of worms are on that shelf?
And to quote Paloma Faith āThe truth of it is, it doesnāt get better than thisā lol
It is indeed annoying but necessary I think.
Theory: each group gets an unique ID on servers, and that ID is linked to dungeon instances. Should you keep the same group ID and enter the same dungeon twice in a row, that very dungeon wouldnāt reset properly and be empty.
Donāt except anything to be fixed by FC āgoat-codersā
Goat-coders go around apple tree by being tied to it with a rope:
They only fix bugs that prevents players to play the game.
They will not fix anything that is annoying or harrashing you. Why? They are not paid to do soā¦
So workaround? Go play some game not coded by crappy company called Funcom. Most online game companies actually fix bugsā¦