Another example of the current state of raiding/PVP in Conan

Your experience sounds familiar. With sincerity, I can say I’ve been there. I’ve also (not a flex) played alongside Devs, and been a smokescreen for some of their actions on a server vs glitchers. The truth is I know of no Devs who have played on a server with persistence. My friends and I all have more than 6,000 hours each in PvP and have heard of Keanu Reeves having a persistent castle and keep for a time, but never a Dev.

Devs doing this would be key if PvP were important enough to continue to cause balance and nerfing issues. Frankly, we kinda outlived our coolness. We brought less light than heat.

Would you agree a lot of the recent changes are considerably more biased toward an easy-going, maybe even casual PvE player? This is not a leading question or something socratic, more a baseline.

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I’ve struggled with this. On one hand it does feel like they are focusing more on the PVE player but on the other hand making it so easy to raid and offline makes me wonder if someone has looked at the success of RUST and is trying to mimic their “hard core/easy to raid” model. If the latter, then I think a horrible mistake in that Conan is just different.

Actually let me correct that — I’ve played RUST off and on and I’d say Conan is far easier to get raid mats than RUST…

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@Octavian youre obsessive about people offlining……I’m on official PvP servers every night for full raid hours and to my observations there are far more online raids happening than offline raids, by 10 to 1 if I had to approximate. Even I got offlined recently and didn’t obsess about it the way you do.

I took you contextually to mean “Conan is different in a few ways from RUST.” One of them is that on RUST you blow into a server, bust your way to the top, and get toppled or leave your goodies to a naked.

In Conan Exiles, you have persistence. Plenty of people in my experience have tried to play like RUSTers and it goes nowhere fast. One of them went away, came back and was pretty much the best builder I ever saw on servers other than yours truly.

What I’m taking from Octavian is that he logs on to arrow fire, and the pimply-ass nerds run off rather than fight.

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Yes I do obsess on it (admittedly maybe too much on these forums). Maybe I’ve been unlucky but based on other posts I see in these threads, I don’t think I’m the exception (and I know folks who refuse to play anymore because of it).

In your case I think the key is when you say you are online every night for full raid. For about two years I was the same (as were my friends) but grew tired of it feeling more like a job. Then we noticed as soon as we missed a night we’d get raided (not to mention the ever present cheats). With the ease of farming bombs it feels like it has gotten worse.

Deep down I think Conan has the potential of being one of the best games out there — just need some sorely needed balance tweaks/options on Official servers. Please just give me some Official DBD servers (so I can at least be guaranteed the option of having fun defending my base) and I’ll quit most of my belly aching on the forum :slight_smile:

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focusing on pve ? but why they put merchand selling bomb for pve ? i mean seriously farming for bomb is already broke, damage that do bomb with fire effect is already broke, and now just need to farm gold coin… fc, seriously ?

but i agree with you this game just need some simple and easy balance change, but this is not what they do, and they introduce each time new game breaking stuffs not capitalizing on past and previous experience, and break all balance of game and trying re inventing the wheel when they just need to balance what is not, and fix the major bug. that is a slow and painfull death for what was one of the best survival game, and as you for last 2 years i only see players quitting this game because of what done and how this is managed.

Balance is why most of the players I know quit and all, but a few pvped on officials. Even if you win it is exhausting playing against cheaters as you in a sense and in reality are no longer playing the same game as before. You add in the imbalance between offense and defense on the official pvp servers and that removed the rest of the game for many.

This game has many good qualities, but they are overshadowed by the connecting gameplay pieces that don’t match up.

Just one example as far as cheating is undermeshing which has been with us since the beginning and it seems that there is little to not visible effort to remove it in quit some time (I realize that there may be effort behind the scenes, but by its very nature is not visible to the main playerbase and therefore not recognized).

Undermeshing, no pun intended, undermines most if not all of the defensive and offensive play of a pvp server.

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I’m guessing all the PVP’ers bought every item on the bazar? No wait that’s PVE players. You lost…

I wish offline raiding was the biggest problem in pvp. That’s a simple fix of buffing structures and thralls in a turret like mode. Right now the biggest problems are skybases/mesh bases, lag switching and glitched 1 hit maces/weapons. Hell you can even lag switch to prevent thralls from doing anything at all.

Funcom has known about these issues for the longest time but doesn’t do anything about it. Idk why the developers can’t analyze their own game server databases with scripts to do mass deletes of structures placed in invalid locations or tweak the network code to drop clients with high latency. Right now the pvp game is basically a game of skybase/mesh insurgency and then exploiting to win. Even if you do report by the time funcom gets around to banning, loot is in body vaults and the exploiters just spin up new accounts to evade the ban. Idk why anyone even plays pvp on official tbh

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that the main point, they actually ignore (they want to ignore) the reality of what happens on official pvp that you describe very well, and they tweak the game to make it even more impossible for legit player to continue to try to play on official pvp because what they do in chapter 2 will only serve people that don’t play legit.

so as this point, i m lost and see the worst for the future of game. commun sense would be to address all the issues you describe before doing the dramatic change they will do with chapter 2… and i can only suggest to people of funcom that think they will do a good move with chapter 2 to come plays 2 months on an official pvp server

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All content is Single-Player content.

The only actual “PvP content” there is is other players on a PvP server. It’s a variable that Funcom has absolutely no control over.

One thing I did take away from the recent Dev livestream is that you are not getting offline raid protection. Basically he said that if your base needs to be defended then you or your friends need to be online to defend it or RIP :man_shrugging:

That’s what he said. He was saying it in reference to the removal of god bubbles but if they’re taking away god bubbles then I srsly doubt they’re going to install offline raid protection.

I get that but what I mean is that there is really no story line. There is but it’s so lacking. I know so many people that play this game and most of them have never even done the story line.
Like with Skyrim there is soooo much story line content that you could play that game 100 times and always find new stuff every time or even find a new way to the end of that story. In the Exiled lands it’s a few random dungeon bosses, a few pieces of paper on the ground(that don’t blow away in the sandstorms)….the story line is just so irrelevant. Even the journey steps you would think they would fall in line with the story line but they don’t. To me that’s the single player content and it’s just not there. I tried this game in single player for maybe half hour the first time, then went straight to multiplayer coz I enjoyed how the game played but without all the other players there was absolutely no reason to play it.

I’ve bought a lot of the stuff but there’s also a lot that I e missed, main point is I’ve never even been to a PvE server and tbh I see a lot of bazar content on the pvp servers so Mr. “my money is better than yours” I think you’re wrong there. I think it’s just easier for them appease the PvE community.

PvE complaints: missing water skin at start.
Have to dbl click inventory items now :scream:
Too much land claim, can’t build.

PvP complaints: too many skybases.
Too much undermeshing.
People are duping bombs.
People are crashing the server.
Over porking the thralls.

Your PvE problems are just child’s play. :man_shrugging:

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True - but that’s by design. Conan Exiles is not an adventure RPG, it’s a sandbox game. The fact that it even has a “story” with an “ending” is more than it requires for the concept.

I don’t know what little kids do these days - play with a smartphone and ruin whatever little attention span they ever had probably - but when I was a kid, we played in an actual sandbox. There was nothing but sand and pebbles in it. The story, the rules, and all other “content” was brought in by the players - us kids, aged 6 to 8. That’s the point of a sandbox’s concept. We build our own worlds and make our own stories.

For that kind of gameplay, Conan Exiles offers an incredible amount of freedom. But it seems that players who “role-play” and “build Barbie doll houses” and “play dress-a-dolly” with their thralls are often mocked for their playstyle.

Don’t get me wrong, I’d love a story-driven adventure game in the Hyborian Age, maybe even with Conan as the main character. But I don’t need this game to be that game.

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Den was talking about taking feedback from Reddit.

Then I see stuff like this on Reddit and can only shake my head when I read through the comments:
https://www.reddit.com/r/ConanExiles/comments/163to43/just_stumbled_across_this_on_official_pvp_what_is/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1

Comments are full of Oblivion npcs. :skull:

Personally I’m a little more hardcore, no Raid, no DBD. But that’s why we have Private Servers I guess.

From a playerbase standpoint, from my experience, a lot of people complain about this very issue: the weak offlining culture that exists and persists. Nobody wants to fight anymore, at least on that side of the fence. @Octavian is finally voicing it, and I think that took some guts, considering your reaction. To be blunt.

Did you ever get a chance to play before Raid was implemented?

@Barnes guys? All he did is bump an old topic which got not traction with the devs. For all you know he fabricated the entire altercation just so he could come in here whine with some kind of “macho” image. To be blunt….I don’t believe a word he says. I think he got offlined. Period. And rather than being just another crybaby he fabricated a scenario to validate himself.

Now the real issue. Official PvP servers have raid hours, not raid protection. You know this going in. If you’re gonna play the game then you know that getting offlined is a reality. And tbh if a guy like that plays on official pvp servers then he has offlined people himself so try not to sympathize too much.

problem is that in conan there is absolutely no way to have a offline raiding protection, i mean thralls are a joke and have been constantly nerfed, they will be killed in few sec.

In most of others game of the same type there is efficient offline protection that make it difficult or require a lot of grint for an attacker (offline protection that give you time before being totally looted) this is not the case of conan (well in actual state if you have 80 thralls level 20 it give you 20mn at max, and what is the time needed to train 80 thralls to level 20? 300h?), and it’s no more a game if you need to be online every day 5h per day, it become a work.

there should be defense mechanism for a base well build and with time invested to give you at least 1 or 2h before loosing all. i mean may be it’s matter to simply have a balance in the raiding system. actually it’s you can open anybase in 20mn (even if huge building), bomb that you need to do that will require you 2h of game (and several hours of your workbenchk that will craft without you, offline),

yes i know we can play without base, but that not the most interesting gameplay.

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