This opinion will be unpopular but you asked me to give you my feedback on the forums so here it is.
Frankly, this isn’t playing like a survival game at all. Sure it has survival elements but so far the whole game is structured to have you settle down and build a base and keep expanding that base.
The different races and tribes implies that being barbarian nomad, or a tribe of barbarian nomads, is part of the lore of the world, yet it’s almost impossible to actually play the game like that.
The durability system is such a garbage repetitive time sink. You cannot fake content by making tools and weapons break so quickly that a player cannot actually just travel the land being rogue and wild.
Stone tools break fast, cool. Makes sense. It’s stone. Why is iron breaking so fast? It’s so lazy to pretend that farming materials to keep repairing your stuff is content or playing a video game. A game is about progression. Right now I’m playing construction worker blacksmith simulator.
Imagine playing a game about being a pirate roaming the seven seas but you’re spending 80% of your time plugging leaks in your ship.
I wanted to play a survival game and I’m basically playing a glorified Sims 4.
I don’t care that there are epic level 99999 majestic items that never break or whatever. I shouldn’t have to grind miserable chores for days and days so that I can reach a point where I can play a survival game instead of a barbies fantasy castle set in a barbarian landscape.
I wish I had something to say about the world, but I’m stuck in one spot smelting piles of iron so I can actually maybe explore the world.
You’ve probably heard all the other stuff about lacklustre combat, bugs, rubber banding etc. Idc about any of that. I care that I’m playing barbarian house sims when I wanted to be playing an epic nomadic warrior travelling the world and surviving off the land.