Interesting, cargo-cult thinking. Always learning something new! If you don’t mind sharing a link to that I’d appreciate it ^^
But painfully familiar indeed. While no definitive proof this explanation certainly feels like what is happening; glad you mentioned it.
Sword and sorcery seems to have gone on the wayside of interest. My preference in media, including my own art, I find it’s not as popular as it once was - perhaps exhaustion from LoTR/HP stuff? Sci-fi is holding on though, so ya, currently popular because of a movie that did well enough.
I started playing CE because it’s Conan, having developed core memories as a child about it. Shaped my feelings about art, media and development of my skills; looking back at some of my younger years drawing I can see the influences. No expert in lore but certainly a fan. So me sticking around was definitely in part due to that.
I suppose I exaggerated with 2 minutes. In reality most games see an average of a couple hundred hours per player if they are “good”? I’m just throwing out a guestimate here. Thousands of hours means that either it’s really damn good or it’s niche to that person.
I think that aside from all the problems Conan faces because it is also a survival sandbox with some unique and hard to find concepts. Newer players might have trouble keeping interest with lack of goals. Absolutely a genre thing which most sandbox survivals succumb to - which I also prefer. Brings me back to Legend of Zelda exploration which is one of the best features in my opinion.
The reason I’m mentioning all that is that, indeed, attention spans are small. I try to give a game at least a solid week of game play before I determine if continuing to play is worth it. But Conan it kind of feels like you need more; at least in my experience way back when and subsequently when I’d lost interest the first time.
So to balance this they do what?
Going back to my post about the game being too easy… ya, uh-huh.
It wasn’t really the “DLCs” that piqued my interest; made me want to keep playing to fill a quota in my collection or have a shiny. Siptah brought me back because it felt like an expansion and was even officially touted as such. It was opening up the world of CE for more exploration, more enemies, more experiences.
Ultimately the reason I ended up buying all the DLCs is because I was gifted a few items by a complete PVP stranger. I was able to try them and look even more badass. Ain’t that something?
But the culture of collecting token items/skins/in game currency and paying to advance is most definitely one created by the industry in predatory ways and we’ve talked about ad nauseum. Still bears repeating… My concern with it is that it’s become so accepted that it is an expectation rather than an exception. To the point where there is social pressures in certain IPs especially with younger crowds. I think this predatory measure was attempted here. Except the demographic is largely 30+ who haven’t grown up with these monetization methods - with the exception of maybe baseball cards and beanie babies? Shrugs
Anyway, for me and maybe I’m a minority, I’ve played for the experience. My social interactions were valuable, the feeling I got while playing was rewarding. I wanted to play to escape my realities both good and bad. Live in La La Land for awhile beside my friends fighting to the death. But the issues became overwhelming…
I would have been more inclined to buy into things like BP and BLB, as I’ve said many times before, if I’d felt that I was a valuable player enough to have a reasonably working game, not prevented from enjoying it as intended in multiplayer environments and not punished based on poor communication and infraction processes.
The hacking, ok, really only affects a small subset of the playerbase even though I know it is expanding. But what did it for me, despite EVERYTHING, was when the UI changed. Me adapting is NOT the problem. But changing the UI the way they did just upended it all. Slap in the face. Screw me right?
Total and unequivocal lack of understanding of how the game is played.
They can do whatever they want even if it’s shooting themselves in the foot. Fine. But they better not ever point their finger at me for pulling the trigger. We were never the problem.