Bestial Claws are a problem

Ok so I’ve never ever had a problem before now with the claws. In fact, I’ve always thought they were bad. But since the bestial claws were added, literally everyone uses them. And they are dumb OP. Here’s why:

You can’t run. You can’t trade. You will always run out of stamina first. This one guy was nonstop spamming these claws on me and I was sprinting away with 30 grit and a stamina potion, but I ran out of stam first every single time. I tried trading with him too, I’d hit him twice and he would just roll away and keep spamming while that roll and two swings put me at half stamina. There is no counterplay to this. 50 grit with claws is totally unbeatable. So here’s my suggestion

Increase the stamina usage on claws by a bit. At least so when somebody tries trading with you you can’t just roll and keep spamming while they have to run. Spear swings with 30 grit use up more than like 20 bestial claw swings. Spears are/were a problem too, so I’m glad they don’t just instantly beat claws, but it’s hard to beat them when you’re always down on stamina.

I was also being 4v1ed in the case too, so I couldn’t be overly aggressive. That might be why I couldn’t go for trades hard enough even if I did a hit or two.

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Did you try to trade with a strong 2H sword?

If he runs use firespark arrows to apply bleed so he can’t heal.

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I agree that they are too op ! they can be counter with daggers , 2 handed sword is no use as it interrupts your attack !

anyhow is not the claws alone but the miss use of it aswell (glitch) and that the heyna that give them to you is not even a boss he died with a couple of hits very easy to farm them

2H swords have hyper armor on heavy unless Funcom changed it again

Maybe that was the problem rather than the claws being (and I quote) “dumb OP”.

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there are counter for it!
the counter for claws are 2 1h blades or havoc and malice (both you can get with fragments in unnamed city), in officials the claws are used with locked target, so he can not escape of your blades and he die before than you, so you need bandages and set potion and heal your posion bleeding

Yes. This works too.

Basically everything with hyper armor and higher DPS.

Sir Dave, the other day i kill your minion (taskmaster of asura) :stuck_out_tongue:

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the claws are cancer b/c they’re way too easy to farm. There should be a recipe instead that should cost the same as a havoc and malice or even more since they’re op. People have to farm fragments and learn the recipe by chance to get havoc and malices, there should be a similar process acquiring claws. Now I just see everyone running around with those without much effort on their part other than camping the spawn in the den.

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Havoc and Malice is hard to craft???

You have a 1:3 chance to get the claws and I dont know how high the chance is, that the boss spawns and not the normal wer-hyena.

Running into UC you can get more than 1 FoP without fighting anyone… Starmetal is harder in SP mode, because of the spawn-mechanics, but as it is about PvP used weapons, most of you play on servers.

its not hard to craft but has a cost to it. Waiting around the den to kill a boss or gank someone who kills the boss for a good chance at acquiring a good weapon seems like low effort. I’ve seen some nice skirmishes in and around the den over these claws but the claws themselves should cost more than time to obtain for the benefits they give.

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Stamina problem still exists. As long as they just roll away, your stamina is gone before theirs

I mean yea but how do you expect me to escape when the claws go faster than sprinting? I could have sworn they used to go the same exact speed as a sprint but this guy was definitely gaining on me in a straight line.

Not to mention how easy they are to get. Jheb claws price was fine imo

Gonna revive this. After a week of testing I’ve come to the conclusion that I’m not wrong. If you don’t have bestial claws in team fights, you lose. These things are more broken than spears. 1v1, they aren’t good, but teamfights they are broken.

Here’s how to fix:

Step 1: Make them move the same speed as sprinting, NOT faster.

Step 2: Don’t allow poison to be applied. It stacks much too quickly and means you’e dead if you have no antidotes.

Step 3: Reduce the drop rate. I killed 6 of these claw abusers and grabbed all their claws and I still was getting chased by a seven stack with claws. They clearly have quite a supply of bestial claws.

And the thing is, jhebbal sag claws aren’t the problem. It’s the bestial claws. Jhebbal sag claws take a LOT of resources to make but have a timer and less damage. Jheb claws are balanced, nobody ever used claws until bestial was added.

I’d honestly like bestial claws to just be removed so I know that whenever I see someone with claws, they really earned them.

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uh hum…People have been getting murdered by claws since before bestial claws. They are just a joke how easily you can get them now. Lots of people did not know HOW to use claws before bestial ill accept.

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You do realize this contradicts that they are OP.
Because if they got them, then you try and gank them, they should kill you with the OP nature of them. Just saying :slight_smile:

But yeah, the drop rate is way crazy for the type of weapon they are.

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I agree with this. Nobody bothered because of the cost before. It’s sad for me because even the most garbage pvpers on the server are a threat now just because they run around with gank squads and claws. Used to be able to 1v3 and 1v4 some of them, but now that they use claws, I can’t even 1v2.

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I completely agree with you.
These claws turned any noob into killing machines.
If you give 3 newbies 3 claws, they can easily kill a veteran with 3,000 hours of play.
That makes no sense at all.
Some of us have spent hours and hours training pvp, fighting on various servers for nothing.
We thought the problem was the spears because they took away the diversity of the game, and then comes funcom with this claws.
To balance jhebbal claw, it needs to consume a lot more stamina, slow the attack speed and / or dash distance.
That’s how Chomp said it. You can counter the claw in 1v1, but in group pvp it becomes dominant.
Not to mention that you can even take 90% of the enemy’s hp, so he just turn around and run away using the claw attack (which runs faster than the sprint) and heals completely.

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So… in order for things to be “balanced”, you must be able to kill four opponents while solo? I see.

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I was thinking the same. According to the arguments presented 1 vs 1 is ok. 1 vs 2 is doable but 1 vs 3 or 1 vs 4 is a problem with the conclusion that the claws have to be nerfed. I am not saying they are in need of a nerf or not,I personally don’t care but I am puzzled by the arguments presented in favour of the nerf.