Bestial claws NERF

I would say the testing would help define how hard they should be to acquire. the weapons will never be balanced 100%, so the durability, RNG of getting them or cost of mats needed to make can help counter the difference in “OP”-ness.

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U know it fam :stuck_out_tongue_winking_eye:

TINK I am curious, how did you personally got around the Sword of Crom and Lifeblood Spear challenges you describe?

I am somewhat confused by the calls to 1) nerf the damage of and 2) slow down the mobility of Claw users.

Now from what I have been reading, a weapon with hyperarmour such as the Warhammer will crush Claw users. So why should a nerf be justified here? And even more baffling, one of the biggest gripes I have seen about PvP to date is that its too hard to catch someone who is running away. This was one of the key ‘justifications’ used to call for the nerfing of the Lifeblood Spear. Claws provide players the means to do this. So why do PvPers want the running speed on them slowed down.

Have I missed something here!? Can someone please explain the logic behind these calls to me? No Im serious, this is a 100% genuine question! Because either A, I must be dense and dont get it, or B, there is there is too many knee jerk calls for nerfs going on around here.

Poison/bleed for LBS. Also nuke them with bombs and arrows if they are <50 %.

Sword of Crom is just stunlock the enemy thrall(s) so they can’t attack.

If you’d play PvP, you’d know.

Claws have a bug on stamina usage which let’s you regain stamina during attacks thus leading to infinite stamina. Also the stamina usage is pretty low compared to other weapons.

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Don’t get hit by the thrall with the crom sword lol and pass between a couple of people so he does not get chance to hit … 2 people taking it in turns to combo with spears will stun lock him so he’s easy kill… and kill the person with the life blood spear :blush: usually the one who gets targeted 1st… either that or we would do regular trips to the un named and catch them off guard while trying to farm it … that’s what usually happens with the annihilata now… if I go in and see someone farming it I see no shame in running out and waiting for them to teleport back through :relieved: happened to me enough times lol

You don’t get a chance to fight back against claws … say you are out farming and you have full grit … you don’t want to fight back … tough because if the person who finds you has claws … you well never out run them… if you are fighting spec and fancy taking on the claw user… you had better hope you have plenty of set potions because if they have queen reaper poison on them you will die if you get hit 3 times…

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I agree but oof ill be damned if I have to use anything past 10 grit i like to run around with 40 str 40 vit 10 grit 10 enc when I explore.I might try it, but what would be a good grit number just for running from claws?

There is none.

claws remove the need for agility and enc all together as well. You could be running no armor, 50 grit, and still not out stam run them. They are actually the first mount in official release lol. Just spam R1, and if done correctly you never stam out so you can be full enc, and it would make no difference.

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:smile: how did I not see that they are actually like a mount… Lol funcom hire this person! Now that I think of em they are kind of like a bike!

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I don’t use full grit :blush: but if I did I would still not be able to outrun them … a decent explore build I use is the standard 40 strength.40 vitality… made up using a mixture of flawless epic dafari and flawless epic freebooter armour so I have a balanced temperature allowing me to go to most of the map ( heavyhands and leatherbinder t4 thrall needed tho ) 5 crimson powder to make up the points … then 20 encumberence and 20 grit … the 2nd perk in grit helps with cripple but if you have enough set potions to spam you can sometimes get away from claws users by zig zagging/rolling … just keep an eye on that stam bar :+1:

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Basically this:

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Oh hey thats my thread lol! Ty for reminding me 2 check it xD oh okay so its that build!

Some balancing changes were rolled on the TestLive server. Good opportunity to test and give your feedback.

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And now they are practically dead:

  • Claw weapons have had their stamina cost increased, damage lowered and it’s no longer possible to poison them. In addition, the bosses “Claw” and “Rake” now drop the Bestial Claws more rarely.

This is the problem Funcom has the same with Blizzard. They have no clue when nerfing. Instead of nerfing it stepwise, they just nerf it into Oblivion…

PS.: This happens when the company does not play their own game in REAL LIFE environment and not on testservers slapping AI in godmode… The same with introducing such claws with a patch. If they would really play the game like normal players would do, this claws would never be out like that in the first place.

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Have you tested them though? It is hard to declare them dead when no numbers are shown in the patch notes. I personally haven’t had the chance to log on TestLive yet.

When did FC nerf something decent or good? But maybe I am wrong and they are still good… I doubt it, because if they would really test and think about weapons, the claws with their low stamina cost would never be in the game with the last patch…

As I said, such things only happens, when they are not really playing the game like the players do.
Because this would require testers and longer tests. Which costs money…

You know who makes such tests free? The PLAYERS. Because not only FC or Blizzard are working like that way. Most do it like that…
Throw sth out, dont even think 1 second about consequences/exploits/abuse and when there is some unpredicated behavior, remove/nerf it later. Way less costs for the company.

stamina bar is just as much a part of pvp as the health bar. Letting one go down means death, letting the other go down means greater chance of death now imminent. Claws let you worry about stamina bar less and focus more on the fight. There has always been ways to catch runners of you have the right gear with you.

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throwing axes, cornering, etc. If you engage in the open safari, then yeah, they may get away. But if they are raiding your base, or you are raiding them, there will be choke points to try and corner them during the raid.

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I’m not sure which is worse: a game company nerfing something too much, or a player accusing the company of nerfing something too much without even seeing how much something has been nerfed.

Maybe, you know, some facts, numbers or empirical evidence before declaring something dead. Just because Funcom has a track record or making exaggerated balance adjustments doesn’t mean they will always and forever get everything wrong. Making mistakes is human. Learning from those mistakes is also human.

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