Bow still can 1-2 shot, Horses can still 1 shot. and it needs patched with more broken pvp

Im not playing with words or trolling you, Im asking you to answer the simple question of whether or not you think a one shot kill is balanced and healthy for the game

If for example, the developers planned to add a new weapon that one shorted other players would you like that or be against it?

So if you were in charge you would fire someone over implementing a one shot kill, but if it were implemented would you then refuse to change it?

If your argument is the conclusion reached by the OP was incorrect you could focus on that instead of spending all this time complaining about nerfs

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That’s a fair position to take, the OP has not provided clear evidence so the entire argument could be moot

Actually the PvP community discover, and report most of the known exploits.
Including, but not limited to; server crash, stats boost, undermesh, and duplication exploits.
I don’t think preparation can counter any of the above.

You can’t have balance without nerfs.

Balance essentially is values being moved up, or down. Buffs, and nerfs.

When you lower the values of something that was over powered, you make under powered items more viable. Or vice versa.

If the lance issue is easily replicated, the devs will look at the data, and make adjustments accordingly.

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Because the PvP community looks for and uses said exploits until they’re fixed

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No competitive game are 100% balanced, and Conan where we all the same character (its not like LOL or Dota or games with different roles) never gonna be balanced. Always gonna be a meta and all (who really cares of winning) gonna use JUST this (2h maces, spears, hores… whatever is better at the current moment). I think that people who ask for nerf of a mechanic are not looking for balance, they just want to give prominence to the mechanic that they like by nefing others.

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Oh behave yourself. :joy:


Attribute points, and armor values make our ability to adapt almost infinite. No exile is the same, we are all special snowflakes.

The fact is that the devs will look at the data in relation to this issue. They are not just sitting at their desk waiting for us to tell them what to do.

If someone reports an issue, it’s not right to dogpile them, and attempt to derail the topic, simply because you are afraid of the outcome.

P.s. Nice alt. But your use of ellipsis marks, and brackets are a real giveaway. :slightly_smiling_face:

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You should stop saying that people ask for nerfs to get an advantage, that’s not real debate. People could just as easily assume you are arguing against any change because you are afraid of losing you OP tactic

You can disagree all day, but please stop pretending to know why other people might want changes

I don’t agree with your ideas at all, but I believe you want what you think is best for the game. People who spend a good amount of time on games forum and passionately debate almost all want what they see as the best version of a game.

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so nerf thier creativity;)

Not really true. Many of my friends who were in pvp early grew tired of the exploits and unbalanced pvp. Alot of us want a little variety in our pvp, and being gamers, there is always a slight tilt toward some sort of rp. What you see left in Conan is what you say, but that is because most who want variety have left due to the non countealrable meta that usually rises up.

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The one dude keeps saying for the 3 years we been doing this it’s not worked but lowkey has worked… combat right now Is in one of the better states it has been in for a long time and besides the very few things like horses and bows and claws, daggers to some extent…if those were nerfed and or balanced this games pvp would be damn near balanced in the pvp combat sort of sense

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No I have always talked about this stuff. Horses have been a problem at launch the dagger and claw thread was meant toward balance on foot vs foot pvp… mounts and bow have always been a really big problem. Daggers aren’t that bad once you get a good team to all run swords and spam on of them out… but claws needed the animation change for sure… and there needs to be changes to bow, horse and Lance since you can 1 shot with these things… and they need looking into for Balance reasons… those nerfs are making us steps closer to balance.

As the head, how would something so stupid as you say, be able to get through.

All in all, I think the biggest issue is Funcom tried to add variety with different weapons without using the DnD tropes of classes. By trying to reinvent the wheel of gaming combat, they are actually missing out on just improving it.

I believe a better mechanic, although maybe too late to implement, is ti tie stats and perks to weapons. A simple (logically that is) is to tie the capitol letters in SAvAges to weapons with perks.
Strength is all 2H except spears and daggers plus +1H mace.
Agility is all 1H exceptace, and spears and daggers.
Accuracy bows and throwing weapons.

perks would scale up damage in Strength, Animation speed in agility, and dmg in bows for Accuracy.

Just an idea. Yes we get cl8che classes, but at least one could set up a build out on yhier style.

He’ll, make Vit mean more for defense and change 5th perk to +300 HP.

The classes have survived decades for a reason, maybe just utilize for a better combat pvp.

I think it is quite naive to think that Funcom seeks balance with the patches, they are a company that has been developing video games for a long time and whether they are better or worse they know perfectly well that there will always be a meta and something will always be better than the rest. Why do they change the system then? They do it for the same reason that games like WOW does it: to keep the interest of the players, attract people who want to try new mechanics and that the game does not stagnate (or is that in 5 years that the game has are not enough to get a balance?).

On the other hand, there is a clear trend: they want the noob friendly game. It is something that I saw clearly since they nerfed the roll (at that time people fought with light armor and spear). And when the “ture pvpers” celebrated the nerf of the horses in 2.4 I knew perfectly well that apart from that they were going to change the combat on foot so that players without much skill could fight back veterans … and then it came the swap weapons nerf, macros nerf and crying. So no matter where the game moves I highly doubt that the PVP will get more hardcore.

And wait for the 2.5… i saw something that will bring a lot of cries.

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Let me propose what a lot of other people also propose. If you do not like the game mechanics on public servers, buy your own or join a private server that does not allow horse combat.

@Rino is correct, they want the newer players to have a chance. When you talk about 4 vs 1 and winning you are just killing inexperienced players. Now they can kill you and you are butthurt. . . lol.

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Lmfao not entirely true since the devs have stated they’re not wanting that in their game anymore and it’s kinda up to us players to vocalize what is still remaining that makes numbers beat skill

Exactly. They slowed down combat massively. They removed fun mechanics for the sake of simplicity and because they were not obvious or easy to do for beginners (for example: roll jump).

The momentum system and dodge roll change was the first reason why I dropped this game for a while, now I dropped it completely after they removed aspects, that were fun for me, from the game.

I will continue to follow the game and see what they change, but I doubt it will ever be appealing for me.

It seems to have led to a complete reworking of the claw movement mechanic. Isn’t that what you keep asking for when you say;

And;


(Testlive Update 2.5 (24.06.2021) - The QoL and Bugfixing update!):

Straight from the horses mouth!

So are they lying? The biggest balance patch, has nothing to do with balance? Amazing!

Next time do some basic research, and maybe approach the discussion in a BALANCED way.

When the meta doesn’t naturally evolve through adaptations within the player base. Or if the meta doesn’t match the devs long term vision for the game, they need to step in, and make changes.

If you don’t agree with those changes you are more than welcome to follow SirDaveWolf when he says;

I salute your decision.
But I also understand why the devs would want to close the skill gap in terms of unintended mechanics. I’m sure you can too, even if it isn’t favourable to your play style.


I think you mean this;

Dennis (Lead Designer) is talking about the roll changes, and giving skilled players the edge vs multiple lower skilled players.

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Be wise man, WHEN a patch has brought balance in this game? Each patch just changed the meta that’s what is called “balance”, use your memory. As has happened when two-handed maces were the best, everyone used that, when accuracy had 40% armor penetration we were all archers …Being a game without separate roles no one is going to fight with weakened mechanics against another who uses the new ones, everyone will simply use the same. Changes in weapons and mechanics only cause weakened weapons and mechanics to be discarded so that everyone uses the ones that are stronger, as has always happened. And that’s neither bad nor good, people will just adapt until the next patch changes things again. Also, have you read the notes correctly? I personally like the 2.5 changes but I’m sure there are going to be a lot of tears.

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